10 lines
341 B
C
10 lines
341 B
C
#pragma once
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#include "world/entity_view.h"
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float smooth_val(float cur, float tgt, float dt);
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float smooth_val_spherical(float cur, float tgt, float dt);
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void predict_receive_update(entity_view *d, entity_view *data);
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void do_entity_fadeinout(uint64_t key, entity_view * data);
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void lerp_entity_positions(uint64_t key, entity_view *data);
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