wip crafting ui

efd/v1
Dominik Madarász 2022-10-18 19:37:56 +02:00
parent 7ecc5cd0d7
commit 5e8e760098
12 changed files with 202 additions and 59 deletions

View File

@ -273,7 +273,7 @@ static game_world_render_entry* render_queue = NULL;
static void game__world_view_render_push_entry(uint64_t key, entity_view * data) { static void game__world_view_render_push_entry(uint64_t key, entity_view * data) {
if (!data) return; if (!data) return;
if (data->kind == EKIND_CHUNK) { if (data->kind == EKIND_CHUNK) {
world_view *view = game_world_view_get_active(); world_view *view = game_world_view_get_active();
float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE); float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE);
@ -290,18 +290,18 @@ static void game__world_view_render_push_entry(uint64_t key, entity_view * data)
.y = (data->y*size + offset) + (float)ty*WORLD_BLOCK_SIZE + WORLD_BLOCK_SIZE/2, .y = (data->y*size + offset) + (float)ty*WORLD_BLOCK_SIZE + WORLD_BLOCK_SIZE/2,
.cy = (data->y*size + offset) + (float)ty*WORLD_BLOCK_SIZE + WORLD_BLOCK_SIZE/2, .cy = (data->y*size + offset) + (float)ty*WORLD_BLOCK_SIZE + WORLD_BLOCK_SIZE/2,
}; };
if (!(blocks_get_flags(blk_id) & BLOCK_FLAG_COLLISION)) { if (!(blocks_get_flags(blk_id) & BLOCK_FLAG_COLLISION)) {
entry.cy = ZPL_F32_MIN; entry.cy = ZPL_F32_MIN;
} }
zpl_array_append(render_queue, entry); zpl_array_append(render_queue, entry);
} }
} }
} }
return; return;
} }
game_world_render_entry entry = { game_world_render_entry entry = {
.key = key, .key = key,
.data = data, .data = data,
@ -322,16 +322,16 @@ void game_world_view_render_world(void) {
if (!render_queue) { if (!render_queue) {
zpl_array_init(render_queue, zpl_heap()); zpl_array_init(render_queue, zpl_heap());
} }
zpl_array_clear(render_queue); zpl_array_clear(render_queue);
profile(PROF_RENDER_PUSH_AND_SORT_ENTRIES) { profile(PROF_RENDER_PUSH_AND_SORT_ENTRIES) {
game_world_view_active_entity_map(game__world_view_render_push_entry); game_world_view_active_entity_map(game__world_view_render_push_entry);
zpl_sort_array(render_queue, zpl_array_count(render_queue), zpl_f32_cmp(zpl_offset_of(game_world_render_entry, cy))); zpl_sort_array(render_queue, zpl_array_count(render_queue), zpl_f32_cmp(zpl_offset_of(game_world_render_entry, cy)));
} }
game_world_view_active_entity_map(game__world_view_render_ground); game_world_view_active_entity_map(game__world_view_render_ground);
for (zpl_isize i = 0; i < zpl_array_count(render_queue); i++) { for (zpl_isize i = 0; i < zpl_array_count(render_queue); i++) {
renderer_draw_entry(render_queue[i].key, render_queue[i].data, &render_queue[i]); renderer_draw_entry(render_queue[i].key, render_queue[i].data, &render_queue[i]);
} }

