eco2d/code/game/src
Dominik Madarász 276f85dee8 Implement world time single-stepping 2021-10-27 01:28:18 +02:00
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gen various things 2021-08-25 23:36:20 +02:00
gui inventory system 2021-08-30 17:50:05 +02:00
packets add support for message channeling 2021-09-09 10:29:22 +02:00
utils further physics improvements 2021-08-29 17:56:58 +02:00
world Implement world time single-stepping 2021-10-27 01:28:18 +02:00
assets.c chore: reorganize source files 2021-07-28 11:49:09 +02:00
assets.h various things 2021-08-25 23:36:20 +02:00
assets_list.c various things 2021-08-25 23:36:20 +02:00
camera.c chore: reorganize source files 2021-07-28 11:49:09 +02:00
camera.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
compress.c chore: reorganize source files 2021-07-28 11:49:09 +02:00
compress.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
debug_draw.c Implement networking layer 2021-09-08 16:12:38 +02:00
debug_draw.h debug drawing api + physics tweaks 2021-08-29 12:48:29 +02:00
debug_renderer.h debug drawing api + physics tweaks 2021-08-29 12:48:29 +02:00
debug_replay.c Add icemaker item spawn replay event 2021-09-08 12:04:35 +02:00
debug_replay.h code: demo record/playback feature 2021-08-10 17:21:25 +02:00
debug_replay_compat_v2.c Add compat layer for v2 demos 2021-09-08 11:52:11 +02:00
debug_ui.c Implement world time single-stepping 2021-10-27 01:28:18 +02:00
debug_ui.h inventory system 2021-08-30 17:50:05 +02:00
debug_ui_actions.c Implement world time single-stepping 2021-10-27 01:28:18 +02:00
debug_ui_helpers.c demo: ice rink test 2021-08-11 12:22:46 +02:00
debug_ui_widgets.c Implement world time single-stepping 2021-10-27 01:28:18 +02:00
entity.c code: demo record/playback feature 2021-08-10 17:21:25 +02:00
entity.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
entity_view.c Fix chunk unload memory leak 2021-09-20 11:27:47 +02:00
entity_view.h small UI adjustments 2021-09-09 09:54:02 +02:00
game.c Ensure physics aren't tied to framerate 2021-10-27 00:22:54 +02:00
game.h many improvements for the upcoming networking support 2021-09-08 14:13:31 +02:00
items.c no item merging for now 2021-09-09 09:46:22 +02:00
items.h inventory system 2021-08-30 17:50:05 +02:00
items_list.c small changes 2021-08-30 18:14:35 +02:00
main.c many improvements for the upcoming networking support 2021-09-08 14:13:31 +02:00
network.c add support for message channeling 2021-09-09 10:29:22 +02:00
network.h add support for message channeling 2021-09-09 10:29:22 +02:00
packet.c pkt: PKT_KEEP_IF implementation 2021-08-09 16:33:46 +02:00
packet.h add support for message channeling 2021-09-09 10:29:22 +02:00
packet_utils.h add support for message channeling 2021-09-09 10:29:22 +02:00
platform.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
platform_raylib.c Ensure physics aren't tied to framerate 2021-10-27 00:22:54 +02:00
platform_text.c chore: reorganize source files 2021-07-28 11:49:09 +02:00
player.c inventory system 2021-08-30 17:50:05 +02:00
player.h code: demo record/playback feature 2021-08-10 17:21:25 +02:00
prediction.c Enable prediction on SP 2021-10-27 00:32:40 +02:00
prediction.h code: additional platform rework 2021-08-11 14:23:40 +02:00
profiler.c chore: reorganize source files 2021-07-28 11:49:09 +02:00
profiler.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
renderer_3d.c debug drawing api + physics tweaks 2021-08-29 12:48:29 +02:00
renderer_bridge.c code: add 2nd world layer 2021-08-30 11:59:36 +02:00
renderer_v0.c small UI adjustments 2021-09-09 09:54:02 +02:00
signal_handling.c many improvements for the upcoming networking support 2021-09-08 14:13:31 +02:00
signal_handling.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
system.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
vehicle.c Ensure physics aren't tied to framerate 2021-10-27 00:22:54 +02:00
vehicle.h code: various bits and pieces 2021-08-09 15:35:47 +02:00
world_view.c Update world_view.c 2021-09-20 12:57:30 +02:00
world_view.h improve chunk baking 2021-08-30 19:39:25 +02:00