art: updated textures
Before Width: | Height: | Size: 443 B After Width: | Height: | Size: 474 B |
Before Width: | Height: | Size: 478 B After Width: | Height: | Size: 430 B |
Before Width: | Height: | Size: 646 B After Width: | Height: | Size: 559 B |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 945 B After Width: | Height: | Size: 901 B |
Before Width: | Height: | Size: 617 B After Width: | Height: | Size: 528 B |
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@ -50,7 +50,7 @@ Texture2D texgen_build_sprite_fallback(asset_id id) {
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// NOTE(zaklaus): devices
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// NOTE(zaklaus): devices
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case ASSET_CHEST: return LoadTexEco("chest");
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case ASSET_CHEST: return LoadTexEco("chest");
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case ASSET_FURNACE: return LoadTexEco("furnace-export");
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case ASSET_FURNACE: return LoadTexEco("furnace");
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case ASSET_CRAFTBENCH: return LoadTexEco("craftbench");
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case ASSET_CRAFTBENCH: return LoadTexEco("craftbench");
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case ASSET_SPLITTER: return LoadTexEco("item_splitter");
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case ASSET_SPLITTER: return LoadTexEco("item_splitter");
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case ASSET_ASSEMBLER: return LoadTexEco("assembler");
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case ASSET_ASSEMBLER: return LoadTexEco("assembler");
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