survival game wip
parent
719b002989
commit
3f5d999d44
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
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@ -23,6 +23,9 @@ void game_input();
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void game_update();
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void game_update();
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void game_render();
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void game_render();
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void game_player_joined(uint64_t ent);
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void game_player_departed(uint64_t ent);
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//~ Called from platform.c
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//~ Called from platform.c
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void game_draw_ui();
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void game_draw_ui();
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@ -139,7 +139,6 @@ void tooltip_clear(void) {
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inline void tooltip_draw_contents(tooltip *desc) {
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inline void tooltip_draw_contents(tooltip *desc) {
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if (!desc) return;
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if (!desc) return;
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nk_layout_row_dynamic(game_ui, 0, 1);
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nk_layout_row_dynamic(game_ui, 0, 1);
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nk_label_wrap(game_ui, desc->content);
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nk_label_wrap(game_ui, desc->content);
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}
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}
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@ -32,6 +32,7 @@ static asset assets[] = {
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ASSET_TEX(ASSET_BLUEPRINT),
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ASSET_TEX(ASSET_BLUEPRINT),
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ASSET_TEX(ASSET_BLUEPRINT_DEMO_HOUSE),
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ASSET_TEX(ASSET_BLUEPRINT_DEMO_HOUSE),
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ASSET_TEX(ASSET_MOB),
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ASSET_TEX(ASSET_MOB),
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ASSET_TEX(ASSET_PLAYER),
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// NOTE(zaklaus): blocks
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// NOTE(zaklaus): blocks
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ASSET_TEX(ASSET_FENCE),
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ASSET_TEX(ASSET_FENCE),
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@ -6,6 +6,8 @@
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#include "models/entity.h"
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#include "models/entity.h"
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#include "models/components.h"
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#include "models/components.h"
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#include "core/game.h"
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#define PLAYER_MAX_HP 100.0f
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#define PLAYER_MAX_HP 100.0f
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uint64_t player_spawn(char *name) {
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uint64_t player_spawn(char *name) {
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@ -30,5 +32,6 @@ uint64_t player_spawn(char *name) {
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}
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}
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void player_despawn(uint64_t ent_id) {
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void player_despawn(uint64_t ent_id) {
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game_player_departed(ent_id);
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entity_despawn(ent_id);
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entity_despawn(ent_id);
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}
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}
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@ -31,6 +31,8 @@ int32_t pkt_00_init_handler(pkt_header *header) {
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entity_set_position(ent_id, world_dim()/2.0f + rand()%15*15.0f, world_dim()/2.0f + rand()%15*15.0f);
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entity_set_position(ent_id, world_dim()/2.0f + rand()%15*15.0f, world_dim()/2.0f + rand()%15*15.0f);
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game_player_joined(ent_id);
