Update README.md

isolation_bkp/dynres
Dominik Madarász 2021-07-27 19:39:43 +02:00 committed by GitHub
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@ -46,6 +46,10 @@ In the abstract sense, we call the Server the game master hosting all gameplay r
* Improved rendering - the current world structure does not allow for layered blocks, but it's something worth looking into. * Improved rendering - the current world structure does not allow for layered blocks, but it's something worth looking into.
* UI and visual effects * UI and visual effects
# Media
![image](https://user-images.githubusercontent.com/9026786/127201607-936241ee-762e-4630-b52f-e75ae72c3ed3.png)
![image](https://user-images.githubusercontent.com/9026786/127201653-f0ca5626-24a9-4294-98ac-1a62aff0e1e5.png)
# Build the project # Build the project
We use CMake to generate project files and manage builds. We use CMake to generate project files and manage builds.
You can do the following on the command line to create and build this project: You can do the following on the command line to create and build this project:
@ -64,3 +68,10 @@ build\Debug\eco2d.exe -?
Linux: Linux:
build\eco2d.exe -? build\eco2d.exe -?
``` ```
# License
zpl.eco2d code is licensed under the BSD 3-Clause license, as seen [here](LICENSE).
Assets under the **art** folder are released into [Public Domain](https://creativecommons.org/share-your-work/public-domain/cc0/) unless otherwise stated.
Third-party vendors are licensed according to their respective authors.