View File

@ -1,16 +1,19 @@
#include "models/crafting.h"
typedef struct { typedef struct {
uint8_t selected_item; uint8_t selected_item;
bool drop_item; bool drop_item;
bool item_is_held; bool item_is_held;
uint8_t held_item_idx; uint8_t held_item_idx;
Item held_item; Item held_item;
bool is_inside; bool is_inside;
bool storage_action; bool storage_action;
bool swap; bool swap;
uint8_t swap_from; uint8_t swap_from;
uint8_t swap_to; uint8_t swap_to;
uint16_t craft_item;
} inv_keystate; } inv_keystate;
static inv_keystate player_inv = {0}; static inv_keystate player_inv = {0};
@ -21,31 +24,127 @@ bool inv_is_inside = false;
bool inv_is_storage_action = false; bool inv_is_storage_action = false;
bool inv_swap_storage = false; bool inv_swap_storage = false;
// TODO(zaklaus):
// TODO(zaklaus): MOVE TO COMMON UI MODULE
// TODO(zaklaus):
typedef struct {
float x, y;
} inv_draw_result;
static inline
int UIMeasureText(const char *text, int fontSize) {
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
}
return (int)vec.x;
}
static inline
void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 22; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , color);
}
}
static inline inv_draw_result
DrawColoredText(float xpos, float ypos, char const *text, Color color) {
ZPL_ASSERT(text);
UIDrawText(text, xpos, ypos, 22, color);
char const *p = text;
uint8_t newlines = 1;
do {
if (*p == '\n')
++newlines;
} while (*p++ != 0);
return (inv_draw_result){.x = xpos + UIMeasureText(text, 22), .y = ypos + 22*newlines};
}
static inline
inv_draw_result inventory_draw_crafting_btn(float xpos, float ypos, const char *name, uint16_t id, Color color) {
float name_width=0.0f;
char const *text = TextFormat("> %s", name);
name_width = (float)UIMeasureText(text, 22);
Color new_color = color;
if (is_btn_pressed(xpos, ypos, name_width, 22, &new_color)) {
inv_is_inside = true;
player_inv.craft_item = id;
}
Color _c_compare_lol = BLACK;
if (!zpl_memcompare(&color, &_c_compare_lol, sizeof(Color))) {
new_color = BLACK;
}
inv_draw_result res = DrawColoredText(xpos, ypos, text, new_color);
ypos = res.y;
return res;
}
static inline
bool inventory_draw_crafting_list(float xpos, float ypos) {
// NOTE(zaklaus): collect the list of supported recipes
// TODO(zaklaus): too lazy, draw all recipes everywhere for now
float start_xpos = xpos;
float start_ypos = ypos;
for (uint16_t i = 0; i < craft_get_num_recipes(); ++i) {
asset_id id = craft_get_recipe_asset(i);
inventory_draw_crafting_btn(start_xpos+1, ypos+1, asset_names[id], id, BLACK);
inv_draw_result entry = inventory_draw_crafting_btn(start_xpos, ypos, asset_names[id], id, RAYWHITE);
ypos = entry.y;
xpos = zpl_max(xpos, entry.x);
}
return check_mouse_area(start_xpos, start_ypos, xpos-start_xpos, ypos-start_ypos) != DAREA_OUTSIDE;
}
void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
if (!e->has_items && is_player) if (!e->has_items && is_player)
return; return;
if (!e->has_storage_items && !is_player) if (!e->has_storage_items && !is_player)
return; return;
float x = sx; float x = sx;
float y = sy; float y = sy;
const int32_t grid_size = (is_player) ? (64*3) : (64*4); const int32_t grid_size = (is_player) ? (64*3) : (64*4);
const int32_t inv_size = (is_player) ? ITEMS_INVENTORY_SIZE : ITEMS_CONTAINER_SIZE; const int32_t inv_size = (is_player) ? ITEMS_INVENTORY_SIZE : ITEMS_CONTAINER_SIZE;
const int32_t inv_cols = (is_player) ? 3 : 4; const int32_t inv_cols = (is_player) ? 3 : 4;
inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv; inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv; inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
bool inside_craft = !is_player && inventory_draw_crafting_list(screenWidth/2.0f - 684, screenHeight/2.0f - 128);
inv->is_inside = check_mouse_area(sx, sy, (float)grid_size, (float)grid_size) != DAREA_OUTSIDE; inv->is_inside = check_mouse_area(sx, sy, (float)grid_size, (float)grid_size) != DAREA_OUTSIDE;
inv_is_inside |= inv->is_inside; inv_is_inside |= inv->is_inside || inside_craft;
for (int32_t i = 0; i < inv_size; i += 1) { for (int32_t i = 0; i < inv_size; i += 1) {
{ {
debug_area_status area = check_mouse_area(x, y, 64, 64); debug_area_status area = check_mouse_area(x, y, 64, 64);
Color color = RAYWHITE; Color color = RAYWHITE;
Item *item = (is_player) ? &e->items[i] : &e->storage_items[i]; Item *item = (is_player) ? &e->items[i] : &e->storage_items[i];
if (area == DAREA_HOVER) { if (area == DAREA_HOVER) {
color = YELLOW; color = YELLOW;
} else if (area == DAREA_PRESS && inv2->item_is_held){ } else if (area == DAREA_PRESS && inv2->item_is_held){
@ -79,9 +178,9 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
} else if (i == inv->selected_item) { } else if (i == inv->selected_item) {
