Implement world time single-stepping

isolation_bkp/dynres
Dominik Madarász 2021-10-27 01:28:18 +02:00
parent 4be5ee9b61
commit 276f85dee8
5 changed files with 813 additions and 715 deletions

View File

@ -1,387 +1,410 @@
#include "debug_ui.h"
#include "debug_draw.h"
#include "raylib.h"
#include "vehicle.h"
#include "camera.h"
#include "world/world.h"
#include "game.h"
#include "sfd.h"
#include "modules/components.h"
typedef enum {
DITEM_RAW,
DITEM_GAP,
DITEM_TEXT,
DITEM_BUTTON,
DITEM_SLIDER,
DITEM_LIST,
DITEM_COND,
DITEM_END,
DITEM_FORCE_UINT8 = UINT8_MAX
} debug_kind;
typedef struct {
float x, y;
} debug_draw_result;
#define DBG_FONT_SIZE 22
#define DBG_FONT_SPACING DBG_FONT_SIZE * 1.2f
#define DBG_START_XPOS 15
#define DBG_START_YPOS 200
#define DBG_LIST_XPOS_OFFSET 10
#define DBG_SHADOW_OFFSET_XPOS 1
#define DBG_SHADOW_OFFSET_YPOS 1
#define DBG_CTRL_HANDLE_DIM 10
#define DBG_GAP_HEIGHT DBG_FONT_SPACING * 0.5f
static uint8_t is_shadow_rendered;
static uint8_t is_debug_open = 1;
static uint8_t is_handle_ctrl_held;
static float debug_xpos = DBG_START_XPOS;
static float debug_ypos = DBG_START_YPOS;
typedef struct debug_item {
debug_kind kind;
char const *name;
float name_width;
uint8_t skip;
union {
union {
char const *text;
uint64_t val;
};
struct {
struct debug_item *items;
uint8_t is_collapsed;
uint8_t is_sp_only;
} list;
struct {
float val, min, max;
void (*on_change)(float);
} slider;
void (*on_click)(void);
uint8_t (*on_success)(void);
};
debug_draw_result (*proc)(struct debug_item*, float, float);
} debug_item;
static void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color);
static int UIMeasureText(const char *text, int fontSize);
#include "debug_replay.c"
#include "debug_ui_actions.c"
#include "debug_ui_widgets.c"
static debug_item items[] = {
{
.kind = DITEM_LIST,
.name = "general",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "delta time", .proc = DrawDeltaTime },
{ .kind = DITEM_TEXT, .name = "pos", .proc = DrawCameraPos },
{ .kind = DITEM_TEXT, .name = "zoom", .proc = DrawZoom },
{ .kind = DITEM_SLIDER, .name = "slider", .slider = { .min = 0.0f, .max = 1.0f, .val = 0.5f } },
{ .kind = DITEM_END },
}
}
},
{
.kind = DITEM_LIST,
.name = "debug actions",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_BUTTON, .name = "spawn car", .on_click = ActSpawnCar },
{ .kind = DITEM_BUTTON, .name = "place ice rink", .on_click = ActPlaceIceRink },
{ .kind = DITEM_BUTTON, .name = "erase world changes", .on_click = ActEraseWorldChanges },
{ .kind = DITEM_BUTTON, .name = "spawn circling driver", .on_click = ActSpawnCirclingDriver },
{ .kind = DITEM_BUTTON, .name = "spawn icemaker item", .on_click = ActSpawnIcemaker },
{
.kind = DITEM_LIST,
.name = "demo npcs",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "npcs", .proc = DrawDemoNPCCount },
{ .kind = DITEM_BUTTON, .name = "spawn 1000 npcs", .on_click = ActSpawnDemoNPCs },
{ .kind = DITEM_BUTTON, .name = "remove all demo npcs", .on_click = ActDespawnDemoNPCs },
{ .kind = DITEM_END },
},
.is_collapsed = true
}
},
{ .kind = DITEM_END },
},
.is_sp_only = true,
}
},
{
.kind = DITEM_LIST,
.name = "replay system",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "macro", .proc = DrawReplayFileName },
{ .kind = DITEM_TEXT, .name = "samples", .proc = DrawReplaySamples },
{ .kind = DITEM_COND, .on_success = CondReplayDataPresentAndNotPlaying },
{ .kind = DITEM_BUTTON, .name = "replay", .on_click = ActReplayRun },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOff },
{ .kind = DITEM_BUTTON, .name = "record", .on_click = ActReplayBegin },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOn },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsPlaying },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlayingOrRecordsNotClear },
{ .kind = DITEM_BUTTON, .name = "clear", .on_click = ActReplayClear },
{ .kind = DITEM_GAP },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlaying, .skip = 4 },
{ .kind = DITEM_BUTTON, .name = "new", .on_click = ActReplayNew },
{ .kind = DITEM_BUTTON, .name = "load", .on_click = ActReplayLoad },
{ .kind = DITEM_BUTTON, .name = "save", .on_click = ActReplaySave },
{ .kind = DITEM_BUTTON, .name = "save as...", .on_click = ActReplaySaveAs },
{ .kind = DITEM_END },
},
.is_sp_only = true,
}
},
{
.kind = DITEM_LIST,
.name = "profilers",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_RAW, .val = PROF_MAIN_LOOP, .proc = DrawProfilerDelta },
