55 lines
1.9 KiB
C
55 lines
1.9 KiB
C
#include "gen/texgen.h"
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#include "world/world.h"
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#include "zpl.h"
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#include "utils/raylib_helpers.h"
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Texture2D texgen_build_anim_fallback(asset_id id, int64_t counter) {
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(void)counter;
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switch (id) {
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case ASSET_WATER: {
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Image img = LoadImageEco("water");
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ImageColorBrightness(&img, zpl_abs((counter % 64 - 32)*2));
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return Image2TexEco(img);
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}break;
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default: return GenColorEco(PINK); break;
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}
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}
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Texture2D texgen_build_sprite_fallback(asset_id id) {
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switch (id) {
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case ASSET_BLANK: return GenColorEco(WHITE); break;
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case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break;
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case ASSET_BLOCK_FRAME: return GenFrameRect(); break;
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case ASSET_BIG_TREE: return LoadTexEco("bigtree"); break;
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// NOTE(zaklaus): items
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case ASSET_COAL: return LoadTexEco("coal");
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case ASSET_BLUEPRINT: return LoadTexEco("blueprint");
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// NOTE(zaklaus): blocks
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case ASSET_FENCE: return LoadTexEco("fence");
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case ASSET_GROUND: return LoadTexEco("grass");
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case ASSET_DIRT: return LoadTexEco("dirt");
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case ASSET_WALL: return LoadTexEco("asphalt");
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case ASSET_HILL_SNOW:
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case ASSET_HILL: return LoadTexEco("rock");
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case ASSET_LAVA: return LoadTexEco("lava");
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case ASSET_WOOD: return LoadTexEco("wood");
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case ASSET_TREE: return LoadTexEco("tree");
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// case ASSET_WATER: return LoadTexEco("water");
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case ASSET_BELT:
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case ASSET_BELT_RIGHT: return LoadTexEco("belt_right");
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case ASSET_BELT_LEFT: return LoadTexEco("belt_left");
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case ASSET_BELT_UP: return LoadTexEco("belt_up");
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case ASSET_BELT_DOWN: return LoadTexEco("belt_down");
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// NOTE(zaklaus): devices
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case ASSET_CHEST: return LoadTexEco("chest");
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case ASSET_FURNACE: return LoadTexEco("furnace-export");
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default: return GenColorEco(PINK); break;
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}
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}
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