color = RED; color = RED;
} }
DrawRectangleLinesEco(x, y, 64, 64, color); DrawRectangleLinesEco(x, y, 64, 64, color);
if (item->quantity > 0) { if (item->quantity > 0) {
Texture2D tex = GetSpriteTexture2D(assets_find(item->kind)); Texture2D tex = GetSpriteTexture2D(assets_find(item->kind));
float aspect = tex.width/(float)tex.height; float aspect = tex.width/(float)tex.height;
@ -89,24 +188,24 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
float ofs_x = (WORLD_BLOCK_SIZE-size)/2.0f; float ofs_x = (WORLD_BLOCK_SIZE-size)/2.0f;
DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(x+ofs_x, y, size, WORLD_BLOCK_SIZE), (Vector2){0.5f,0.5f}, 0.0f, WHITE); DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(x+ofs_x, y, size, WORLD_BLOCK_SIZE), (Vector2){0.5f,0.5f}, 0.0f, WHITE);
} }
if (item->quantity > 1) { if (item->quantity > 1) {
DrawTextEco(zpl_bprintf("%d", item->quantity), x+5, y+5, 16, RAYWHITE, 0.0f); DrawTextEco(zpl_bprintf("%d", item->quantity), x+5, y+5, 16, RAYWHITE, 0.0f);
} }
if (item->quantity > 0 && item->durability < 1.0f) { if (item->quantity > 0 && item->durability < 1.0f) {
DrawRectangleEco(x, y+56, 64, 8, BLACK); DrawRectangleEco(x, y+56, 64, 8, BLACK);
DrawRectangleEco(x, y+56, 64*item->durability, 8, BlendColor(RED, GREEN, item->durability)); DrawRectangleEco(x, y+56, 64*item->durability, 8, BlendColor(RED, GREEN, item->durability));
} }
} }
x += 64; x += 64;
if ((i+1) % inv_cols == 0) { if ((i+1) % inv_cols == 0) {
x = sx; x = sx;
y += 64; y += 64;
} }
} }
// NOTE(zaklaus): switch it off if is_player // NOTE(zaklaus): switch it off if is_player
if (is_player) if (is_player)
inv_is_storage_action = false; inv_is_storage_action = false;
@ -115,7 +214,7 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
void inventory_render_held_item(bool is_player){ void inventory_render_held_item(bool is_player){
inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv; inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv; inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
if (inv->item_is_held) { if (inv->item_is_held) {
Vector2 mpos = GetMousePosition(); Vector2 mpos = GetMousePosition();
mpos.x -= 32; mpos.x -= 32;
@ -126,7 +225,7 @@ void inventory_render_held_item(bool is_player){
float ofs_x = (WORLD_BLOCK_SIZE-size)/2.0f; float ofs_x = (WORLD_BLOCK_SIZE-size)/2.0f;
DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(mpos.x+ofs_x, mpos.y, size, WORLD_BLOCK_SIZE), (Vector2){0.5f,0.5f}, 0.0f, ColorAlpha(WHITE, 0.8f)); DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(mpos.x+ofs_x, mpos.y, size, WORLD_BLOCK_SIZE), (Vector2){0.5f,0.5f}, 0.0f, ColorAlpha(WHITE, 0.8f));
DrawTextEco(zpl_bprintf("%d", inv->held_item.quantity), mpos.x, mpos.y, 16, RAYWHITE, 0.0f); DrawTextEco(zpl_bprintf("%d", inv->held_item.quantity), mpos.x, mpos.y, 16, RAYWHITE, 0.0f);
if (!inv->is_inside && IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && !inv2->is_inside) { if (!inv->is_inside && IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && !inv2->is_inside) {
inv->drop_item = true; inv->drop_item = true;
inv->item_is_held = false; inv->item_is_held = false;
@ -138,6 +237,7 @@ void inventory_render_held_item(bool is_player){
void inventory_reset_states(inv_keystate *ik) { void inventory_reset_states(inv_keystate *ik) {
ik->drop_item = false; ik->drop_item = false;
ik->swap = false; ik->swap = false;
ik->craft_item = 0;
} }
void inventory_draw() { void inventory_draw() {
@ -146,22 +246,27 @@ void inventory_draw() {
inv_swap_storage = false; inv_swap_storage = false;
inventory_reset_states(&player_inv); inventory_reset_states(&player_inv);
inventory_reset_states(&storage_inv); inventory_reset_states(&storage_inv);
camera cam = camera_get(); camera cam = camera_get();
entity_view *e = game_world_view_active_get_entity(cam.ent_id); entity_view *e = game_world_view_active_get_entity(cam.ent_id);
if (!e || !e->has_items) return; if (!e || !e->has_items) return;
if (IsKeyPressed(KEY_TAB)) { if (IsKeyPressed(KEY_TAB)) {
inv_is_open = !inv_is_open; inv_is_open = !inv_is_open;
} }
if (!inv_is_open || build_is_in_draw_mode) { if (!inv_is_open || build_is_in_draw_mode) {
return; return;
} }
inventory_draw_panel(e, true, screenWidth/2.0f + 128, screenHeight/2.0f - 96); inventory_draw_panel(e, true, screenWidth/2.0f + 128, screenHeight/2.0f - 96);
inventory_draw_panel(e, false, screenWidth/2.0f - 384, screenHeight/2.0f - 128); inventory_draw_panel(e, false, screenWidth/2.0f - 384, screenHeight/2.0f - 128);
inventory_render_held_item(true); inventory_render_held_item(true);
inventory_render_held_item(false); inventory_render_held_item(false);
// TODO(zaklaus): draw craft list
if (IsKeyPressed(KEY_O)) {
player_inv.craft_item = ASSET_SCREWS;
}
} }

