wip crafting ui
parent
7ecc5cd0d7
commit
5e8e760098
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@ -1,3 +1,5 @@
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#include "models/crafting.h"
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typedef struct {
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typedef struct {
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uint8_t selected_item;
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uint8_t selected_item;
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bool drop_item;
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bool drop_item;
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@ -11,6 +13,7 @@ typedef struct {
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bool swap;
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bool swap;
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uint8_t swap_from;
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uint8_t swap_from;
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uint8_t swap_to;
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uint8_t swap_to;
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uint16_t craft_item;
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} inv_keystate;
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} inv_keystate;
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static inv_keystate player_inv = {0};
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static inv_keystate player_inv = {0};
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@ -21,6 +24,100 @@ bool inv_is_inside = false;
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bool inv_is_storage_action = false;
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bool inv_is_storage_action = false;
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bool inv_swap_storage = false;
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bool inv_swap_storage = false;
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// TODO(zaklaus):
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// TODO(zaklaus): MOVE TO COMMON UI MODULE
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// TODO(zaklaus):
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typedef struct {
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float x, y;
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} inv_draw_result;
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static inline
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int UIMeasureText(const char *text, int fontSize) {
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Vector2 vec = { 0.0f, 0.0f };
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// Check if default font has been loaded
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if (GetFontDefault().texture.id != 0) {
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int defaultFontSize = 10; // Default Font chars height in pixel
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int new_spacing = fontSize/defaultFontSize;
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vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
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}
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return (int)vec.x;
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}
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static inline
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void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
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// Check if default font has been loaded
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if (GetFontDefault().texture.id != 0) {
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Vector2 position = { (float)posX , (float)posY };
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int defaultFontSize = 22; // Default Font chars height in pixel
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int new_spacing = fontSize/defaultFontSize;
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DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , color);
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}
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}
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static inline inv_draw_result
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DrawColoredText(float xpos, float ypos, char const *text, Color color) {
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ZPL_ASSERT(text);
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UIDrawText(text, xpos, ypos, 22, color);
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char const *p = text;
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uint8_t newlines = 1;
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do {
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if (*p == '\n')
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++newlines;
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} while (*p++ != 0);
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return (inv_draw_result){.x = xpos + UIMeasureText(text, 22), .y = ypos + 22*newlines};
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}
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static inline
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inv_draw_result inventory_draw_crafting_btn(float xpos, float ypos, const char *name, uint16_t id, Color color) {
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float name_width=0.0f;
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char const *text = TextFormat("> %s", name);
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name_width = (float)UIMeasureText(text, 22);
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Color new_color = color;
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if (is_btn_pressed(xpos, ypos, name_width, 22, &new_color)) {
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inv_is_inside = true;
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player_inv.craft_item = id;
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}
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Color _c_compare_lol = BLACK;
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if (!zpl_memcompare(&color, &_c_compare_lol, sizeof(Color))) {
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new_color = BLACK;
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}
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inv_draw_result res = DrawColoredText(xpos, ypos, text, new_color);
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ypos = res.y;
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return res;
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}
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static inline
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bool inventory_draw_crafting_list(float xpos, float ypos) {
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// NOTE(zaklaus): collect the list of supported recipes
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// TODO(zaklaus): too lazy, draw all recipes everywhere for now
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float start_xpos = xpos;
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float start_ypos = ypos;
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for (uint16_t i = 0; i < craft_get_num_recipes(); ++i) {
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asset_id id = craft_get_recipe_asset(i);
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inventory_draw_crafting_btn(start_xpos+1, ypos+1, asset_names[id], id, BLACK);
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inv_draw_result entry = inventory_draw_crafting_btn(start_xpos, ypos, asset_names[id], id, RAYWHITE);
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ypos = entry.y;
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xpos = zpl_max(xpos, entry.x);
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}
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return check_mouse_area(start_xpos, start_ypos, xpos-start_xpos, ypos-start_ypos) != DAREA_OUTSIDE;
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}
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void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
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void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
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if (!e->has_items && is_player)
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if (!e->has_items && is_player)
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return;
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return;
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@ -37,8 +134,10 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
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inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
