eco2d/foundation.md

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## Foundation:
* platform
* viewer system ??
* camera
* game
* debug ui
* packet utils
* arch
* input
* profiler
* renderer
* signal handling
* zpl options
* gen/textgen -> assets
* items
* inventory
* crafting
* notifications
* tooltips
* chunk
* blocks
* tiles (and chunk baker)
* systems (core systems)
* components
* net
* packets (but add custom messaging, and security)
* compression
* world
* wrold_view
* entity_view
## Components
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* app - thing that runs game
* game - the game stuff, includes client and server
* packet - structure that has data written/read by client/server
* asset - structure that describes tile/block/object/entity, something that can be visualized
* module - a thing that uses a set of ecs components and systems to create a self-contained ecs module
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* world - a map of chunks within the game world
* world-view - a representation of the world recreated by the client
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* tile - basic thing that makes up the chunks
* block - 2nd level of things that make up the chunk
* chunk - entity that contains set of tiles and blocks
* item - an entity in the world, that can have a different state when its picked up
* crafting recipe - a recipe that can be used to craft an item
* entity - an grid-independant static or dynamic entity that can exist in the world and has some systems controlling it
## Naming
* zpl.eco
* foundation
* sandbox
* survival
* prefix: efd_
## Objects
* entity
* objects
* players
* npc
* vehicles
* items
## Features
* In-memory lists
* assets
* items
* crafting recepies
* prafabs for entities (pipeline for entities)
* built in server->client RPC
*