View File

@ -63,6 +63,7 @@ typedef struct {
uint8_t swap_storage; uint8_t swap_storage;
uint8_t swap_from; uint8_t swap_from;
uint8_t swap_to; uint8_t swap_to;
asset_id craft_item;
// NOTE(zaklaus): build mode // NOTE(zaklaus): build mode
uint8_t num_placements; uint8_t num_placements;

View File

@ -51,6 +51,15 @@ bool craft_is_reagent_used_in_producer(asset_id reagent, asset_id producer) {
return craft__find_num_recipes_by_reagent(producer, reagent) > 0; return craft__find_num_recipes_by_reagent(producer, reagent) > 0;
} }
uint16_t craft_get_num_recipes(void) {
return MAX_RECIPES;
}
asset_id craft_get_recipe_asset(uint16_t id) {
ZPL_ASSERT(id < MAX_RECIPES);
return recipes[id].product;
}
asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id target, uint32_t *quantity) { asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id target, uint32_t *quantity) {
ZPL_ASSERT_NOT_NULL(items); ZPL_ASSERT_NOT_NULL(items);
@ -143,12 +152,12 @@ asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id t
return 0; return 0;
} }
// TODO(zaklaus): // TODO(zaklaus): might be removed
asset_id craft_has_byproducts(asset_id product) { asset_id craft_has_byproducts(asset_id product) {
return 0xFF; return 0xFF;
} }
// TODO(zaklaus): // TODO(zaklaus): might be removed
uint32_t craft_resolve_graph(asset_id product, uint16_t *hops, uint8_t direct_cost) { uint32_t craft_resolve_graph(asset_id product, uint16_t *hops, uint8_t direct_cost) {
return 0; return 0;
} }