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zpl_printf("[INFO] initializing player entity id: %d with view id: %d for peer id: %d...\n", ent_id, table.view_id, peer_id);
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zpl_printf("[INFO] initializing player entity id: %d with view id: %d for peer id: %d...\n", ent_id, table.view_id, peer_id);
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ecs_set(world_ecs(), ent_id, ClientInfo, {.peer = peer_id, .view_id = header->view_id, .active = false });
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ecs_set(world_ecs(), ent_id, ClientInfo, {.peer = peer_id, .view_id = header->view_id, .active = false });
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pkt_01_welcome_send(world_seed(), peer_id, header->view_id, ent_id, world_chunk_size(), world_chunk_amount());
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pkt_01_welcome_send(world_seed(), peer_id, header->view_id, ent_id, world_chunk_size(), world_chunk_amount());
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@ -14,12 +14,12 @@ ZPL_DIAGNOSTIC_PUSH_WARNLEVEL(0)
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ZPL_DIAGNOSTIC_POP
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ZPL_DIAGNOSTIC_POP
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#define PHY_BLOCK_COLLISION 1
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#define PHY_BLOCK_COLLISION 1
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#define PHY_C2_BLOCK_COLLISION 0
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#define PHY_WALK_DRAG 4.23f
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#define PHY_WALK_DRAG 4.23f
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#define PHY_LOOKAHEAD(x) (zpl_sign(x)*16.0f)
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#define PHY_LOOKAHEAD(x) (zpl_sign(x)*16.0f)
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ecs_query_t *ecs_rigidbodies;
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ecs_query_t *ecs_rigidbodies = 0;
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ecs_entity_t ecs_timer = 0;
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#define ECO2D_TICK_RATE (1.0f/20.f)
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#include "modules/system_onfoot.c"
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#include "modules/system_onfoot.c"
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#include "modules/system_demo.c"
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#include "modules/system_demo.c"
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@ -28,7 +28,6 @@ ecs_query_t *ecs_rigidbodies;
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#include "modules/system_logistics.c"
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#include "modules/system_logistics.c"
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#include "modules/system_producer.c"
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#include "modules/system_producer.c"
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#include "modules/system_blueprint.c"
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#include "modules/system_blueprint.c"
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#include "modules/system_mob.c"
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static inline float physics_correction(float x, float vx, float bounce, float dim) {
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static inline float physics_correction(float x, float vx, float bounce, float dim) {
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float r = (((zpl_max(0.0f, dim - zpl_abs(x))*zpl_sign(x)))*dim);
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float r = (((zpl_max(0.0f, dim - zpl_abs(x))*zpl_sign(x)))*dim);
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@ -39,6 +38,23 @@ static inline bool physics_check_aabb(float a1x, float a2x, float a1y, float a2y
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return (a1x < b2x && a2x > b1x && a1y < b2y && a2y > b1y);
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return (a1x < b2x && a2x > b1x && a1y < b2y && a2y > b1y);
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}
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}
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static inline bool BlockCollisionIslandTest(Position *p, librg_chunk ch_p) {
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// collect islands
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collision_island islands[16];
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uint8_t num_islands = world_chunk_collision_islands(ch_p, islands);
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for (uint8_t i = 0; i < num_islands; i++) {
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#if 1
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{
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zpl_printf("px %f py %f minx %f miny %f\n", p->x, p->y, islands[i].minx, islands[i].miny);
