finish up crafting system v0
parent
4c778d24ec
commit
a3a75af9b5
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@ -22,6 +22,7 @@ add_library(eco2d-foundation STATIC
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src/models/prefabs/blueprint.c
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src/models/prefabs/splitter.c
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src/models/prefabs/craftbench.c
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src/models/prefabs/assembler.c
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src/pkt/packet.c
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@ -53,6 +53,7 @@ Texture2D texgen_build_sprite_fallback(asset_id id) {
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case ASSET_FURNACE: return LoadTexEco("furnace-export");
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case ASSET_CRAFTBENCH: return LoadTexEco("craftbench");
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case ASSET_SPLITTER: return LoadTexEco("item_splitter");
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case ASSET_ASSEMBLER: return LoadTexEco("assembler");
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default: break;
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}
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@ -7,6 +7,7 @@
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X(ASSET_THING)\
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X(ASSET_CHEST)\
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X(ASSET_SPLITTER)\
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X(ASSET_ASSEMBLER)\
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X(ASSET_FURNACE)\
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X(ASSET_CRAFTBENCH)\
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X(ASSET_BLUEPRINT_BEGIN)\
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@ -25,6 +25,7 @@ static asset assets[] = {
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ASSET_TEX(ASSET_CHEST),
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ASSET_TEX(ASSET_FURNACE),
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ASSET_TEX(ASSET_SPLITTER),
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ASSET_TEX(ASSET_ASSEMBLER),
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ASSET_TEX(ASSET_CRAFTBENCH),
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ASSET_TEX(ASSET_BLUEPRINT),
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ASSET_TEX(ASSET_BLUEPRINT_DEMO_HOUSE),
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@ -20,7 +20,7 @@ static recipe recipes[] = {
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// NOTE(zaklaus): Belt
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RECIPE(ASSET_IRON_PLATES, ASSET_FURNACE, 4, R(ASSET_IRON_ORE, 1), {0}),
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RECIPE(ASSET_SCREWS, ASSET_CRAFTBENCH, 8, R(ASSET_IRON_PLATES, 1), {0}),
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RECIPE(ASSET_BELT, ASSET_CRAFTBENCH, 1, R(ASSET_FENCE, 1), R(ASSET_SCREWS, 4), R(ASSET_IRON_PLATES, 2), {0}),
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RECIPE(ASSET_BELT, ASSET_ASSEMBLER, 1, R(ASSET_FENCE, 1), R(ASSET_SCREWS, 4), R(ASSET_IRON_PLATES, 2), {0}),
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};
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#define MAX_RECIPES (sizeof(recipes)/sizeof(recipes[0]))
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@ -4,6 +4,7 @@
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#include "models/prefabs/blueprint.h"
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#include "models/prefabs/craftbench.h"
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#include "models/prefabs/splitter.h"
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#include "models/prefabs/assembler.h"
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static struct {
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asset_id id;
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@ -14,6 +15,7 @@ static struct {
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{ .id = ASSET_FURNACE, .proc = furnace_spawn },
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{ .id = ASSET_CRAFTBENCH, .proc = craftbench_spawn },
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{ .id = ASSET_SPLITTER, .proc = splitter_spawn },
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{ .id = ASSET_ASSEMBLER, .proc = assembler_spawn },
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{ .id = ASSET_BLUEPRINT, .proc_udata = blueprint_spawn_udata },
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};
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@ -26,6 +26,7 @@ static item_desc items[] = {
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ITEM_ENT(ASSET_CRAFTBENCH, 32, ASSET_CRAFTBENCH),
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ITEM_ENT(ASSET_FURNACE, 32, ASSET_FURNACE),
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ITEM_ENT(ASSET_SPLITTER, 32, ASSET_SPLITTER),
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ITEM_ENT(ASSET_ASSEMBLER, 32, ASSET_ASSEMBLER),
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ITEM_HOLD(ASSET_IRON_ORE, 64),
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ITEM_HOLD(ASSET_IRON_INGOT, 64),
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@ -0,0 +1,27 @@
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#include "assembler.h"
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#include "models/device.h"
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#include "world/world.h"
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#include "models/entity.h"
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#include "models/components.h"
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uint64_t assembler_spawn(void) {
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ecs_entity_t e = device_spawn(ASSET_ASSEMBLER);
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ItemContainer *storage = ecs_get_mut(world_ecs(), e, ItemContainer);
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*storage = (ItemContainer){0};
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Producer *producer = ecs_get_mut(world_ecs(), e, Producer);
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*producer = (Producer){0};
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producer->energy_level = 69.0f;
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producer->pending_task = PRODUCER_CRAFT_AUTO;
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producer->push_filter = PRODUCER_PUSH_PRODUCT;
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producer->target_item = ASSET_INVALID;
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ecs_set(world_ecs(), e, ItemRouter, {1});
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return (uint64_t)e;
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}
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void assembler_despawn(uint64_t ent_id) {
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entity_despawn(ent_id);
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}
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@ -0,0 +1,6 @@
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#pragma once
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#include "platform/system.h"
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uint64_t assembler_spawn(void);
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void assembler_despawn(uint64_t id);
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@ -61,7 +61,6 @@ void CraftItem(ecs_iter_t *it) {
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for (int i = 0; i < it->count; i++) {
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if (in[i].craft_item == 0) continue;
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zpl_printf("id: %d\n", in[i].craft_item);
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if (world_entity_valid(in[i].storage_ent)){
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Producer *ic = 0;
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if ((ic = ecs_get_mut_if_ex(it->world, in[i].storage_ent, Producer))){
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@ -121,6 +121,11 @@ void PushItemsOnNodes(ecs_iter_t *it) {
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item->quantity -= zpl_min(r->push_qty, item->quantity);
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--num_nodes;
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++counter;
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if (item->quantity == 0) {
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item_despawn(item_slot_ent);
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storage[i].items[j] = 0;
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}
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}
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}
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}
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