{ .kind = DITEM_TEXT, .name = "unmeasured time", .proc = DrawUnmeasuredTime },
{ .kind = DITEM_RAW, .val = PROF_WORLD_WRITE, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_RENDER, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_UPDATE_SYSTEMS, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_ENTITY_LERP, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_ENTITY_REMOVAL, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_INTEGRATE_POS, .proc = DrawProfilerDelta },
{ .kind = DITEM_END },
},
.is_collapsed = 1
}
},
{
.kind = DITEM_BUTTON,
.name = "exit game",
.on_click = ActExitGame,
},
{.kind = DITEM_END},
};
debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool is_shadow) {
is_shadow_rendered = is_shadow;
for (debug_item *it = list; it->kind != DITEM_END; it += 1) {
switch (it->kind) {
case DITEM_GAP: {
ypos += DBG_GAP_HEIGHT;
}break;
case DITEM_COND: {
ZPL_ASSERT(it->on_success);
if (!it->on_success()) {
it += it->skip ? it->skip : 1;
}
}break;
case DITEM_LIST: {
// NOTE(zaklaus): calculate and cache name width for future use
if (it->name_width == 0) {
it->name_width = UIMeasureText(it->name, DBG_FONT_SIZE);
}
Color color = RAYWHITE;
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color)) {
it->list.is_collapsed = !it->list.is_collapsed;
}
UIDrawText(it->name, xpos, ypos, DBG_FONT_SIZE, color);
ypos += DBG_FONT_SPACING;
if (it->list.is_collapsed) break;
if (it->list.is_sp_only && game_get_kind() != GAMEKIND_SINGLE) break;
debug_draw_result res = debug_draw_list(it->list.items, xpos+DBG_LIST_XPOS_OFFSET, ypos, is_shadow);
ypos = res.y;
}break;
case DITEM_TEXT: {
char const *text = TextFormat("%s: ", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
ZPL_ASSERT(it->proc);
debug_draw_result res = it->proc(it, xpos + it->name_width, ypos);
ypos = res.y;
}break;
case DITEM_RAW: {
ZPL_ASSERT(it->proc);
debug_draw_result res = it->proc(it, xpos, ypos);
ypos = res.y;
}break;
case DITEM_BUTTON: {
char const *text = TextFormat("> %s", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
Color color = RAYWHITE;
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color) && it->on_click) {
it->on_click();
}
if (!it->on_click) {
color = GRAY;
}
debug_draw_result res = DrawColoredText(xpos, ypos, text, color);
ypos = res.y;
}break;
case DITEM_SLIDER: {
ZPL_ASSERT(it->slider.min != it->slider.max);
char const *text = TextFormat("%s: ", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
xpos += it->name_width;
DrawRectangleLines(xpos, ypos, 100.0f, DBG_FONT_SIZE, RAYWHITE);
float stick_x = xpos + ((it->slider.val / it->slider.max) * 100.0f) - 5.0f;
DrawRectangle(stick_x, ypos, 10.0f, DBG_FONT_SIZE, RED);
xpos += 100.0f + 5.0f;
DrawFloat(xpos, ypos, it->slider.val);
ypos += DBG_FONT_SPACING;
}break;
default: {
}break;
}
}
return (debug_draw_result){xpos, ypos};
}
void debug_draw(void) {
// NOTE(zaklaus): Flush old debug samples
debug_draw_flush();
float xpos = debug_xpos;
float ypos = debug_ypos;
// NOTE(zaklaus): move debug ui
{
debug_area_status area = check_mouse_area(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
Color color = BLUE;
if (area == DAREA_HOVER) color = YELLOW;
if (area == DAREA_HELD) {
color = RED;
is_handle_ctrl_held = 1;
}
if (is_handle_ctrl_held) {
debug_xpos = xpos = GetMouseX() - DBG_CTRL_HANDLE_DIM/2;
debug_ypos = ypos = GetMouseY() - DBG_CTRL_HANDLE_DIM/2;
if (area == DAREA_PRESS) {
is_handle_ctrl_held = 0;
}
}
DrawRectangle(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM, color);
}
// NOTE(zaklaus): toggle debug ui
{
Color color = BLUE;
debug_area_status area = check_mouse_area(xpos, 15+ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
if (area == DAREA_HOVER) color = YELLOW;
if (area == DAREA_HELD) {
color = RED;
}
if (area == DAREA_PRESS) {
is_debug_open = !is_debug_open;
}
DrawPoly((Vector2){xpos+DBG_CTRL_HANDLE_DIM/2, ypos+15+DBG_CTRL_HANDLE_DIM/2}, 3, 6.0f,is_debug_open ? 0.0f : 180.0f, color);
}
if (is_debug_open) {
xpos += 15;
debug_draw_list(items, xpos+DBG_SHADOW_OFFSET_XPOS, ypos+DBG_SHADOW_OFFSET_YPOS, 1); // NOTE(zaklaus): draw shadow
debug_draw_list(items, xpos, ypos, 0);
}
}
debug_area_status check_mouse_area(float xpos, float ypos, float w, float h) {
if (is_shadow_rendered) return DAREA_OUTSIDE;
bool is_inside = CheckCollisionPointRec(GetMousePosition(), (Rectangle){xpos, ypos, w, h});
if (is_inside) {
return IsMouseButtonReleased(MOUSE_LEFT_BUTTON) ? DAREA_PRESS : IsMouseButtonDown(MOUSE_LEFT_BUTTON) ? DAREA_HELD : DAREA_HOVER;