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debug_v2 a = {islands[i].minx, islands[i].miny};
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debug_v2 b = {islands[i].maxx+WORLD_BLOCK_SIZE, islands[i].maxy+WORLD_BLOCK_SIZE};
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debug_push_rect(a, b, 0xFFFFFFFF);
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}
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#endif
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}
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return 0;
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}
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void BlockCollisions(ecs_iter_t *it) {
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void BlockCollisions(ecs_iter_t *it) {
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profile(PROF_PHYS_BLOCK_COLS) {
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profile(PROF_PHYS_BLOCK_COLS) {
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@ -59,6 +75,16 @@ void BlockCollisions(ecs_iter_t *it) {
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p[i].y = zpl_clamp(p[i].y, 0, w-1);
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p[i].y = zpl_clamp(p[i].y, 0, w-1);
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}
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}
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#if PHY_C2_BLOCK_COLLISION==1
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// collision islands
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{
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librg_chunk chunk_id = librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0);
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if (BlockCollisionIslandTest((p+i), chunk_id))
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continue;
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}
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#endif
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#if PHY_BLOCK_COLLISION==1
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#if PHY_BLOCK_COLLISION==1
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// NOTE(zaklaus): X axis
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// NOTE(zaklaus): X axis
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{
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{
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@ -141,17 +167,16 @@ void BodyCollisions(ecs_iter_t *it) {
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float p2_y = p2[j].y /*+ v2[j].y*/;
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float p2_y = p2[j].y /*+ v2[j].y*/;
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c2AABB box_a = {
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c2AABB box_a = {
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.min = { p_x - WORLD_BLOCK_SIZE / 2, p_y - WORLD_BLOCK_SIZE / 2 },
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.min = { p_x - WORLD_BLOCK_SIZE / 2, p_y - WORLD_BLOCK_SIZE / 4 },
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.max = { p_x + WORLD_BLOCK_SIZE / 2, p_y + WORLD_BLOCK_SIZE / 2 },
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.max = { p_x + WORLD_BLOCK_SIZE / 2, p_y + WORLD_BLOCK_SIZE / 4 },
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};
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};
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c2AABB box_b = {
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c2AABB box_b = {
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.min = { p2_x - WORLD_BLOCK_SIZE / 2, p2_y - WORLD_BLOCK_SIZE / 2 },
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.min = { p2_x - WORLD_BLOCK_SIZE / 2, p2_y - WORLD_BLOCK_SIZE / 4 },
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.max = { p2_x + WORLD_BLOCK_SIZE / 2, p2_y + WORLD_BLOCK_SIZE / 2 },
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.max = { p2_x + WORLD_BLOCK_SIZE / 2, p2_y + WORLD_BLOCK_SIZE / 4 },
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};
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};
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// do a basic sweep first
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// do a basic sweep first
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{
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float r1x = (box_a.max.x-box_a.min.x);
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float r1x = (box_a.max.x-box_a.min.x);
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float r1y = (box_a.max.y-box_a.min.y);
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float r1y = (box_a.max.y-box_a.min.y);
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float r1 = (r1x*r1x + r1y*r1y)*.5f;
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float r1 = (r1x*r1x + r1y*r1y)*.5f;
