Fix V0 chunk tex rendering
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725486c1d0
commit
bbc5856013
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@ -19,7 +19,10 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) {
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float y = data->y * size + offset;
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float y = data->y * size + offset;
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RenderTexture2D tex = GetChunkTexture(key);
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RenderTexture2D tex = GetChunkTexture(key);
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DrawTextureEx(tex.texture, (Vector2){x, y}, 0.0f, -(size / (float)tex.texture.width), ColorAlpha(WHITE, data->tran_time));
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float scale = (size)/(float)(tex.texture.width);
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tex.texture.width *= scale;
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tex.texture.height *= scale;
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DrawTextureRec(tex.texture, (Rectangle){0, 0, size, -size}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
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if (zoom_overlay_tran > 0.02f) {
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if (zoom_overlay_tran > 0.02f) {
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DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
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DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
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