}
return DAREA_OUTSIDE;
}
bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color) {
ZPL_ASSERT(color);
*color = RAYWHITE;
debug_area_status area = check_mouse_area(xpos, ypos, w, h);
if (area == DAREA_PRESS) {
*color = RED;
return true;
} else if (area == DAREA_HOVER) {
*color = YELLOW;
} else if (area == DAREA_HELD) {
*color = RED;
}
return false;
}
static inline
void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , is_shadow_rendered ? BLACK : color);
}
}
static inline
int UIMeasureText(const char *text, int fontSize) {
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
}
return (int)vec.x;
}
#include "debug_ui.h"
#include "debug_draw.h"
#include "raylib.h"
#include "vehicle.h"
#include "camera.h"
#include "world/world.h"
#include "game.h"
#include "sfd.h"
#include "modules/components.h"
typedef enum {
DITEM_RAW,
DITEM_GAP,
DITEM_TEXT,
DITEM_BUTTON,
DITEM_SLIDER,
DITEM_LIST,
DITEM_COND,
DITEM_END,
DITEM_FORCE_UINT8 = UINT8_MAX
} debug_kind;
typedef struct {
float x, y;
} debug_draw_result;
#define DBG_FONT_SIZE 22
#define DBG_FONT_SPACING DBG_FONT_SIZE * 1.2f
#define DBG_START_XPOS 15
#define DBG_START_YPOS 200
#define DBG_LIST_XPOS_OFFSET 10
#define DBG_SHADOW_OFFSET_XPOS 1
#define DBG_SHADOW_OFFSET_YPOS 1
#define DBG_CTRL_HANDLE_DIM 10
#define DBG_GAP_HEIGHT DBG_FONT_SPACING * 0.5f
static uint8_t is_shadow_rendered;
static uint8_t is_debug_open = 1;
static uint8_t is_handle_ctrl_held;
static float debug_xpos = DBG_START_XPOS;
static float debug_ypos = DBG_START_YPOS;
typedef struct debug_item {
debug_kind kind;
char const *name;
float name_width;
uint8_t skip;
union {
union {
char const *text;
uint64_t val;
};
struct {
struct debug_item *items;
uint8_t is_collapsed;
uint8_t is_sp_only;
} list;
struct {
float val, min, max;
void (*on_change)(float);
} slider;
void (*on_click)(void);
uint8_t (*on_success)(void);
};
debug_draw_result (*proc)(struct debug_item*, float, float);
} debug_item;
static void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color);
static int UIMeasureText(const char *text, int fontSize);
#include "debug_replay.c"
#include "debug_ui_actions.c"
#include "debug_ui_widgets.c"
static debug_item items[] = {
{
.kind = DITEM_LIST,
.name = "general",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "delta time", .proc = DrawDeltaTime },
{ .kind = DITEM_TEXT, .name = "pos", .proc = DrawCameraPos },
{ .kind = DITEM_TEXT, .name = "zoom", .proc = DrawZoom },
{ .kind = DITEM_SLIDER, .name = "slider", .slider = { .min = 0.0f, .max = 1.0f, .val = 0.5f } },
{ .kind = DITEM_END },
}
}
},
{
.kind = DITEM_LIST,
.name = "world simulation",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_COND, .on_success = CondIsWorldRunning },
{ .kind = DITEM_BUTTON, .name = "pause", .on_click = ActWorldToggleSim },
{ .kind = DITEM_COND, .on_success = CondIsWorldPaused, .skip = 6 },
{ .kind = DITEM_BUTTON, .name = "resume", .on_click = ActWorldToggleSim },
{ .kind = DITEM_GAP },
{ .kind = DITEM_TEXT, .name = "step size", .proc = DrawWorldStepSize },
{ .kind = DITEM_BUTTON, .name = "single-step", .on_click = ActWorldStep },
{ .kind = DITEM_BUTTON, .name = "increment step size", .on_click = ActWorldIncrementSimStepSize },
{ .kind = DITEM_BUTTON, .name = "decrement step size", .on_click = ActWorldDecrementSimStepSize },
{ .kind = DITEM_END },
},
.is_sp_only = true,
}
},
{
.kind = DITEM_LIST,
.name = "debug actions",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_BUTTON, .name = "spawn car", .on_click = ActSpawnCar },
{ .kind = DITEM_BUTTON, .name = "place ice rink", .on_click = ActPlaceIceRink },
{ .kind = DITEM_BUTTON, .name = "erase world changes", .on_click = ActEraseWorldChanges },
{ .kind = DITEM_BUTTON, .name = "spawn circling driver", .on_click = ActSpawnCirclingDriver },
{ .kind = DITEM_BUTTON, .name = "spawn icemaker item", .on_click = ActSpawnIcemaker },
{
.kind = DITEM_LIST,
.name = "demo npcs",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "npcs", .proc = DrawDemoNPCCount },
{ .kind = DITEM_BUTTON, .name = "spawn 1000 npcs", .on_click = ActSpawnDemoNPCs },
{ .kind = DITEM_BUTTON, .name = "remove all demo npcs", .on_click = ActDespawnDemoNPCs },
{ .kind = DITEM_END },
},
.is_collapsed = true
}
},
{ .kind = DITEM_END },
},
.is_sp_only = true,
}
},
{
.kind = DITEM_LIST,
.name = "replay system",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "macro", .proc = DrawReplayFileName },