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@ -160,6 +185,7 @@ void BodyCollisions(ecs_iter_t *it) {
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float r2y = (box_b.max.y-box_b.min.y);
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float r2y = (box_b.max.y-box_b.min.y);
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float r2 = (r2x*r2x + r2y*r2y)*.5f;
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float r2 = (r2x*r2x + r2y*r2y)*.5f;
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{
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float dx = (p2_x-p_x);
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float dx = (p2_x-p_x);
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float dy = (p2_y-p_y);
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float dy = (p2_y-p_y);
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float d = (dx*dx + dy*dy);
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float d = (dx*dx + dy*dy);
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@ -170,12 +196,12 @@ void BodyCollisions(ecs_iter_t *it) {
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c2Circle circle_a = {
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c2Circle circle_a = {
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.p = { p_x, p_y },
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.p = { p_x, p_y },
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.r = b[i].circle.r,
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.r = r1/2.f,
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};
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};
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c2Circle circle_b = {
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c2Circle circle_b = {
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.p = { p2_x, p2_y },
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.p = { p2_x, p2_y },
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.r = b2[j].circle.r,
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.r = r2/2.f,
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};
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};
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const void *shapes_a[] = { &circle_a, &box_a };
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const void *shapes_a[] = { &circle_a, &box_a };
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@ -365,19 +391,10 @@ void DisableWorldEdit(ecs_iter_t *it) {
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world_set_stage(NULL);
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world_set_stage(NULL);
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}
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}
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#define ECS_SYSTEM_TICKED(world, id, stage, ...)\
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ECS_SYSTEM(world, id, stage, __VA_ARGS__);\
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ecs_set_tick_source(world, id, timer);
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#define ECS_SYSTEM_TICKED_EX(world, id, stage, time, ...)\
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ECS_SYSTEM(world, id, stage, __VA_ARGS__);\
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ecs_entity_t timer_##id = ecs_set_interval(ecs, 0, ECO2D_TICK_RATE*time);\
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ecs_set_tick_source(world, id, timer_##id);
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void SystemsImport(ecs_world_t *ecs) {
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void SystemsImport(ecs_world_t *ecs) {
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ECS_MODULE(ecs, Systems);
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ECS_MODULE(ecs, Systems);
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ecs_entity_t timer = ecs_set_interval(ecs, 0, ECO2D_TICK_RATE);
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ecs_timer = ecs_set_interval(ecs, 0, ECO2D_TICK_RATE);
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ecs_rigidbodies = ecs_query_new(ecs, "components.Position, components.Velocity, components.PhysicsBody");
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ecs_rigidbodies = ecs_query_new(ecs, "components.Position, components.Velocity, components.PhysicsBody");
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@ -419,10 +436,6 @@ void SystemsImport(ecs_world_t *ecs) {
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ECS_SYSTEM_TICKED(ecs, CreatureSeekCompanion, EcsPostUpdate, components.Creature, components.Position, components.Velocity, components.SeeksCompanion, !components.SeeksFood);
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ECS_SYSTEM_TICKED(ecs, CreatureSeekCompanion, EcsPostUpdate, components.Creature, components.Position, components.Velocity, components.SeeksCompanion, !components.SeeksFood);
