added mega tree

possible3d
Vladyslav Hrytsenko 2022-10-15 20:44:41 +03:00
parent b8e27c9b0d
commit 76dd148671
8 changed files with 24 additions and 2 deletions

BIN
art/gen/bigtree.png 100644

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Width:  |  Height:  |  Size: 39 KiB

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@ -141,6 +141,7 @@ static debug_item items[] = {
{ .kind = DITEM_BUTTON, .name = "spawn chest", .on_click = ActSpawnChest },
{ .kind = DITEM_BUTTON, .name = "spawn belt", .on_click = ActSpawnBelt },
{ .kind = DITEM_BUTTON, .name = "spawn furnace", .on_click = ActSpawnFurnace },
{ .kind = DITEM_BUTTON, .name = "spawn big tree", .on_click = ActSpawnBigTree },
{ .kind = DITEM_BUTTON, .name = "spawn demo blueprint", .on_click = ActSpawnDemoHouseItem },
{ .kind = DITEM_BUTTON, .name = "spawn random durability icemaker", .on_click = ActSpawnDurabilityTest },
{

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@ -85,6 +85,17 @@ ActSpawnFurnace(void) {
entity_set_position(e, dest->x, dest->y);
}
void
ActSpawnBigTree(void) {
ecs_entity_t e = item_spawn(ASSET_BIG_TREE, 32);
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position);
*dest = *origin;
entity_set_position(e, dest->x, dest->y);
}
void
ActSpawnDemoHouseItem(void) {
ecs_entity_t e = item_spawn(ASSET_BLUEPRINT, 1);

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@ -21,6 +21,7 @@ Texture2D texgen_build_sprite_fallback(asset_id id) {
case ASSET_BLANK: return GenColorEco(WHITE); break;
case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break;
case ASSET_BLOCK_FRAME: return GenFrameRect(); break;
case ASSET_BIG_TREE: return LoadTexEco("bigtree"); break;
// NOTE(zaklaus): items
case ASSET_COAL: return LoadTexEco("coal");

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@ -8,6 +8,7 @@ typedef enum {
ASSET_BLANK,
ASSET_BLOCK_FRAME,
ASSET_BUILDMODE_HIGHLIGHT,
ASSET_BIG_TREE,
// NOTE(zaklaus): entities
ASSET_PLAYER,

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@ -15,6 +15,8 @@ static asset assets[] = {
ASSET_TEX(ASSET_BLANK),
ASSET_TEX(ASSET_BLOCK_FRAME),
ASSET_TEX(ASSET_BUILDMODE_HIGHLIGHT),
ASSET_TEX(ASSET_BIG_TREE),
ASSET_TEX(ASSET_COAL),
ASSET_TEX(ASSET_CHEST),
ASSET_TEX(ASSET_FURNACE),

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@ -23,4 +23,5 @@ static item_desc items[] = {
ITEM_ENT(ASSET_CHEST, 32, ASSET_CHEST),
ITEM_ENT(ASSET_FURNACE, 32, ASSET_FURNACE),
ITEM_ENT(ASSET_BIG_TREE, 32, ASSET_FURNACE),
};

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@ -40,6 +40,7 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) {
tex.texture.height *= (int32_t)scale;
// DrawTextureRec(tex.texture, (Rectangle){0, 0, size, -size}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
DrawCubeTexture(tex.texture, (Vector3){x+half_size, 0.0f, y+half_size}, size, 0.01f, size, WHITE);
DrawCubeWires((Vector3){x, 0.f, y}, WORLD_BLOCK_SIZE*view->chunk_size, 66, WORLD_BLOCK_SIZE*view->chunk_size, BLUE);
for (size_t ty = 0; ty < view->chunk_size; ty++) {
for (size_t tx = 0; tx < view->chunk_size; tx++) {
@ -137,6 +138,10 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
// DrawCubeTexture(GetSpriteTexture2D(assets_find(data->asset)), (Vector3){x + half_block_size, 32.0f, y + half_block_size}, 64, 0.01f, 64, WHITE);
DrawSpriteTextureEco(GetSpriteTexture2D(assets_find(data->asset)), (Vector3){x + half_block_size, half_block_size/2, y + half_block_size}, 32, 0.01f, 32, WHITE);
if (data->asset == ASSET_BIG_TREE) {
DrawSpriteTextureEco(GetSpriteTexture2D(assets_find(data->asset)), (Vector3){x + half_block_size, 150, y + half_block_size}, 300, 0.01f, 300, WHITE);
}
if (data->quantity > 1) {
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
}
@ -150,7 +155,7 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
float x = data->x - 32.f;
float y = data->y - 32.f;
// DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
DrawSpriteTextureEco(GetSpriteTexture2D(assets_find(data->asset)), (Vector3){x + half_block_size, half_block_size/2, y + half_block_size}, 64, 0.01f, 64, WHITE);
DrawSpriteTextureEco(GetSpriteTexture2D(assets_find(data->asset)), (Vector3){x + half_block_size, 32, y + half_block_size}, 64, 0.01f, 64, WHITE);
if (data->quantity > 1) {
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
@ -239,7 +244,7 @@ void renderer_init(void) {
// render_camera.rotation = 0.0f;
// render_camera.zoom = 2.9f;
render_camera.up = (Vector3){0.0f,0.0f,-1.0f};
render_camera.up = (Vector3){0.0f,1.0f,0.0f};
render_camera.fovy = 45.f;
render_camera.projection = CAMERA_PERSPECTIVE;