32 lines
790 B
C
32 lines
790 B
C
#pragma once
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#include "platform/system.h"
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typedef struct {
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float phy_walk_drag;
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uint64_t demo_npc_move_speed;
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uint64_t demo_npc_steer_speed;
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float furnace_cook_time;
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float item_pick_radius;
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float item_merger_radius;
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float item_attract_radius;
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float item_attract_force;
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float item_container_reach_radius;
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float item_drop_pickup_time;
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float item_drop_merger_time;
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float plr_move_speed;
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float plr_move_speed_mult;
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float vehicle_force;
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float vehicle_accel;
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float vehicle_decel;
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float vehicle_steer;
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float vehicle_steer_compensation;
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float vehicle_steer_revert;
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float vehicle_power;
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float vehicle_brake_force;
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float veh_enter_radius;
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} game_rulesdef;
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extern game_rulesdef game_rules;
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void rules_setup();
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