{ .kind = DITEM_TEXT, .name = "samples", .proc = DrawReplaySamples },
{ .kind = DITEM_COND, .on_success = CondReplayDataPresentAndNotPlaying },
{ .kind = DITEM_BUTTON, .name = "replay", .on_click = ActReplayRun },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOff },
{ .kind = DITEM_BUTTON, .name = "record", .on_click = ActReplayBegin },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOn },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsPlaying },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlayingOrRecordsNotClear },
{ .kind = DITEM_BUTTON, .name = "clear", .on_click = ActReplayClear },
{ .kind = DITEM_GAP },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlaying, .skip = 4 },
{ .kind = DITEM_BUTTON, .name = "new", .on_click = ActReplayNew },
{ .kind = DITEM_BUTTON, .name = "load", .on_click = ActReplayLoad },
{ .kind = DITEM_BUTTON, .name = "save", .on_click = ActReplaySave },
{ .kind = DITEM_BUTTON, .name = "save as...", .on_click = ActReplaySaveAs },
{ .kind = DITEM_END },
},
.is_sp_only = true,
}
},
{
.kind = DITEM_LIST,
.name = "profilers",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_RAW, .val = PROF_MAIN_LOOP, .proc = DrawProfilerDelta },
{ .kind = DITEM_TEXT, .name = "unmeasured time", .proc = DrawUnmeasuredTime },
{ .kind = DITEM_RAW, .val = PROF_WORLD_WRITE, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_RENDER, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_UPDATE_SYSTEMS, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_ENTITY_LERP, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_ENTITY_REMOVAL, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_INTEGRATE_POS, .proc = DrawProfilerDelta },
{ .kind = DITEM_END },
},
.is_collapsed = 1
}
},
{
.kind = DITEM_BUTTON,
.name = "exit game",
.on_click = ActExitGame,
},
{.kind = DITEM_END},
};
debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool is_shadow) {
is_shadow_rendered = is_shadow;
for (debug_item *it = list; it->kind != DITEM_END; it += 1) {
switch (it->kind) {
case DITEM_GAP: {
ypos += DBG_GAP_HEIGHT;
}break;
case DITEM_COND: {
ZPL_ASSERT(it->on_success);
if (!it->on_success()) {
it += it->skip ? it->skip : 1;
}
}break;
case DITEM_LIST: {
// NOTE(zaklaus): calculate and cache name width for future use
if (it->name_width == 0) {
it->name_width = UIMeasureText(it->name, DBG_FONT_SIZE);
}
Color color = RAYWHITE;
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color)) {
it->list.is_collapsed = !it->list.is_collapsed;
}
UIDrawText(it->name, xpos, ypos, DBG_FONT_SIZE, color);
ypos += DBG_FONT_SPACING;
if (it->list.is_collapsed) break;
if (it->list.is_sp_only && game_get_kind() != GAMEKIND_SINGLE) break;
debug_draw_result res = debug_draw_list(it->list.items, xpos+DBG_LIST_XPOS_OFFSET, ypos, is_shadow);
ypos = res.y;
}break;
case DITEM_TEXT: {
char const *text = TextFormat("%s: ", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
ZPL_ASSERT(it->proc);
debug_draw_result res = it->proc(it, xpos + it->name_width, ypos);
ypos = res.y;
}break;
case DITEM_RAW: {
ZPL_ASSERT(it->proc);
debug_draw_result res = it->proc(it, xpos, ypos);
ypos = res.y;
}break;
case DITEM_BUTTON: {
char const *text = TextFormat("> %s", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
Color color = RAYWHITE;
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color) && it->on_click) {
it->on_click();
}
if (!it->on_click) {
color = GRAY;
}
debug_draw_result res = DrawColoredText(xpos, ypos, text, color);
ypos = res.y;
}break;
case DITEM_SLIDER: {
ZPL_ASSERT(it->slider.min != it->slider.max);
char const *text = TextFormat("%s: ", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
xpos += it->name_width;
DrawRectangleLines(xpos, ypos, 100.0f, DBG_FONT_SIZE, RAYWHITE);
float stick_x = xpos + ((it->slider.val / it->slider.max) * 100.0f) - 5.0f;
DrawRectangle(stick_x, ypos, 10.0f, DBG_FONT_SIZE, RED);
xpos += 100.0f + 5.0f;
DrawFloat(xpos, ypos, it->slider.val);
ypos += DBG_FONT_SPACING;
}break;
default: {
}break;
}
}
return (debug_draw_result){xpos, ypos};
}
void debug_draw(void) {
// NOTE(zaklaus): Flush old debug samples
debug_draw_flush();
float xpos = debug_xpos;
float ypos = debug_ypos;
// NOTE(zaklaus): move debug ui
{
debug_area_status area = check_mouse_area(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
Color color = BLUE;
if (area == DAREA_HOVER) color = YELLOW;
if (area == DAREA_HELD) {
color = RED;
is_handle_ctrl_held = 1;