View File

@ -9,12 +9,18 @@
// TODO(zaklaus): "items" is assumed to come from ItemContainer component. // TODO(zaklaus): "items" is assumed to come from ItemContainer component.
asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id target, uint32_t *quantity); asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id target, uint32_t *quantity);
// NOTE(zaklaus): informs us on whether this product has any byproducts desired.
asset_id craft_has_byproducts(asset_id product);
// NOTE(zaklaus): mostly used by item router so we don't push reagents out // NOTE(zaklaus): mostly used by item router so we don't push reagents out
bool craft_is_reagent_used_in_producer(asset_id reagent, asset_id producer); bool craft_is_reagent_used_in_producer(asset_id reagent, asset_id producer);
// NOTE(zaklaus): utilities
uint16_t craft_get_num_recipes(void);
asset_id craft_get_recipe_asset(uint16_t id);
//~TODO(zaklaus): not implemented and might get removed
// NOTE(zaklaus): informs us on whether this product has any byproducts desired.
asset_id craft_has_byproducts(asset_id product);
// NOTE(zaklaus): resolves the production chain and analyses the amount of items required // NOTE(zaklaus): resolves the production chain and analyses the amount of items required
// and a number of hops (production layers) needed to produce the item. // and a number of hops (production layers) needed to produce the item.
// optionally, it allows to calculate "direct_cost" of the product. // optionally, it allows to calculate "direct_cost" of the product.

View File

@ -16,8 +16,6 @@ uint64_t craftbench_spawn(void) {
producer->energy_level = 69.0f; producer->energy_level = 69.0f;
producer->pending_task = PRODUCER_CRAFT_WAITING; producer->pending_task = PRODUCER_CRAFT_WAITING;
producer->push_filter = PRODUCER_PUSH_NONE; producer->push_filter = PRODUCER_PUSH_NONE;
ecs_set(world_ecs(), e, ItemRouter, {1});
return (uint64_t)e; return (uint64_t)e;
} }

View File

@ -25,6 +25,7 @@ pkt_desc pkt_send_keystate_desc[] = {
{ PKT_UINT(pkt_send_keystate, swap_storage) }, { PKT_UINT(pkt_send_keystate, swap_storage) },
{ PKT_UINT(pkt_send_keystate, swap_from) }, { PKT_UINT(pkt_send_keystate, swap_from) },
{ PKT_UINT(pkt_send_keystate, swap_to) }, { PKT_UINT(pkt_send_keystate, swap_to) },
{ PKT_UINT(pkt_send_keystate, craft_item) },
{ PKT_UINT(pkt_send_keystate, placement_num) }, { PKT_UINT(pkt_send_keystate, placement_num) },
{ PKT_UINT(pkt_send_keystate, deletion_mode) }, { PKT_UINT(pkt_send_keystate, deletion_mode) },
{ PKT_ARRAY(pkt_send_keystate, placements) }, { PKT_ARRAY(pkt_send_keystate, placements) },
@ -73,9 +74,9 @@ int32_t pkt_send_keystate_handler(pkt_header *header) {
i->swap_storage |= table.swap_storage; i->swap_storage |= table.swap_storage;
i->swap_from = zpl_clamp(table.swap_from, 0, ITEMS_CONTAINER_SIZE-1); i->swap_from = zpl_clamp(table.swap_from, 0, ITEMS_CONTAINER_SIZE-1);
i->swap_to = zpl_clamp(table.swap_to, 0, ITEMS_CONTAINER_SIZE-1); i->swap_to = zpl_clamp(table.swap_to, 0, ITEMS_CONTAINER_SIZE-1);
i->craft_item = table.craft_item;
i->storage_action = table.storage_action; i->storage_action = table.storage_action;
i->deletion_mode = table.deletion_mode; i->deletion_mode = table.deletion_mode;
if (table.placement_num > 0) { if (table.placement_num > 0) {
i->num_placements = zpl_clamp(table.placement_num, 0, BUILD_MAX_PLACEMENTS); i->num_placements = zpl_clamp(table.placement_num, 0, BUILD_MAX_PLACEMENTS);
for (uint8_t j = 0; j < i->num_placements; j++) { for (uint8_t j = 0; j < i->num_placements; j++) {

