#pragma once #include "system.h" #include "packet_utils.h" #include "item_placement.h" typedef struct { float x; float y; float mx; float my; uint8_t use; uint8_t sprint; uint8_t ctrl; uint8_t selected_item; uint8_t drop; uint8_t swap; uint8_t swap_from; uint8_t swap_to; // TODO(zaklaus): build mode uint8_t placement_num; item_placement placements[BUILD_MAX_PLACEMENTS]; } pkt_send_keystate; typedef pkt_send_keystate game_keystate_data; size_t pkt_send_keystate_send(uint16_t view_id, game_keystate_data *data); extern pkt_desc pkt_send_keystate_desc[]; PKT_HANDLER_PROC(pkt_send_keystate_handler);