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inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
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inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
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inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
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bool inside_craft = !is_player && inventory_draw_crafting_list(screenWidth/2.0f - 684, screenHeight/2.0f - 128);
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inv->is_inside = check_mouse_area(sx, sy, (float)grid_size, (float)grid_size) != DAREA_OUTSIDE;
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inv->is_inside = check_mouse_area(sx, sy, (float)grid_size, (float)grid_size) != DAREA_OUTSIDE;
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inv_is_inside |= inv->is_inside;
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inv_is_inside |= inv->is_inside || inside_craft;
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for (int32_t i = 0; i < inv_size; i += 1) {
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for (int32_t i = 0; i < inv_size; i += 1) {
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{
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{
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@ -138,6 +237,7 @@ void inventory_render_held_item(bool is_player){
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void inventory_reset_states(inv_keystate *ik) {
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void inventory_reset_states(inv_keystate *ik) {
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ik->drop_item = false;
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ik->drop_item = false;
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ik->swap = false;
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ik->swap = false;
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ik->craft_item = 0;
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}
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}
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void inventory_draw() {
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void inventory_draw() {
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@ -164,4 +264,9 @@ void inventory_draw() {
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inventory_render_held_item(true);
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inventory_render_held_item(true);
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inventory_render_held_item(false);
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inventory_render_held_item(false);
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// TODO(zaklaus): draw craft list
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if (IsKeyPressed(KEY_O)) {
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player_inv.craft_item = ASSET_SCREWS;
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}
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}
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}
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@ -63,6 +63,7 @@ typedef struct {
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uint8_t swap_storage;
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uint8_t swap_storage;
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uint8_t swap_from;
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uint8_t swap_from;
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uint8_t swap_to;
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uint8_t swap_to;
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asset_id craft_item;
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// NOTE(zaklaus): build mode
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// NOTE(zaklaus): build mode
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uint8_t num_placements;
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uint8_t num_placements;
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@ -51,6 +51,15 @@ bool craft_is_reagent_used_in_producer(asset_id reagent, asset_id producer) {
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return craft__find_num_recipes_by_reagent(producer, reagent) > 0;
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return craft__find_num_recipes_by_reagent(producer, reagent) > 0;
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}
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}
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uint16_t craft_get_num_recipes(void) {
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return MAX_RECIPES;
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}
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asset_id craft_get_recipe_asset(uint16_t id) {
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ZPL_ASSERT(id < MAX_RECIPES);
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return recipes[id].product;
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}
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asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id target, uint32_t *quantity) {
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asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id target, uint32_t *quantity) {
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ZPL_ASSERT_NOT_NULL(items);
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ZPL_ASSERT_NOT_NULL(items);
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@ -143,12 +152,12 @@ asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id t
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return 0;
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return 0;
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}
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}
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// TODO(zaklaus):
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// TODO(zaklaus): might be removed
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asset_id craft_has_byproducts(asset_id product) {
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asset_id craft_has_byproducts(asset_id product) {
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return 0xFF;
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return 0xFF;
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}
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}
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// TODO(zaklaus):
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// TODO(zaklaus): might be removed
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uint32_t craft_resolve_graph(asset_id product, uint16_t *hops, uint8_t direct_cost) {
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uint32_t craft_resolve_graph(asset_id product, uint16_t *hops, uint8_t direct_cost) {
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return 0;
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return 0;
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}
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}
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// TODO(zaklaus): "items" is assumed to come from ItemContainer component.
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// TODO(zaklaus): "items" is assumed to come from ItemContainer component.
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asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id target, uint32_t *quantity);
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asset_id craft_perform_recipe(ecs_entity_t *items, asset_id producer, asset_id target, uint32_t *quantity);
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// NOTE(zaklaus): informs us on whether this product has any byproducts desired.
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asset_id craft_has_byproducts(asset_id product);
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// NOTE(zaklaus): mostly used by item router so we don't push reagents out
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// NOTE(zaklaus): mostly used by item router so we don't push reagents out
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bool craft_is_reagent_used_in_producer(asset_id reagent, asset_id producer);
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bool craft_is_reagent_used_in_producer(asset_id reagent, asset_id producer);
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// NOTE(zaklaus): utilities
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uint16_t craft_get_num_recipes(void);
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asset_id craft_get_recipe_asset(uint16_t id);
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//~TODO(zaklaus): not implemented and might get removed
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// NOTE(zaklaus): informs us on whether this product has any byproducts desired.