View File

@ -22,6 +22,7 @@ typedef struct {
uint8_t swap_storage; uint8_t swap_storage;
uint8_t swap_from; uint8_t swap_from;
uint8_t swap_to; uint8_t swap_to;
uint16_t craft_item;
// TODO(zaklaus): build mode // TODO(zaklaus): build mode
uint8_t placement_num; uint8_t placement_num;

View File

@ -141,6 +141,7 @@ void platform_input_update_input_frame(game_keystate_data data) {
if (data.swap != last_input_data.swap) goto send_data; if (data.swap != last_input_data.swap) goto send_data;
if (data.swap_from != last_input_data.swap_from) goto send_data; if (data.swap_from != last_input_data.swap_from) goto send_data;
if (data.swap_to != last_input_data.swap_to) goto send_data; if (data.swap_to != last_input_data.swap_to) goto send_data;
if (data.craft_item != last_input_data.craft_item) goto send_data;
if (data.placement_num != last_input_data.placement_num) goto send_data; if (data.placement_num != last_input_data.placement_num) goto send_data;
if (data.deletion_mode != last_input_data.deletion_mode) goto send_data; if (data.deletion_mode != last_input_data.deletion_mode) goto send_data;
if (zpl_memcompare(data.placements, last_input_data.placements, zpl_size_of(data.placements))) goto send_data; if (zpl_memcompare(data.placements, last_input_data.placements, zpl_size_of(data.placements))) goto send_data;

View File

@ -56,6 +56,25 @@ void PickItem(ecs_iter_t *it) {
} }
} }
void CraftItem(ecs_iter_t *it) {
Input *in = ecs_field(it, Input, 1);
for (int i = 0; i < it->count; i++) {
if (in[i].craft_item == 0) continue;
zpl_printf("id: %d\n", in[i].craft_item);
if (world_entity_valid(in[i].storage_ent)){
Producer *ic = 0;
if ((ic = ecs_get_mut_if_ex(it->world, in[i].storage_ent, Producer))){
ic->target_item = in[i].craft_item;
if (ic->pending_task == PRODUCER_CRAFT_WAITING) {
ic->pending_task = PRODUCER_CRAFT_ENQUEUED;
}
in[i].craft_item = 0;
}
}
}
}
void DropItem(ecs_iter_t *it) { void DropItem(ecs_iter_t *it) {
Input *in = ecs_field(it, Input, 1); Input *in = ecs_field(it, Input, 1);
Position *p = ecs_field(it, Position, 2); Position *p = ecs_field(it, Position, 2);