}
if (is_handle_ctrl_held) {
debug_xpos = xpos = GetMouseX() - DBG_CTRL_HANDLE_DIM/2;
debug_ypos = ypos = GetMouseY() - DBG_CTRL_HANDLE_DIM/2;
if (area == DAREA_PRESS) {
is_handle_ctrl_held = 0;
}
}
DrawRectangle(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM, color);
}
// NOTE(zaklaus): toggle debug ui
{
Color color = BLUE;
debug_area_status area = check_mouse_area(xpos, 15+ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
if (area == DAREA_HOVER) color = YELLOW;
if (area == DAREA_HELD) {
color = RED;
}
if (area == DAREA_PRESS) {
is_debug_open = !is_debug_open;
}
DrawPoly((Vector2){xpos+DBG_CTRL_HANDLE_DIM/2, ypos+15+DBG_CTRL_HANDLE_DIM/2}, 3, 6.0f,is_debug_open ? 0.0f : 180.0f, color);
}
if (is_debug_open) {
xpos += 15;
debug_draw_list(items, xpos+DBG_SHADOW_OFFSET_XPOS, ypos+DBG_SHADOW_OFFSET_YPOS, 1); // NOTE(zaklaus): draw shadow
debug_draw_list(items, xpos, ypos, 0);
}
}
debug_area_status check_mouse_area(float xpos, float ypos, float w, float h) {
if (is_shadow_rendered) return DAREA_OUTSIDE;
bool is_inside = CheckCollisionPointRec(GetMousePosition(), (Rectangle){xpos, ypos, w, h});
if (is_inside) {
return IsMouseButtonReleased(MOUSE_LEFT_BUTTON) ? DAREA_PRESS : IsMouseButtonDown(MOUSE_LEFT_BUTTON) ? DAREA_HELD : DAREA_HOVER;
}
return DAREA_OUTSIDE;
}
bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color) {
ZPL_ASSERT(color);
*color = RAYWHITE;
debug_area_status area = check_mouse_area(xpos, ypos, w, h);
if (area == DAREA_PRESS) {
*color = RED;
return true;
} else if (area == DAREA_HOVER) {
*color = YELLOW;
} else if (area == DAREA_HELD) {
*color = RED;
}
return false;
}
static inline
void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , is_shadow_rendered ? BLACK : color);
}
}
static inline
int UIMeasureText(const char *text, int fontSize) {
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
}
return (int)vec.x;
}

View File

@ -1,235 +1,274 @@
#include "debug_ui.h"
#include "world/blocks.h"
#include "items.h"
void
ActExitGame(void) {
game_request_close();
}
void
ActSpawnCar(void) {
ecs_entity_t e = vehicle_spawn();
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*dest = *origin;
debug_replay_special_action(RPKIND_SPAWN_CAR);
}
void
ActSpawnIcemaker(void) {
ecs_entity_t e = item_spawn(IKIND_DEMO_ICEMAKER, 32);
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*dest = *origin;
debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM);
}
void
ActSpawnCirclingDriver(void) {
ecs_entity_t plr = camera_get().ent_id;
ecs_entity_t ve = vehicle_spawn();
ecs_entity_t e = entity_spawn(EKIND_DEMO_NPC);
Position const *origin = ecs_get(world_ecs(), plr, Position);
Position *veh_dest = ecs_get_mut(world_ecs(), ve, Position, NULL);
Position *dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*veh_dest = *origin;
*dest = *origin;
Input *input = ecs_get_mut(world_ecs(), e, Input, NULL);
zpl_zero_item(input);
input->x = input->y = 1.0f;
Vehicle *veh = ecs_get_mut(world_ecs(), ve, Vehicle, NULL);
veh->seats[0] = e;
ecs_set(world_ecs(), e, IsInVehicle, { .veh = ve });
debug_replay_special_action(RPKIND_SPAWN_CIRCLING_DRIVER);
}
void
ActPlaceIceRink(void) {
ecs_entity_t plr = camera_get().ent_id;
uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) {
world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
world_chunk_replace_block(l.chunk_id, l.id, watr_id);
}
}
debug_replay_special_action(RPKIND_PLACE_ICE_RINK);
}
void
ActEraseWorldChanges(void) {
ecs_entity_t plr = camera_get().ent_id;
Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) {
world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
world_chunk_place_block(l.chunk_id, l.id, 0);
}
}
debug_replay_special_action(RPKIND_PLACE_ERASE_CHANGES);
}
// NOTE(zaklaus): Replay system
uint8_t
CondReplayStatusOn(void) {
return is_recording && !is_playing;
}
uint8_t
CondReplayStatusOff(void) {
return !is_recording && !is_playing;
}
uint8_t
CondReplayDataPresentAndNotPlaying(void) {
return records != NULL && !is_recording && !is_playing;
}
uint8_t
CondReplayIsPlaying(void) {
return records != NULL && !is_recording && is_playing;
}
uint8_t
CondReplayIsNotPlaying(void) {
return !is_recording && !is_playing;
}
uint8_t
CondReplayIsNotPlayingOrRecordsNotClear(void) {
return records != NULL && !is_recording && !is_playing;
}
void
ActReplayBegin(void) {
debug_replay_start();
}
void
ActReplayEnd(void) {
debug_replay_stop();
}
void
ActReplayRun(void) {
debug_replay_run();
