update tracker pos conditionally + optimisations
parent
449ebc6de2
commit
c4e4ff0587
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@ -16,6 +16,7 @@ ActSpawnCar(void) {
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_CAR);
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}
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@ -28,6 +29,7 @@ ActSpawnIcemaker(void) {
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM);
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}
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@ -40,6 +42,7 @@ ActSpawnChest(void) {
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_CHEST);
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}
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@ -52,6 +55,7 @@ ActSpawnBelt(void) {
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_BELT);
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}
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@ -67,6 +71,8 @@ ActSpawnCirclingDriver(void) {
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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*veh_dest = *origin;
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*dest = *origin;
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entity_set_position(ve, veh_dest->x, veh_dest->y);
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entity_set_position(e, dest->x, dest->y);
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Input *input = ecs_get_mut(world_ecs(), e, Input);
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zpl_zero_item(input);
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@ -20,6 +20,7 @@ uint64_t entity_spawn(uint16_t class_id) {
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#if 1
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pos->x=(float)(rand() % world_dim());
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pos->y=(float)(rand() % world_dim());
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entity_set_position(e, pos->x, pos->y);
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#else
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pos->x=350.0f;
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pos->y=88.0f;
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@ -63,7 +64,7 @@ void entity_set_position(uint64_t ent_id, float x, float y) {
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Position *p = ecs_get_mut(world_ecs(), ent_id, Position);
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p->x = x;
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p->y = y;
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librg_entity_chunk_set(world_tracker(), ent_id, librg_chunk_from_realpos(world_tracker(), x, y, 0));
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entity_wake(ent_id);
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}
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@ -86,9 +86,7 @@ void item_use(ecs_world_t *ecs, ItemDrop *it, Position p, uint64_t udata) {
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ecs_entity_t e = entity_spawn_id(desc->place_item.id);
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ZPL_ASSERT(world_entity_valid(e));
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Position *pos = ecs_get_mut(ecs, e, Position);
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pos->x = p.x;
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pos->y = p.y;
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entity_set_position(e, p.x, p.y);
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it->quantity--;
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}break;
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@ -7,6 +7,7 @@
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#include "entity_view.h"
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#include "camera.h"
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#include "player.h"
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#include "entity.h"
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#include "modules/components.h"
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#include "modules/systems.h"
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@ -31,8 +32,7 @@ int32_t pkt_00_init_handler(pkt_header *header) {
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Position *pos = ecs_get_mut(world_ecs(), ent_id, Position);
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#if 1
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pos->x = world_dim()/2.0f + rand()%15*15.0f;
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pos->y = world_dim()/2.0f + rand()%15*15.0f;
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entity_set_position(ent_id, world_dim()/2.0f + rand()%15*15.0f, world_dim()/2.0f + rand()%15*15.0f);
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#else
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pos->x = rand()%world_dim();
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pos->y = rand()%world_dim();
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@ -8,6 +8,7 @@
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#include "world/perlin.h"
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#include "modules/components.h"
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#include "entity.h"
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#include "vehicle.h"
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#include "items.h"
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#include "world/blocks_info.h"
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@ -133,6 +134,9 @@ static WORLD_BLOCK_OBSERVER(shaper_noise05b) {
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return world_perlin_cond_offset(block_idx, 0.05, 32, 0) ? shaper(data, id, block_idx) : BLOCK_INVALID;
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}
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static WORLD_BLOCK_OBSERVER(shaper_noise01b) {
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return world_perlin_cond_offset(block_idx, 0.01, 32, 0) ? shaper(data, id, block_idx) : BLOCK_INVALID;
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}
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#else
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static WORLD_BLOCK_OBSERVER(shaper_noise80) {
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return rand()%10 < 8 ? shaper(id, block_idx) : BLOCK_INVALID;
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@ -177,7 +181,7 @@ int32_t worldgen_test(world_data *wld) {
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// ground
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world_fill_rect(world->data, grnd_id, 1, 1, world->dim-2, world->dim-2, NULL);
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world_fill_rect(world->data, dirt_id, 1, 1, world->dim-2, world->dim-2, shaper_noise05);
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world_fill_rect(world->outer_data, tree_id, 1, 1, world->dim-2, world->dim-2, shaper_noise05b);
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world_fill_rect(world->outer_data, tree_id, 1, 1, world->dim-2, world->dim-2, shaper_noise01b);
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// water
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#if 1
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@ -215,6 +219,7 @@ int32_t worldgen_test(world_data *wld) {
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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entity_set_position(e, dest->x, dest->y);
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}
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#endif
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@ -226,6 +231,7 @@ int32_t worldgen_test(world_data *wld) {
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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entity_set_position(e, dest->x, dest->y);
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}