View File

@ -263,6 +263,7 @@ void SystemsImport(ecs_world_t *ecs) {
ECS_SYSTEM(ecs, SwapItems, EcsPostUpdate, components.Input, components.Inventory); ECS_SYSTEM(ecs, SwapItems, EcsPostUpdate, components.Input, components.Inventory);
//ECS_SYSTEM(ecs, MergeItems, EcsPostUpdate, components.Position, components.ItemDrop); //ECS_SYSTEM(ecs, MergeItems, EcsPostUpdate, components.Position, components.ItemDrop);
ECS_SYSTEM(ecs, UseItem, EcsPostUpdate, components.Input, components.Position, components.Inventory, !components.IsInVehicle); ECS_SYSTEM(ecs, UseItem, EcsPostUpdate, components.Input, components.Position, components.Inventory, !components.IsInVehicle);
ECS_SYSTEM(ecs, CraftItem, EcsPostUpdate, components.Input, !components.IsInVehicle);
ECS_SYSTEM(ecs, InspectContainers, EcsPostUpdate, components.Input, !components.IsInVehicle); ECS_SYSTEM(ecs, InspectContainers, EcsPostUpdate, components.Input, !components.IsInVehicle);
ECS_SYSTEM_TICKED(ecs, HarvestIntoContainers, EcsPostUpdate, components.ItemContainer, components.Position, !components.BlockHarvest); ECS_SYSTEM_TICKED(ecs, HarvestIntoContainers, EcsPostUpdate, components.ItemContainer, components.Position, !components.BlockHarvest);

