From bbc58560132668bbefcc028e972e2f0aa848ec39 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Dominik=20Madar=C3=A1sz?= Date: Thu, 28 Oct 2021 17:23:16 +0200 Subject: [PATCH] Fix V0 chunk tex rendering --- code/game/src/renderer_v0.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/game/src/renderer_v0.c b/code/game/src/renderer_v0.c index 445be5b..0d34045 100644 --- a/code/game/src/renderer_v0.c +++ b/code/game/src/renderer_v0.c @@ -19,7 +19,10 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) { float y = data->y * size + offset; RenderTexture2D tex = GetChunkTexture(key); - DrawTextureEx(tex.texture, (Vector2){x, y}, 0.0f, -(size / (float)tex.texture.width), ColorAlpha(WHITE, data->tran_time)); + float scale = (size)/(float)(tex.texture.width); + tex.texture.width *= scale; + tex.texture.height *= scale; + DrawTextureRec(tex.texture, (Rectangle){0, 0, size, -size}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time)); if (zoom_overlay_tran > 0.02f) { DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));