}
void
ActReplayClear(void) {
debug_replay_clear();
}
void
ActReplayNew(void) {
debug_replay_clear();
zpl_zero_size(replay_filename, sizeof(replay_filename));
}
void
ActReplaySaveAs(void) {
if (!records) return;
char const *workdir = GetWorkingDirectory();
sfd_Options sfd = {
.title = "Save Macro",
.path = "art",
.filter_name = "eco2d Macro",
.filter = "*.dem",
};
char const *path = sfd_save_dialog(&sfd);
ChangeDirectory(workdir);
if (path) {
zpl_strcpy(replay_filename, zpl_bprintf("%s.dem", path));
debug_replay_store();
}
}
void
ActReplaySave(void) {
if (!replay_filename[0]) {
ActReplaySaveAs();
}
else debug_replay_store();
}
void
ActReplayLoad(void) {
char const *workdir = GetWorkingDirectory();
sfd_Options sfd = {
.title = "Load Macro",
.path = "art",
.filter_name = "eco2d Macro",
.filter = "*.dem",
};
char const *path = sfd_open_dialog(&sfd);
ChangeDirectory(workdir);
if (path) {
zpl_zero_size(replay_filename, sizeof(replay_filename));
zpl_strcpy(replay_filename, path);
debug_replay_clear();
debug_replay_load();
}
}
// NOTE(zaklaus): Demo NPCs
static ecs_entity_t *demo_npcs = NULL;
void
ActSpawnDemoNPCs(void) {
if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap());
if (zpl_array_count(demo_npcs) >= 10000) return;
for (uint32_t i = 0; i < 1000; i++) {
uint64_t e = entity_spawn(EKIND_DEMO_NPC);
ecs_add(world_ecs(), e, EcsDemoNPC);
Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
pos->x=rand() % world_dim();
pos->y=rand() % world_dim();
Velocity *v = ecs_get_mut(world_ecs(), e, Velocity, NULL);
v->x = (rand()%3-1) * 10;
v->y = (rand()%3-1) * 10;
zpl_array_append(demo_npcs, e);
}
}
void
ActDespawnDemoNPCs(void) {
if (!demo_npcs) return;
for (uint32_t i = 0; i < zpl_array_count(demo_npcs); i++) {
entity_despawn(demo_npcs[i]);
}
zpl_array_free(demo_npcs);
demo_npcs = 0;
}
#include "debug_ui.h"
#include "world/blocks.h"
#include "items.h"
void
ActExitGame(void) {
game_request_close();
}
void
ActSpawnCar(void) {
ecs_entity_t e = vehicle_spawn();
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*dest = *origin;
debug_replay_special_action(RPKIND_SPAWN_CAR);
}
void
ActSpawnIcemaker(void) {
ecs_entity_t e = item_spawn(IKIND_DEMO_ICEMAKER, 32);
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*dest = *origin;
debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM);
}
void
ActSpawnCirclingDriver(void) {
ecs_entity_t plr = camera_get().ent_id;
ecs_entity_t ve = vehicle_spawn();
ecs_entity_t e = entity_spawn(EKIND_DEMO_NPC);
Position const *origin = ecs_get(world_ecs(), plr, Position);
Position *veh_dest = ecs_get_mut(world_ecs(), ve, Position, NULL);
Position *dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*veh_dest = *origin;
*dest = *origin;
Input *input = ecs_get_mut(world_ecs(), e, Input, NULL);
zpl_zero_item(input);
input->x = input->y = 1.0f;
Vehicle *veh = ecs_get_mut(world_ecs(), ve, Vehicle, NULL);
veh->seats[0] = e;
ecs_set(world_ecs(), e, IsInVehicle, { .veh = ve });
debug_replay_special_action(RPKIND_SPAWN_CIRCLING_DRIVER);
}
void
ActPlaceIceRink(void) {
ecs_entity_t plr = camera_get().ent_id;
uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) {
world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
world_chunk_replace_block(l.chunk_id, l.id, watr_id);
}
}
debug_replay_special_action(RPKIND_PLACE_ICE_RINK);
}
void
ActEraseWorldChanges(void) {
ecs_entity_t plr = camera_get().ent_id;
Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) {
world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
world_chunk_place_block(l.chunk_id, l.id, 0);
}
}
debug_replay_special_action(RPKIND_PLACE_ERASE_CHANGES);
}
// NOTE(zaklaus): Replay system
uint8_t
CondReplayStatusOn(void) {
return is_recording && !is_playing;
}
uint8_t
CondReplayStatusOff(void) {
return !is_recording && !is_playing;
}
uint8_t
CondReplayDataPresentAndNotPlaying(void) {
return records != NULL && !is_recording && !is_playing;
}
uint8_t
CondReplayIsPlaying(void) {
return records != NULL && !is_recording && is_playing;
}
uint8_t
CondReplayIsNotPlaying(void) {
return !is_recording && !is_playing;
}
uint8_t
CondReplayIsNotPlayingOrRecordsNotClear(void) {
return records != NULL && !is_recording && !is_playing;
}
void
ActReplayBegin(void) {
debug_replay_start();
}
void
ActReplayEnd(void) {
debug_replay_stop();
}
void
ActReplayRun(void) {
debug_replay_run();
}
void
ActReplayClear(void) {
debug_replay_clear();
}
void
ActReplayNew(void) {