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for (int i=0; i<RAND_RANGE(328, 164); i++) {
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@ -234,6 +240,7 @@ int32_t worldgen_test(world_data *wld) {
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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entity_set_position(e, dest->x, dest->y);
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}
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for (int i=0; i<RAND_RANGE(328, 164); i++) {
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@ -242,6 +249,7 @@ int32_t worldgen_test(world_data *wld) {
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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entity_set_position(e, dest->x, dest->y);
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}
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for (int i=0; i<RAND_RANGE(128, 564); i++) {
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@ -250,6 +258,7 @@ int32_t worldgen_test(world_data *wld) {
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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entity_set_position(e, dest->x, dest->y);
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}
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for (int i=0; i<RAND_RANGE(128, 964); i++) {
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@ -258,6 +267,7 @@ int32_t worldgen_test(world_data *wld) {
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
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entity_set_position(e, dest->x, dest->y);
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}
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#endif
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@ -57,8 +57,7 @@ void IntegratePositions(ecs_iter_t *it) {
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}
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#endif
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p[i].x += v[i].x * safe_dt(it);
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p[i].y += v[i].y * safe_dt(it);
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entity_set_position(it->entities[i], p[i].x+v[i].x*safe_dt(it), p[i].y+v[i].y*safe_dt(it));
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}
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{
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@ -70,20 +69,6 @@ void IntegratePositions(ecs_iter_t *it) {
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}
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}
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void UpdateTrackerPos(ecs_iter_t *it) {
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Position *p = ecs_field(it, Position, 1);
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for (int i = 0; i < it->count; i++){
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librg_entity_chunk_set(world_tracker(), it->entities[i], librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0));
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{
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debug_v2 a = {p[i].x-2.5f, p[i].y-2.5f};
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debug_v2 b = {p[i].x+2.5f, p[i].y+2.5f};
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debug_push_rect(a, b, 0x00FFFFFF);
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}
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}
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}
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#define HAZARD_BLOCK_TIME 1.0f
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#define HAZARD_BLOCK_DMG 5.0f
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@ -228,8 +213,6 @@ void SystemsImport(ecs_world_t *ecs) {
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ECS_SYSTEM(ecs, ResetActivators, EcsPostUpdate, components.Input);
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ECS_SYSTEM(ecs, UpdateTrackerPos, EcsPostUpdate, components.Position, components.Velocity);
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ECS_SYSTEM(ecs, ClearVehicle, EcsUnSet, components.Vehicle);
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ECS_SYSTEM(ecs, DisableWorldEdit, EcsPostUpdate);
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@ -3,7 +3,7 @@
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#define ITEM_PICK_RADIUS 25.0f
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#define ITEM_MERGER_RADIUS 75.0f
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#define ITEM_ATTRACT_RADIUS 75.0f
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#define ITEM_ATTRACT_FORCE 0.63f
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#define ITEM_ATTRACT_FORCE 6.f
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#define ITEM_CONTAINER_REACH_RADIUS 105.0f
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@ -13,6 +13,7 @@ void PickItem(ecs_iter_t *it) {
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for (int i = 0; i < it->count; i++) {
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if (inv[i].pickup_time > game_time()) continue;
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inv[i].pickup_time = game_time() + 0.5f;
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size_t ents_count;
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int64_t *ents = world_chunk_query_entities(it->entities[i], &ents_count, 2);
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@ -20,6 +21,7 @@ void PickItem(ecs_iter_t *it) {
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ItemDrop *drop = 0;
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if ((drop = ecs_get_mut_if(it->world, ents[j], ItemDrop))) {
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Position *p2 = ecs_get_mut(it->world, ents[j], Position);
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Velocity *v2 = ecs_get_mut(it->world, ents[j], Velocity);
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float dx = p2->x - p[i].x;
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float dy = p2->y - p[i].y;
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@ -43,9 +45,8 @@ void PickItem(ecs_iter_t *it) {
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}
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}
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} else if (range <= ITEM_ATTRACT_RADIUS) {
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entity_set_position(ents[j],
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zpl_lerp(p2->x, p[i].x, ITEM_ATTRACT_FORCE*it->delta_time),
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zpl_lerp(p2->y, p[i].y, ITEM_ATTRACT_FORCE*it->delta_time));
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v2->x = (p[i].x - p2->x) * ITEM_ATTRACT_FORCE;
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v2->y = (p[i].y - p2->y) * ITEM_ATTRACT_FORCE;
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}
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}
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}
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@ -155,11 +155,9 @@ void VehicleHandling(ecs_iter_t *it) {
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// NOTE(zaklaus): Update passenger position
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{
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Position *p2 = ecs_get_mut(it->world, pe, Position);
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Velocity *v2 = ecs_get_mut(it->world, pe, Velocity);
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*p2 = p[i];
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entity_set_position(pe, p[i].x+v[i].x, p[i].y+v[i].y);
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*v2 = v[i];
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entity_wake(pe);
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}
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}
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