View File

@ -27,7 +27,7 @@
void platform_init() { void platform_init() {
platform_create_window("eco2d"); platform_create_window("eco2d");
renderer_init(); renderer_init();
target_zoom = 2.70f; target_zoom = 2.70f;
} }
@ -52,11 +52,11 @@ void platform_shutdown() {
void platform_input() { void platform_input() {
float mouse_z = (GetMouseWheelMove()*0.5f); float mouse_z = (GetMouseWheelMove()*0.5f);
float mouse_modified = target_zoom < 4 ? mouse_z / (zpl_exp(4 - (target_zoom))) : mouse_z; float mouse_modified = target_zoom < 4 ? mouse_z / (zpl_exp(4 - (target_zoom))) : mouse_z;
if (mouse_z != 0.0f) { if (mouse_z != 0.0f) {
target_zoom = zpl_clamp(target_zoom + mouse_modified, 0.1f, 11.0f); target_zoom = zpl_clamp(target_zoom + mouse_modified, 0.1f, 11.0f);
} }
// NOTE(zaklaus): keystate handling // NOTE(zaklaus): keystate handling
{ {
float x=0.0f, y=0.0f; float x=0.0f, y=0.0f;
@ -65,12 +65,12 @@ void platform_input() {
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f; if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f; if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f; if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
use = IsKeyPressed(KEY_SPACE); use = IsKeyPressed(KEY_SPACE);
sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT); sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL); ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
drop = IsKeyPressed(KEY_G) || player_inv.drop_item || storage_inv.drop_item; drop = IsKeyPressed(KEY_G) || player_inv.drop_item || storage_inv.drop_item;
// NOTE(zaklaus): NEW! mouse movement // NOTE(zaklaus): NEW! mouse movement
Vector2 mouse_pos = GetMousePosition(); Vector2 mouse_pos = GetMousePosition();
mouse_pos.x /= screenWidth; mouse_pos.x /= screenWidth;
@ -78,18 +78,18 @@ void platform_input() {
mouse_pos.x -= 0.5f; mouse_pos.x -= 0.5f;
mouse_pos.y -= 0.5f; mouse_pos.y -= 0.5f;
mouse_pos = Vector2Normalize(mouse_pos); mouse_pos = Vector2Normalize(mouse_pos);
if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) { if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) {
x = mouse_pos.x; x = mouse_pos.x;
y = -mouse_pos.y; y = -mouse_pos.y;
} }
inv_keystate *inv = (inv_is_storage_action) ? &storage_inv : &player_inv; inv_keystate *inv = (inv_is_storage_action) ? &storage_inv : &player_inv;
inv_keystate *inv2 = (!inv_is_storage_action) ? &storage_inv : &player_inv; inv_keystate *inv2 = (!inv_is_storage_action) ? &storage_inv : &player_inv;
// NOTE(zaklaus): don't perform picking if we manipulate our inventories // NOTE(zaklaus): don't perform picking if we manipulate our inventories
pick = (inv_is_inside||inv->item_is_held||inv2->item_is_held) ? false : IsMouseButtonDown(MOUSE_LEFT_BUTTON); pick = (inv_is_inside||inv->item_is_held||inv2->item_is_held) ? false : IsMouseButtonDown(MOUSE_LEFT_BUTTON);
game_keystate_data in_data = { game_keystate_data in_data = {
.x = x, .x = x,
.y = y, .y = y,
@ -99,7 +99,7 @@ void platform_input() {
.sprint = sprint, .sprint = sprint,
.ctrl = ctrl, .ctrl = ctrl,
.pick = pick, .pick = pick,
.drop = drop, .drop = drop,
.storage_action = inv_is_storage_action, .storage_action = inv_is_storage_action,
.selected_item = player_inv.selected_item, .selected_item = player_inv.selected_item,
@ -108,18 +108,19 @@ void platform_input() {
.swap_storage = inv_swap_storage, .swap_storage = inv_swap_storage,
.swap_from = inv->swap_from, .swap_from = inv->swap_from,
.swap_to = inv->swap_to, .swap_to = inv->swap_to,
.craft_item = inv->craft_item,
.deletion_mode = build_is_deletion_mode, .deletion_mode = build_is_deletion_mode,
}; };
if (build_submit_placements) { if (build_submit_placements) {
in_data.placement_num = build_num_placements; in_data.placement_num = build_num_placements;
zpl_memcopy(in_data.placements, build_placements, build_num_placements*zpl_size_of(item_placement)); zpl_memcopy(in_data.placements, build_placements, build_num_placements*zpl_size_of(item_placement));
} }
platform_input_update_input_frame(in_data); platform_input_update_input_frame(in_data);
} }
// NOTE(zaklaus): cycle through viewers // NOTE(zaklaus): cycle through viewers
{ {
if (IsKeyPressed(KEY_Q)) { if (IsKeyPressed(KEY_Q)) {
@ -129,7 +130,7 @@ void platform_input() {
game_world_view_cycle_active(1); game_world_view_cycle_active(1);
} }
} }
// NOTE(zaklaus): toggle debug drawing // NOTE(zaklaus): toggle debug drawing
#ifndef ECO2D_PROD #ifndef ECO2D_PROD
{ {
@ -146,13 +147,13 @@ void draw_selected_item() {
if (oe) { if (oe) {
// NOTE(zaklaus): sel item // NOTE(zaklaus): sel item
entity_view *e = game_world_view_active_get_entity(oe->sel_ent); entity_view *e = game_world_view_active_get_entity(oe->sel_ent);
if (e && e->kind == EKIND_DEVICE) { if (e && e->kind == EKIND_DEVICE) {
renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.4f)); renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.4f));
}else{ }else{
// NOTE(zaklaus): hover item // NOTE(zaklaus): hover item
entity_view *e = game_world_view_active_get_entity(oe->pick_ent); entity_view *e = game_world_view_active_get_entity(oe->pick_ent);
if (e && e->kind == EKIND_DEVICE) { if (e && e->kind == EKIND_DEVICE) {
renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.1f)); renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.1f));
} }
@ -162,14 +163,14 @@ void draw_selected_item() {
void platform_render() { void platform_render() {
platform_resize_window(); platform_resize_window();
profile(PROF_ENTITY_LERP) { profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions); game_world_view_active_entity_map(lerp_entity_positions);
game_world_view_active_entity_map(do_entity_fadeinout); game_world_view_active_entity_map(do_entity_fadeinout);
} }
assets_frame(); assets_frame();
BeginDrawing(); BeginDrawing();
{ {
profile (PROF_RENDER) { profile (PROF_RENDER) {
@ -186,7 +187,7 @@ void platform_render() {
debug_draw(); debug_draw();
} }
EndDrawing(); EndDrawing();
if (request_shutdown) { if (request_shutdown) {
CloseWindow(); CloseWindow();
} }