debug_replay_clear();
zpl_zero_size(replay_filename, sizeof(replay_filename));
}
void
ActReplaySaveAs(void) {
if (!records) return;
char const *workdir = GetWorkingDirectory();
sfd_Options sfd = {
.title = "Save Macro",
.path = "art",
.filter_name = "eco2d Macro",
.filter = "*.dem",
};
char const *path = sfd_save_dialog(&sfd);
ChangeDirectory(workdir);
if (path) {
zpl_strcpy(replay_filename, zpl_bprintf("%s.dem", path));
debug_replay_store();
}
}
void
ActReplaySave(void) {
if (!replay_filename[0]) {
ActReplaySaveAs();
}
else debug_replay_store();
}
void
ActReplayLoad(void) {
char const *workdir = GetWorkingDirectory();
sfd_Options sfd = {
.title = "Load Macro",
.path = "art",
.filter_name = "eco2d Macro",
.filter = "*.dem",
};
char const *path = sfd_open_dialog(&sfd);
ChangeDirectory(workdir);
if (path) {
zpl_zero_size(replay_filename, sizeof(replay_filename));
zpl_strcpy(replay_filename, path);
debug_replay_clear();
debug_replay_load();
}
}
// NOTE(zaklaus): Demo NPCs
static ecs_entity_t *demo_npcs = NULL;
void
ActSpawnDemoNPCs(void) {
if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap());
if (zpl_array_count(demo_npcs) >= 10000) return;
for (uint32_t i = 0; i < 1000; i++) {
uint64_t e = entity_spawn(EKIND_DEMO_NPC);
ecs_add(world_ecs(), e, EcsDemoNPC);
Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
pos->x=rand() % world_dim();
pos->y=rand() % world_dim();
Velocity *v = ecs_get_mut(world_ecs(), e, Velocity, NULL);
v->x = (rand()%3-1) * 10;
v->y = (rand()%3-1) * 10;
zpl_array_append(demo_npcs, e);
}
}
void
ActDespawnDemoNPCs(void) {
if (!demo_npcs) return;
for (uint32_t i = 0; i < zpl_array_count(demo_npcs); i++) {
entity_despawn(demo_npcs[i]);
}
zpl_array_free(demo_npcs);
demo_npcs = 0;
}
// NOTE(zaklaus): world simulation controls
#define WORLDSIM_STEPPING 0.01f
static float sim_step_size = 0.1f;
void
ActWorldToggleSim(void) {
if (world_is_paused()) {
world_resume();
} else {
world_pause();
}
}
void
ActWorldIncrementSimStepSize(void) {
sim_step_size += WORLDSIM_STEPPING;
}
void
ActWorldDecrementSimStepSize(void) {
if (sim_step_size > WORLDSIM_STEPPING)
sim_step_size -= WORLDSIM_STEPPING;
}
void
ActWorldStep(void) {
world_step(sim_step_size);
}
uint8_t
CondIsWorldPaused(void) {
return world_is_paused();
}
uint8_t
CondIsWorldRunning(void) {
return !world_is_paused();
}

View File

@ -1,93 +1,101 @@
#include "debug_ui.h"
#include "raylib.h"
#include "platform.h"
#include "profiler.h"
//~ NOTE(zaklaus): helpers
static inline debug_draw_result
DrawFloat(float xpos, float ypos, float val) {
char const *text = TextFormat("%.02f\n", val);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
DrawColoredText(float xpos, float ypos, char const *text, Color color) {
ZPL_ASSERT(text);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, color);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
DrawFormattedText(float xpos, float ypos, char const *text) {
return DrawColoredText(xpos, ypos, text, RAYWHITE);
}
//~ NOTE(zaklaus): widgets
static inline debug_draw_result
DrawCameraPos(debug_item *it, float xpos, float ypos) {
(void)it;
camera cam = camera_get();
return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(cam.x/WORLD_BLOCK_SIZE), (int)(cam.y/WORLD_BLOCK_SIZE)));
}
static inline debug_draw_result
DrawUnmeasuredTime(debug_item *it, float xpos, float ypos) {
(void)it;
float total_time = profiler_delta(PROF_TOTAL_TIME);
float acc_time = profiler_delta(PROF_MAIN_LOOP);
return DrawFormattedText(xpos, ypos, TextFormat("%.02f ms", (total_time-acc_time) * 1000.0f));
}
static inline debug_draw_result
DrawDeltaTime(debug_item *it, float xpos, float ypos) {
(void)it;
float dt = GetFrameTime();
return DrawFormattedText(xpos, ypos, TextFormat("%.02f (%.02f fps)", dt * 1000.0f, 1.0f/dt));
}
static inline debug_draw_result
DrawZoom(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFloat(xpos, ypos, platform_zoom_get());
}
static inline debug_draw_result
DrawLiteral(debug_item *it, float xpos, float ypos) {
ZPL_ASSERT(it->text);
return DrawFormattedText(xpos, ypos, it->text);
}
static inline debug_draw_result
DrawProfilerDelta(debug_item *it, float xpos, float ypos) {
float dt = profiler_delta(it->val);
return DrawFormattedText(xpos, ypos, TextFormat("%s: %.02f ms", profiler_name(it->val), dt * 1000.0f));
}
static inline debug_draw_result
DrawReplaySamples(debug_item *it, float xpos, float ypos) {
(void)it;
size_t cnt = 0;
if (records) {
cnt = zpl_array_count(records);