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asset_id craft_has_byproducts(asset_id product);
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// NOTE(zaklaus): resolves the production chain and analyses the amount of items required
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// NOTE(zaklaus): resolves the production chain and analyses the amount of items required
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// and a number of hops (production layers) needed to produce the item.
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// and a number of hops (production layers) needed to produce the item.
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// optionally, it allows to calculate "direct_cost" of the product.
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// optionally, it allows to calculate "direct_cost" of the product.
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@ -16,8 +16,6 @@ uint64_t craftbench_spawn(void) {
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producer->energy_level = 69.0f;
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producer->energy_level = 69.0f;
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producer->pending_task = PRODUCER_CRAFT_WAITING;
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producer->pending_task = PRODUCER_CRAFT_WAITING;
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producer->push_filter = PRODUCER_PUSH_NONE;
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producer->push_filter = PRODUCER_PUSH_NONE;
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ecs_set(world_ecs(), e, ItemRouter, {1});
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return (uint64_t)e;
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return (uint64_t)e;
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}
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}
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@ -25,6 +25,7 @@ pkt_desc pkt_send_keystate_desc[] = {
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{ PKT_UINT(pkt_send_keystate, swap_storage) },
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{ PKT_UINT(pkt_send_keystate, swap_storage) },
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{ PKT_UINT(pkt_send_keystate, swap_from) },
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{ PKT_UINT(pkt_send_keystate, swap_from) },
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{ PKT_UINT(pkt_send_keystate, swap_to) },
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{ PKT_UINT(pkt_send_keystate, swap_to) },
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{ PKT_UINT(pkt_send_keystate, craft_item) },
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{ PKT_UINT(pkt_send_keystate, placement_num) },
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{ PKT_UINT(pkt_send_keystate, placement_num) },
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{ PKT_UINT(pkt_send_keystate, deletion_mode) },
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{ PKT_UINT(pkt_send_keystate, deletion_mode) },
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{ PKT_ARRAY(pkt_send_keystate, placements) },
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{ PKT_ARRAY(pkt_send_keystate, placements) },
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@ -73,9 +74,9 @@ int32_t pkt_send_keystate_handler(pkt_header *header) {
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i->swap_storage |= table.swap_storage;
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i->swap_storage |= table.swap_storage;
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i->swap_from = zpl_clamp(table.swap_from, 0, ITEMS_CONTAINER_SIZE-1);
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i->swap_from = zpl_clamp(table.swap_from, 0, ITEMS_CONTAINER_SIZE-1);
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i->swap_to = zpl_clamp(table.swap_to, 0, ITEMS_CONTAINER_SIZE-1);
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i->swap_to = zpl_clamp(table.swap_to, 0, ITEMS_CONTAINER_SIZE-1);
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i->craft_item = table.craft_item;
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i->storage_action = table.storage_action;
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i->storage_action = table.storage_action;
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i->deletion_mode = table.deletion_mode;
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i->deletion_mode = table.deletion_mode;
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if (table.placement_num > 0) {
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if (table.placement_num > 0) {
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i->num_placements = zpl_clamp(table.placement_num, 0, BUILD_MAX_PLACEMENTS);
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i->num_placements = zpl_clamp(table.placement_num, 0, BUILD_MAX_PLACEMENTS);
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for (uint8_t j = 0; j < i->num_placements; j++) {
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for (uint8_t j = 0; j < i->num_placements; j++) {
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@ -22,6 +22,7 @@ typedef struct {
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uint8_t swap_storage;
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uint8_t swap_storage;
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uint8_t swap_from;
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uint8_t swap_from;
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uint8_t swap_to;
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uint8_t swap_to;
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uint16_t craft_item;
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// TODO(zaklaus): build mode
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// TODO(zaklaus): build mode
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uint8_t placement_num;
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uint8_t placement_num;