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ECS_SYSTEM(ecs, CreatureRoamAround, EcsPostUpdate, components.Velocity, components.Creature, !components.SeeksFood, !components.SeeksCompanion);
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ECS_SYSTEM(ecs, CreatureRoamAround, EcsPostUpdate, components.Velocity, components.Creature, !components.SeeksFood, !components.SeeksCompanion);
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ECS_SYSTEM_TICKED_EX(ecs, MobDetectPlayers, EcsPostUpdate, 100.0f, components.Position, components.Mob);
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ECS_SYSTEM(ecs, MobMovement, EcsPostUpdate, components.Velocity, components.Position, components.MobHuntPlayer);
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ECS_SYSTEM_TICKED(ecs, MobMeleeAtk, EcsPostUpdate, components.Position, components.Mob, components.MobHuntPlayer, components.MobMelee);
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ECS_SYSTEM(ecs, ResetActivators, EcsPostUpdate, components.Input);
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ECS_SYSTEM(ecs, ResetActivators, EcsPostUpdate, components.Input);
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ECS_SYSTEM(ecs, ClearVehicle, EcsUnSet, components.Vehicle);
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ECS_SYSTEM(ecs, ClearVehicle, EcsUnSet, components.Vehicle);
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@ -5,6 +5,21 @@ static inline float safe_dt(ecs_iter_t *it) {
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return zpl_min(it->delta_time, 0.03334f);
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return zpl_min(it->delta_time, 0.03334f);
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}
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}
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extern ecs_query_t *ecs_rigidbodies;
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extern ecs_entity_t ecs_timer;
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#define TICK_VAR(var) (var) = zpl_max((var)-1, 0)
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#define TICK_VAR(var) (var) = zpl_max((var)-1, 0)
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#define ECO2D_TICK_RATE (1.0f/20.f)
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#define ECS_SYSTEM_TICKED(world, id, stage, ...)\
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ECS_SYSTEM(world, id, stage, __VA_ARGS__);\
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ecs_set_tick_source(world, id, ecs_timer);
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#define ECS_SYSTEM_TICKED_EX(world, id, stage, time, ...)\
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ECS_SYSTEM(world, id, stage, __VA_ARGS__);\
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ecs_entity_t timer_##id = ecs_set_interval(ecs, 0, ECO2D_TICK_RATE*time);\
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ecs_set_tick_source(world, id, timer_##id);
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void SystemsImport(ecs_world_t *ecs);
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void SystemsImport(ecs_world_t *ecs);
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@ -200,6 +200,46 @@ void world_setup_pkt_handlers(world_pkt_reader_proc *reader_proc, world_pkt_writ
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world.writer_proc = writer_proc;
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world.writer_proc = writer_proc;
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}
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}
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void world_rebuild_chunk_islands(librg_chunk chunk_id) {
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uint16_t ch_x, ch_y;
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librg_chunk_to_chunkpos(world.tracker, chunk_id, &ch_x, &ch_y, NULL);
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float wp_x = (float)ch_x * world_dim(), wp_y = (float)ch_y * world_dim();
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world.islands_count[chunk_id] = 0;
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collision_island clr_island = { ZPL_F32_MAX, ZPL_F32_MAX, ZPL_F32_MIN, ZPL_F32_MIN };
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collision_island new_island = clr_island;
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for (int y = 0; y < world.chunk_size; y += 1) {
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for (int x = 0; x < world.chunk_size; x += 1) {
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block_id c = world.block_mapping[chunk_id][(y * world.chunk_size) + x];
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float wx = x * WORLD_BLOCK_SIZE + wp_x;
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float wy = y * WORLD_BLOCK_SIZE + wp_y;
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if (blocks_get_flags(c) & BLOCK_FLAG_COLLISION) {
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if (new_island.minx > wx)
