Dominik Madarász
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2370bd4ea0
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game: health, pain and regen
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2021-07-27 18:34:31 +02:00 |
Dominik Madarász
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5212aedf92
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world: add Classify component
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2021-07-27 17:57:50 +02:00 |
Dominik Madarász
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a43360161c
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ecs: simplify access to components
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2021-07-27 15:36:24 +02:00 |
Dominik Madarász
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022f3870b8
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ecs: refactor modules
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2021-07-27 14:43:26 +02:00 |
Dominik Madarász
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3e59e59881
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demo: reduce code
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2021-07-27 13:41:02 +02:00 |
Dominik Madarász
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0cb52303ae
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world: rebake chunk tex on change
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2021-07-27 13:30:43 +02:00 |
Dominik Madarász
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d0ff81b570
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code: many improvements and fixes
Changelog:
- fixed world repetition bug caused by wrong indexing 🎉
- wall collisions
- tile-based drag movement multiplier
- various optimizations
- raised default NPC count to 10k
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2021-07-26 21:06:49 +02:00 |
Dominik Madarász
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99a65431d8
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physics: handle entity collisions
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2021-07-26 17:53:18 +02:00 |
Dominik Madarász
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7977c60922
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video: perform chunk baking on GPU side
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2021-07-19 18:03:31 +02:00 |
Dominik Madarász
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ee0db9c8c1
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world: fix chunk partitioning
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2021-07-19 10:28:23 +02:00 |
Dominik Madarász
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a08ecdd9a2
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Textures: finalize chunk stitching
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2021-07-18 20:30:27 +02:00 |
Dominik Madarász
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ee794495e9
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PKT: chunk block streaming + pkt enhancements
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2021-07-18 13:23:59 +02:00 |
Dominik Madarász
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903bcc3afa
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pre-work for chunk stitching
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2021-05-14 07:02:25 +02:00 |
Dominik Madarász
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7cb2b480b3
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do incremental entity cleanup
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2021-05-13 15:44:08 +02:00 |
Dominik Madarász
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eb65910d15
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implement debug ui + profiling
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2021-05-13 14:17:44 +02:00 |
Dominik Madarász
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e5b99d829f
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introduce wip block texgen
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2021-05-12 18:28:39 +02:00 |
Dominik Madarász
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fb5c2fae86
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restructure the project, again
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2021-05-12 17:50:30 +02:00 |