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@ -141,6 +141,7 @@ void platform_input_update_input_frame(game_keystate_data data) {
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if (data.swap != last_input_data.swap) goto send_data;
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if (data.swap != last_input_data.swap) goto send_data;
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if (data.swap_from != last_input_data.swap_from) goto send_data;
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if (data.swap_from != last_input_data.swap_from) goto send_data;
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if (data.swap_to != last_input_data.swap_to) goto send_data;
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if (data.swap_to != last_input_data.swap_to) goto send_data;
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if (data.craft_item != last_input_data.craft_item) goto send_data;
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if (data.placement_num != last_input_data.placement_num) goto send_data;
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if (data.placement_num != last_input_data.placement_num) goto send_data;
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if (data.deletion_mode != last_input_data.deletion_mode) goto send_data;
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if (data.deletion_mode != last_input_data.deletion_mode) goto send_data;
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if (zpl_memcompare(data.placements, last_input_data.placements, zpl_size_of(data.placements))) goto send_data;
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if (zpl_memcompare(data.placements, last_input_data.placements, zpl_size_of(data.placements))) goto send_data;
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@ -56,6 +56,25 @@ void PickItem(ecs_iter_t *it) {
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}
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}
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}
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}
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void CraftItem(ecs_iter_t *it) {
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Input *in = ecs_field(it, Input, 1);
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for (int i = 0; i < it->count; i++) {
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if (in[i].craft_item == 0) continue;
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zpl_printf("id: %d\n", in[i].craft_item);
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if (world_entity_valid(in[i].storage_ent)){
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Producer *ic = 0;
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if ((ic = ecs_get_mut_if_ex(it->world, in[i].storage_ent, Producer))){
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ic->target_item = in[i].craft_item;
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if (ic->pending_task == PRODUCER_CRAFT_WAITING) {
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ic->pending_task = PRODUCER_CRAFT_ENQUEUED;
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}
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in[i].craft_item = 0;
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}
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}
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}
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}
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void DropItem(ecs_iter_t *it) {
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void DropItem(ecs_iter_t *it) {
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Input *in = ecs_field(it, Input, 1);
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Input *in = ecs_field(it, Input, 1);
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Position *p = ecs_field(it, Position, 2);
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Position *p = ecs_field(it, Position, 2);
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@ -263,6 +263,7 @@ void SystemsImport(ecs_world_t *ecs) {
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ECS_SYSTEM(ecs, SwapItems, EcsPostUpdate, components.Input, components.Inventory);
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ECS_SYSTEM(ecs, SwapItems, EcsPostUpdate, components.Input, components.Inventory);
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//ECS_SYSTEM(ecs, MergeItems, EcsPostUpdate, components.Position, components.ItemDrop);
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//ECS_SYSTEM(ecs, MergeItems, EcsPostUpdate, components.Position, components.ItemDrop);
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ECS_SYSTEM(ecs, UseItem, EcsPostUpdate, components.Input, components.Position, components.Inventory, !components.IsInVehicle);
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ECS_SYSTEM(ecs, UseItem, EcsPostUpdate, components.Input, components.Position, components.Inventory, !components.IsInVehicle);
|
||||||
|
ECS_SYSTEM(ecs, CraftItem, EcsPostUpdate, components.Input, !components.IsInVehicle);
|
||||||
ECS_SYSTEM(ecs, InspectContainers, EcsPostUpdate, components.Input, !components.IsInVehicle);
|
ECS_SYSTEM(ecs, InspectContainers, EcsPostUpdate, components.Input, !components.IsInVehicle);
|
||||||
|
|
||||||
ECS_SYSTEM_TICKED(ecs, HarvestIntoContainers, EcsPostUpdate, components.ItemContainer, components.Position, !components.BlockHarvest);
|
ECS_SYSTEM_TICKED(ecs, HarvestIntoContainers, EcsPostUpdate, components.ItemContainer, components.Position, !components.BlockHarvest);
|
||||||
|
|
|
@ -108,6 +108,7 @@ void platform_input() {
|
||||||
.swap_storage = inv_swap_storage,
|
.swap_storage = inv_swap_storage,
|
||||||
.swap_from = inv->swap_from,
|
.swap_from = inv->swap_from,
|
||||||
.swap_to = inv->swap_to,
|
.swap_to = inv->swap_to,
|
||||||
|
.craft_item = inv->craft_item,
|
||||||
|
|
||||||
.deletion_mode = build_is_deletion_mode,
|
.deletion_mode = build_is_deletion_mode,
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue