improve debug ui
parent
c4e4ff0587
commit
9f60890a20
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@ -37,7 +37,7 @@ typedef struct {
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#define DBG_GAP_HEIGHT DBG_FONT_SPACING * 0.5f
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static uint8_t is_shadow_rendered;
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static uint8_t is_debug_open = 0;
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static uint8_t is_debug_open = 1;
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static uint8_t is_handle_ctrl_held;
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static float debug_xpos = DBG_START_XPOS;
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static float debug_ypos = DBG_START_YPOS;
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@ -92,6 +92,7 @@ static debug_item items[] = {
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.kind = DITEM_LIST,
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.name = "general",
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.list = {
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.is_collapsed = true,
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.items = (debug_item[]) {
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{ .kind = DITEM_TEXT, .name = "delta time", .proc = DrawDeltaTime },
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{ .kind = DITEM_TEXT, .name = "pos", .proc = DrawCameraPos },
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@ -104,6 +105,7 @@ static debug_item items[] = {
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.kind = DITEM_LIST,
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.name = "world simulation",
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.list = {
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.is_collapsed = true,
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.items = (debug_item[]) {
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{ .kind = DITEM_COND, .on_success = CondIsWorldRunning },
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{ .kind = DITEM_BUTTON, .name = "pause", .on_click = ActWorldToggleSim },
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@ -127,6 +129,7 @@ static debug_item items[] = {
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.kind = DITEM_LIST,
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.name = "debug actions",
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.list = {
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.is_collapsed = true,
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.items = (debug_item[]) {
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{ .kind = DITEM_BUTTON, .name = "spawn car", .on_click = ActSpawnCar },
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{ .kind = DITEM_BUTTON, .name = "place ice rink", .on_click = ActPlaceIceRink },
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@ -157,6 +160,7 @@ static debug_item items[] = {
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.kind = DITEM_LIST,
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.name = "conn metrics",
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.list = {
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.is_collapsed = true,
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.items = (debug_item[]) {
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{ .kind = DITEM_COND, .on_success = CondClientDisconnected },
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{ .kind = DITEM_TEXT, .name = "status", .proc = DrawLiteral, .text = "disconnected" },
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