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new_island.minx = wx;
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if (new_island.miny > wy)
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new_island.miny = wy;
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if (new_island.maxx < wx)
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new_island.maxx = wx;
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if (new_island.maxy < wy)
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new_island.maxy = wy;
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}
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else if (zpl_memcompare(&new_island, &clr_island, sizeof(collision_island))) {
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world.islands[chunk_id * 16 + world.islands_count[chunk_id]] = new_island;
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world.islands_count[chunk_id]++;
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new_island = clr_island;
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}
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}
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}
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if (zpl_memcompare(&new_island, &clr_island, sizeof(collision_island))) {
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world.islands[chunk_id * 16 + world.islands_count[chunk_id]] = new_island;
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world.islands_count[chunk_id]++;
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}
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}
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static inline
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static inline
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void world_chunk_setup_grid(void) {
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void world_chunk_setup_grid(void) {
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for (int i = 0; i < zpl_square(world.chunk_amount); ++i) {
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for (int i = 0; i < zpl_square(world.chunk_amount); ++i) {
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||||||
|
@ -227,6 +267,8 @@ void world_chunk_setup_grid(void) {
|
||||||
*c = world.outer_data[(chk_y + y) * world.dim + (chk_x + x)];
|
*c = world.outer_data[(chk_y + y) * world.dim + (chk_x + x)];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
world_rebuild_chunk_islands(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -269,6 +311,8 @@ void world_init_mapping(void) {
|
||||||
world.chunk_mapping = zpl_malloc(sizeof(ecs_entity_t) * zpl_square(world.chunk_amount));
|
world.chunk_mapping = zpl_malloc(sizeof(ecs_entity_t) * zpl_square(world.chunk_amount));
|
||||||
world.block_mapping = zpl_malloc(sizeof(block_id*) * zpl_square(world.chunk_amount));
|
world.block_mapping = zpl_malloc(sizeof(block_id*) * zpl_square(world.chunk_amount));
|
||||||
world.outer_block_mapping = zpl_malloc(sizeof(block_id*) * zpl_square(world.chunk_amount));
|
world.outer_block_mapping = zpl_malloc(sizeof(block_id*) * zpl_square(world.chunk_amount));
|
||||||
|
world.islands_count = zpl_malloc(sizeof(world.islands_count[0]) * zpl_square(world.chunk_amount));
|
||||||
|
world.islands = zpl_malloc(sizeof(collision_island) * 16 * zpl_square(world.chunk_amount));
|
||||||
world_snapshot_init(&streamer_snapshot, zpl_heap());
|
world_snapshot_init(&streamer_snapshot, zpl_heap());
|
||||||
world_component_cache_init(&component_cache, zpl_heap());
|
world_component_cache_init(&component_cache, zpl_heap());
|
||||||
}
|
}
|
||||||
|
@ -326,6 +370,8 @@ int32_t world_destroy(void) {
|
||||||
}
|
}
|
||||||
zpl_mfree(world.block_mapping);
|
zpl_mfree(world.block_mapping);
|
||||||
zpl_mfree(world.outer_block_mapping);
|
zpl_mfree(world.outer_block_mapping);
|
||||||
|
zpl_mfree(world.islands_count);
|
||||||
|
zpl_mfree(world.islands);
|
||||||
world_snapshot_destroy(&streamer_snapshot);
|
world_snapshot_destroy(&streamer_snapshot);
|
||||||
world_component_cache_destroy(&component_cache);
|
world_component_cache_destroy(&component_cache);
|
||||||
zpl_memset(&world, 0, sizeof(world));
|
zpl_memset(&world, 0, sizeof(world));
|
||||||
|
@ -358,7 +404,8 @@ static void world_tracker_update(uint8_t ticker, float freq, uint8_t radius) {
|
||||||
|
|
||||||
if (result > 0) {
|
if (result > 0) {
|
||||||
zpl_printf("[info] buffer size was not enough, please increase it by at least: %d\n", result);
|
zpl_printf("[info] buffer size was not enough, please increase it by at least: %d\n", result);
|
||||||
} else if (result < 0) {
|
}
|
||||||
|
else if (result < 0) {
|
||||||
zpl_printf("[error] an error happened writing the world %d\n", result);
|
zpl_printf("[error] an error happened writing the world %d\n", result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -582,6 +629,11 @@ int64_t world_chunk_from_realpos(float x, float y) {
|
||||||
