#pragma once #include "world/entity_view.h" float smooth_val(float cur, float tgt, float dt); float smooth_val_spherical(float cur, float tgt, float dt); void predict_receive_update(entity_view *d, entity_view *data); void do_entity_fadeinout(uint64_t key, entity_view * data); void lerp_entity_positions(uint64_t key, entity_view *data);