32 lines
790 B
C
32 lines
790 B
C
|
#pragma once
|
||
|
#include "platform/system.h"
|
||
|
|
||
|
typedef struct {
|
||
|
float phy_walk_drag;
|
||
|
uint64_t demo_npc_move_speed;
|
||
|
uint64_t demo_npc_steer_speed;
|
||
|
float furnace_cook_time;
|
||
|
float item_pick_radius;
|
||
|
float item_merger_radius;
|
||
|
float item_attract_radius;
|
||
|
float item_attract_force;
|
||
|
float item_container_reach_radius;
|
||
|
float item_drop_pickup_time;
|
||
|
float item_drop_merger_time;
|
||
|
float plr_move_speed;
|
||
|
float plr_move_speed_mult;
|
||
|
float vehicle_force;
|
||
|
float vehicle_accel;
|
||
|
float vehicle_decel;
|
||
|
float vehicle_steer;
|
||
|
float vehicle_steer_compensation;
|
||
|
float vehicle_steer_revert;
|
||
|
float vehicle_power;
|
||
|
float vehicle_brake_force;
|
||
|
float veh_enter_radius;
|
||
|
} game_rulesdef;
|
||
|
|
||
|
extern game_rulesdef game_rules;
|
||
|
|
||
|
void rules_setup();
|