return world.chunk_mapping[chunk_id];
|
return world.chunk_mapping[chunk_id];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint8_t world_chunk_collision_islands(librg_chunk id, collision_island* islands) {
|
||||||
|
zpl_memcopy(islands, world.islands + id * 16, sizeof(collision_island) * world.islands_count[id]);
|
||||||
|
return world.islands_count[id];
|
||||||
|
}
|
||||||
|
|
||||||
int64_t world_chunk_from_entity(ecs_entity_t id) {
|
int64_t world_chunk_from_entity(ecs_entity_t id) {
|
||||||
return librg_entity_chunk_get(world.tracker, id);
|
return librg_entity_chunk_get(world.tracker, id);
|
||||||
}
|
}
|
||||||
|
@ -599,7 +651,8 @@ void world_chunk_replace_block(int64_t id, uint16_t block_idx, block_id bid) {
|
||||||
ecs_entity_t e = entity_spawn_id(blocks_get_asset(bid));
|
ecs_entity_t e = entity_spawn_id(blocks_get_asset(bid));
|
||||||
world_block_lookup l = world_block_from_index(id, block_idx);
|
world_block_lookup l = world_block_from_index(id, block_idx);
|
||||||
entity_set_position(e, l.ox, l.oy);
|
entity_set_position(e, l.ox, l.oy);
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
world.outer_block_mapping[id][block_idx] = bid;
|
world.outer_block_mapping[id][block_idx] = bid;
|
||||||
world_chunk_mark_dirty(world.chunk_mapping[id]);
|
world_chunk_mark_dirty(world.chunk_mapping[id]);
|
||||||
}
|
}
|
||||||
|
@ -612,7 +665,8 @@ bool world_chunk_place_block(int64_t id, uint16_t block_idx, block_id bid) {
|
||||||
ecs_entity_t e = entity_spawn_id(blocks_get_asset(bid));
|
ecs_entity_t e = entity_spawn_id(blocks_get_asset(bid));
|
||||||
world_block_lookup l = world_block_from_index(id, block_idx);
|
world_block_lookup l = world_block_from_index(id, block_idx);
|
||||||
entity_set_position(e, l.ox, l.oy);
|
entity_set_position(e, l.ox, l.oy);
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
world.outer_block_mapping[id][block_idx] = bid;
|
world.outer_block_mapping[id][block_idx] = bid;
|
||||||
world_chunk_mark_dirty(world.chunk_mapping[id]);
|
world_chunk_mark_dirty(world.chunk_mapping[id]);
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,6 +29,11 @@ typedef WORLD_PKT_READER(world_pkt_reader_proc);
|
||||||
#define WORLD_PKT_WRITER(name) int32_t name(pkt_header *pkt, void *udata)
|
#define WORLD_PKT_WRITER(name) int32_t name(pkt_header *pkt, void *udata)
|
||||||
typedef WORLD_PKT_WRITER(world_pkt_writer_proc);
|
typedef WORLD_PKT_WRITER(world_pkt_writer_proc);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
float minx, miny;
|
||||||
|
float maxx, maxy;
|
||||||
|
} collision_island;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
bool is_paused;
|
bool is_paused;
|
||||||
block_id *data;
|
block_id *data;
|
||||||
|
@ -40,6 +45,8 @@ typedef struct {
|
||||||
block_id **block_mapping;
|
block_id **block_mapping;
|
||||||
block_id **outer_block_mapping;
|
block_id **outer_block_mapping;
|
||||||
uint16_t dim;
|
uint16_t dim;
|
||||||
|
uint8_t *islands_count;
|
||||||
|
collision_island *islands;
|
||||||
float tracker_update[3];
|
float tracker_update[3];
|
||||||
uint8_t active_layer_id;
|
uint8_t active_layer_id;
|
||||||
ecs_world_t *ecs;
|
ecs_world_t *ecs;
|
||||||
|
@ -78,6 +85,8 @@ uint16_t world_chunk_size(void);
|
||||||
uint16_t world_chunk_amount(void);
|
uint16_t world_chunk_amount(void);
|
||||||
uint16_t world_dim(void);
|
uint16_t world_dim(void);
|
||||||
ecs_entity_t world_chunk_mapping(librg_chunk id);
|
ecs_entity_t world_chunk_mapping(librg_chunk id);
|
||||||
|
void world_rebuild_chunk_islands(librg_chunk chunk_id);
|
||||||
|
uint8_t world_chunk_collision_islands(librg_chunk id, collision_island *islands);
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint16_t id;
|
uint16_t id;
|
||||||
|
|
|
@ -80,3 +80,7 @@ int main(int argc, char** argv) {
|
||||||
zpl_opts_free(&opts);
|
zpl_opts_free(&opts);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
void game_player_joined(uint64_t ent) {}
|
||||||
|
void game_player_departed(uint64_t ent) {}
|
|
@ -84,3 +84,7 @@ int main(int argc, char** argv) {
|
||||||
zpl_opts_free(&opts);
|
zpl_opts_free(&opts);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
void game_player_joined(uint64_t ent) {}
|
||||||
|
void game_player_departed(uint64_t ent) {}
|
|
@ -16,6 +16,10 @@
|
||||||
|
|
||||||
#include "platform/arch.h"
|
#include "platform/arch.h"
|
||||||
|
|
||||||
|
ZPL_DIAGNOSTIC_PUSH_WARNLEVEL(0)
|
||||||
|
#include "tinyc2.h"
|
||||||
|
ZPL_DIAGNOSTIC_POP
|
||||||
|
|
||||||
#define DEFAULT_WORLD_SEED 302097
|
#define DEFAULT_WORLD_SEED 302097
|
||||||
#define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */
|
#define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */
|
||||||
#define DEFAULT_WORLD_SIZE 5 /* amount of chunks within a world (single axis) */
|
#define DEFAULT_WORLD_SIZE 5 /* amount of chunks within a world (single axis) */
|
||||||
|
@ -33,6 +37,15 @@
|
||||||
- somewhat believable world gen, small hamlets with cols, etc
|
