33 lines
702 B
C
33 lines
702 B
C
#pragma once
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#include "system.h"
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#include "packet_utils.h"
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#include "item_placement.h"
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typedef struct {
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float x;
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float y;
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float mx;
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float my;
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uint8_t use;
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uint8_t sprint;
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uint8_t ctrl;
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uint8_t selected_item;
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uint8_t drop;
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uint8_t swap;
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uint8_t swap_from;
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uint8_t swap_to;
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// TODO(zaklaus): build mode
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uint8_t placement_num;
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item_placement placements[BUILD_MAX_PLACEMENTS];
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} pkt_send_keystate;
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typedef pkt_send_keystate game_keystate_data;
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size_t pkt_send_keystate_send(uint16_t view_id,
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game_keystate_data *data);
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extern pkt_desc pkt_send_keystate_desc[];
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PKT_HANDLER_PROC(pkt_send_keystate_handler);
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