}
return DrawFormattedText(xpos, ypos, TextFormat("%d of %d", record_pos, cnt));
}
static inline debug_draw_result
DrawReplayFileName(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%s", replay_filename[0] ? replay_filename : "<unnamed>"));
}
// NOTE(zaklaus): demo npcs
static inline debug_draw_result
DrawDemoNPCCount(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%d", demo_npcs ? zpl_array_count(demo_npcs) : 0));
}
#include "debug_ui.h"
#include "raylib.h"
#include "platform.h"
#include "profiler.h"
//~ NOTE(zaklaus): helpers
static inline debug_draw_result
DrawFloat(float xpos, float ypos, float val) {
char const *text = TextFormat("%.02f\n", val);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
DrawColoredText(float xpos, float ypos, char const *text, Color color) {
ZPL_ASSERT(text);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, color);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
DrawFormattedText(float xpos, float ypos, char const *text) {
return DrawColoredText(xpos, ypos, text, RAYWHITE);
}
//~ NOTE(zaklaus): widgets
static inline debug_draw_result
DrawCameraPos(debug_item *it, float xpos, float ypos) {
(void)it;
camera cam = camera_get();
return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(cam.x/WORLD_BLOCK_SIZE), (int)(cam.y/WORLD_BLOCK_SIZE)));
}
static inline debug_draw_result
DrawUnmeasuredTime(debug_item *it, float xpos, float ypos) {
(void)it;
float total_time = profiler_delta(PROF_TOTAL_TIME);
float acc_time = profiler_delta(PROF_MAIN_LOOP);
return DrawFormattedText(xpos, ypos, TextFormat("%.02f ms", (total_time-acc_time) * 1000.0f));
}
static inline debug_draw_result
DrawDeltaTime(debug_item *it, float xpos, float ypos) {
(void)it;
float dt = GetFrameTime();
return DrawFormattedText(xpos, ypos, TextFormat("%.02f (%.02f fps)", dt * 1000.0f, 1.0f/dt));
}
static inline debug_draw_result
DrawZoom(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFloat(xpos, ypos, platform_zoom_get());
}
static inline debug_draw_result
DrawLiteral(debug_item *it, float xpos, float ypos) {
ZPL_ASSERT(it->text);
return DrawFormattedText(xpos, ypos, it->text);
}
static inline debug_draw_result
DrawProfilerDelta(debug_item *it, float xpos, float ypos) {
float dt = profiler_delta(it->val);
return DrawFormattedText(xpos, ypos, TextFormat("%s: %.02f ms", profiler_name(it->val), dt * 1000.0f));
}
static inline debug_draw_result
DrawReplaySamples(debug_item *it, float xpos, float ypos) {
(void)it;
size_t cnt = 0;
if (records) {
cnt = zpl_array_count(records);
}
return DrawFormattedText(xpos, ypos, TextFormat("%d of %d", record_pos, cnt));
}
static inline debug_draw_result
DrawReplayFileName(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%s", replay_filename[0] ? replay_filename : "<unnamed>"));
}
// NOTE(zaklaus): demo npcs
static inline debug_draw_result
DrawDemoNPCCount(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%d", demo_npcs ? zpl_array_count(demo_npcs) : 0));
}
// NOTE(zaklaus): world simulation
static inline debug_draw_result
DrawWorldStepSize(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%d ms", (int16_t)(sim_step_size*1000.f)));
}

View File

@ -147,6 +147,7 @@ int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount) {
return 0;
}
world.is_paused = false;
world.seed = seed;
world.chunk_size = chunk_size;
world.chunk_amount = chunk_amount;
@ -349,6 +350,26 @@ librg_world *world_tracker() {
return world.tracker;
}
void world_pause(void) {
ecs_set_time_scale(world.ecs, 0.0f);
world.is_paused = true;
}
void world_resume(void) {
ecs_set_time_scale(world.ecs, 1.0f);
world.is_paused = false;
}
bool world_is_paused(void) {
return world.is_paused;
}
void world_step(float step_size) {
world_resume();
ecs_progress(world.ecs, step_size);
world_pause();
}
uint16_t world_chunk_size(void) {
return world.chunk_size;
}

View File

@ -30,6 +30,7 @@ typedef WORLD_PKT_READER(world_pkt_reader_proc);
typedef WORLD_PKT_WRITER(world_pkt_writer_proc);
typedef struct {
bool is_paused;
uint8_t *data;
uint32_t seed;
uint32_t size;
@ -63,6 +64,12 @@ ecs_world_t *world_ecs(void);
void world_set_stage(ecs_world_t *ecs);
librg_world *world_tracker(void);
// NOTE(zaklaus): World simulation time control
void world_pause(void);
void world_resume(void);
bool world_is_paused(void);
void world_step(float step_size);
uint16_t world_chunk_size(void);
uint16_t world_chunk_amount(void);
uint16_t world_dim(void);