- somewhat believable world gen, small hamlets with cols, etc
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include "system_mob.c"
|
||||||
|
|
||||||
|
void mob_systems(ecs_world_t *ecs) {
|
||||||
|
ECS_SYSTEM_TICKED_EX(ecs, MobDetectPlayers, EcsPostUpdate, 100.0f, components.Position, components.Mob);
|
||||||
|
ECS_SYSTEM(ecs, MobMovement, EcsPostUpdate, components.Velocity, components.Position, components.MobHuntPlayer);
|
||||||
|
ECS_SYSTEM_TICKED(ecs, MobMeleeAtk, EcsPostUpdate, components.Position, components.Mob, components.MobHuntPlayer, components.MobMelee);
|
||||||
|
ECS_OBSERVER(ecs, MobDetectPlayers1, EcsOnAdd, components.Mob);
|
||||||
|
}
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
zpl_opts opts={0};
|
zpl_opts opts={0};
|
||||||
zpl_opts_init(&opts, zpl_heap(), argv[0]);
|
zpl_opts_init(&opts, zpl_heap(), argv[0]);
|
||||||
|
@ -84,6 +97,10 @@ int main(int argc, char** argv) {
|
||||||
sighandler_register();
|
sighandler_register();
|
||||||
game_init(host, port, play_mode, 1, seed, chunk_size, world_size, 0);
|
game_init(host, port, play_mode, 1, seed, chunk_size, world_size, 0);
|
||||||
|
|
||||||
|
{
|
||||||
|
mob_systems(world_ecs());
|
||||||
|
}
|
||||||
|
|
||||||
game_run();
|
game_run();
|
||||||
|
|
||||||
game_shutdown();
|
game_shutdown();
|
||||||
|
@ -93,3 +110,7 @@ int main(int argc, char** argv) {
|
||||||
zpl_opts_free(&opts);
|
zpl_opts_free(&opts);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
void game_player_joined(uint64_t ent) {}
|
||||||
|
void game_player_departed(uint64_t ent) {}
|
|
@ -88,18 +88,19 @@ void renderer_draw_entry(uint64_t key, entity_view *data, game_world_render_entr
|
||||||
float x = data->x;
|
float x = data->x;
|
||||||
float y = data->y;
|
float y = data->y;
|
||||||
float health = (data->hp / data->max_hp);
|
float health = (data->hp / data->max_hp);
|
||||||
DrawNametag("Player", key, data, x, y);
|
DrawNametag("Player", key, data, x, y-16);
|
||||||
DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
|
DrawTextureRec(GetSpriteTexture2D(assets_find(ASSET_PLAYER)), ASSET_SRC_RECT(), (Vector2){data->x-(WORLD_BLOCK_SIZE/2), data->y-(WORLD_BLOCK_SIZE/2)}, ColorAlpha(WHITE, data->tran_time));
|
||||||
|
//DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
|
||||||
|
|
||||||
if (data->has_items && !data->inside_vehicle) {
|
//if (data->has_items && !data->inside_vehicle) {
|
||||||
float ix = data->x;
|
// float ix = data->x;
|
||||||
float iy = data->y;
|
// float iy = data->y;
|
||||||
if (data->items[data->selected_item].quantity > 0) {
|
// if (data->items[data->selected_item].quantity > 0) {
|
||||||
asset_id it_kind = data->items[data->selected_item].kind;
|
// asset_id it_kind = data->items[data->selected_item].kind;
|
||||||
uint32_t qty = data->items[data->selected_item].quantity;
|
// uint32_t qty = data->items[data->selected_item].quantity;
|
||||||
DrawTexturePro(GetSpriteTexture2D(assets_find(it_kind)), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
// DrawTexturePro(GetSpriteTexture2D(assets_find(it_kind)), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
}break;
|
}break;
|
||||||
case EKIND_ITEM: {
|
case EKIND_ITEM: {
|
||||||
float x = data->x - 32.f;
|
float x = data->x - 32.f;
|
||||||
|
|
|
@ -27,6 +27,10 @@ void MobDetectPlayers(ecs_iter_t *it) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MobDetectPlayers1(ecs_iter_t *it) {
|
||||||
|
MobDetectPlayers(it);
|
||||||
|
}
|
||||||
|
|
||||||
#define MOB_MOVEMENT_SPEED 300.0f
|
#define MOB_MOVEMENT_SPEED 300.0f
|
||||||
|
|
||||||
void MobMovement(ecs_iter_t *it) {
|
void MobMovement(ecs_iter_t *it) {
|
||||||
|
@ -50,7 +54,7 @@ void MobMovement(ecs_iter_t *it) {
|
||||||
}
|
}
|
||||||
|
|
||||||
#define MOB_MELEE_DIST 4000.0f
|
#define MOB_MELEE_DIST 4000.0f
|
||||||
#define MOB_MELEE_DMG 5.0f
|
#define MOB_MELEE_DMG 1.5f
|
||||||
#define MOB_ATK_DELAY 10
|
#define MOB_ATK_DELAY 10
|
||||||
|
|
||||||
void MobMeleeAtk(ecs_iter_t *it) {
|
void MobMeleeAtk(ecs_iter_t *it) {
|
||||||
|
@ -73,7 +77,7 @@ void MobMeleeAtk(ecs_iter_t *it) {
|
||||||
Health *hp = ecs_get_mut_ex(it->world, m->plr, Health);
|
Health *hp = ecs_get_mut_ex(it->world, m->plr, Health);
|
||||||
hp->hp = zpl_max(hp->hp-MOB_MELEE_DMG, 0.0f);
|
hp->hp = zpl_max(hp->hp-MOB_MELEE_DMG, 0.0f);
|
||||||
ecs_add(it->world, m->plr, HealthDecreased);
|
ecs_add(it->world, m->plr, HealthDecreased);
|
||||||
|
}
|
||||||
mob[i].atk_delay = MOB_ATK_DELAY;
|
mob[i].atk_delay = MOB_ATK_DELAY;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
|
@ -12,6 +12,7 @@ Texture2D texgen_build_anim(asset_id id, int64_t counter) {
|
||||||
|
|
||||||
Texture2D texgen_build_sprite(asset_id id) {
|
Texture2D texgen_build_sprite(asset_id id) {
|
||||||
switch (id) {
|
switch (id) {
|
||||||
|
case ASSET_PLAYER: return LoadTexEco("player");
|
||||||
default: return texgen_build_sprite_fallback(id); break;
|
default: return texgen_build_sprite_fallback(id); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue