diff --git a/art/gen/player.png b/art/gen/player.png new file mode 100644 index 0000000..f427516 Binary files /dev/null and b/art/gen/player.png differ diff --git a/code/foundation/src/core/game.h b/code/foundation/src/core/game.h index 6d9e554..4d87431 100644 --- a/code/foundation/src/core/game.h +++ b/code/foundation/src/core/game.h @@ -23,6 +23,9 @@ void game_input(); void game_update(); void game_render(); +void game_player_joined(uint64_t ent); +void game_player_departed(uint64_t ent); + //~ Called from platform.c void game_draw_ui(); diff --git a/code/foundation/src/dev/debug_draw.c b/code/foundation/src/dev/debug_draw.c index 2c88c3c..edaf35b 100644 --- a/code/foundation/src/dev/debug_draw.c +++ b/code/foundation/src/dev/debug_draw.c @@ -3,7 +3,7 @@ static debug_draw_queue draw_queue = {0}; -#if !defined(_DEBUG) && 1 +#if !defined(_DEBUG) && 1 static bool draw_is_enabled = false; #else static bool draw_is_enabled = true; diff --git a/code/foundation/src/gui/tooltip.c b/code/foundation/src/gui/tooltip.c index 881df95..e47487c 100644 --- a/code/foundation/src/gui/tooltip.c +++ b/code/foundation/src/gui/tooltip.c @@ -139,7 +139,6 @@ void tooltip_clear(void) { inline void tooltip_draw_contents(tooltip *desc) { if (!desc) return; - nk_layout_row_dynamic(game_ui, 0, 1); nk_label_wrap(game_ui, desc->content); } diff --git a/code/foundation/src/lists/assets_list.c b/code/foundation/src/lists/assets_list.c index 6b5f191..ff43a08 100644 --- a/code/foundation/src/lists/assets_list.c +++ b/code/foundation/src/lists/assets_list.c @@ -32,6 +32,7 @@ static asset assets[] = { ASSET_TEX(ASSET_BLUEPRINT), ASSET_TEX(ASSET_BLUEPRINT_DEMO_HOUSE), ASSET_TEX(ASSET_MOB), + ASSET_TEX(ASSET_PLAYER), // NOTE(zaklaus): blocks ASSET_TEX(ASSET_FENCE), diff --git a/code/foundation/src/models/prefabs/player.c b/code/foundation/src/models/prefabs/player.c index 8136c66..1e5b985 100644 --- a/code/foundation/src/models/prefabs/player.c +++ b/code/foundation/src/models/prefabs/player.c @@ -6,6 +6,8 @@ #include "models/entity.h" #include "models/components.h" +#include "core/game.h" + #define PLAYER_MAX_HP 100.0f uint64_t player_spawn(char *name) { @@ -30,5 +32,6 @@ uint64_t player_spawn(char *name) { } void player_despawn(uint64_t ent_id) { + game_player_departed(ent_id); entity_despawn(ent_id); } diff --git a/code/foundation/src/packets/pkt_00_init.c b/code/foundation/src/packets/pkt_00_init.c index e671410..d123320 100644 --- a/code/foundation/src/packets/pkt_00_init.c +++ b/code/foundation/src/packets/pkt_00_init.c @@ -31,6 +31,8 @@ int32_t pkt_00_init_handler(pkt_header *header) { entity_set_position(ent_id, world_dim()/2.0f + rand()%15*15.0f, world_dim()/2.0f + rand()%15*15.0f); + game_player_joined(ent_id); + zpl_printf("[INFO] initializing player entity id: %d with view id: %d for peer id: %d...\n", ent_id, table.view_id, peer_id); ecs_set(world_ecs(), ent_id, ClientInfo, {.peer = peer_id, .view_id = header->view_id, .active = false }); pkt_01_welcome_send(world_seed(), peer_id, header->view_id, ent_id, world_chunk_size(), world_chunk_amount()); diff --git a/code/foundation/src/systems/systems.c b/code/foundation/src/systems/systems.c index c248522..bbcc563 100644 --- a/code/foundation/src/systems/systems.c +++ b/code/foundation/src/systems/systems.c @@ -14,12 +14,12 @@ ZPL_DIAGNOSTIC_PUSH_WARNLEVEL(0) ZPL_DIAGNOSTIC_POP #define PHY_BLOCK_COLLISION 1 +#define PHY_C2_BLOCK_COLLISION 0 #define PHY_WALK_DRAG 4.23f #define PHY_LOOKAHEAD(x) (zpl_sign(x)*16.0f) -ecs_query_t *ecs_rigidbodies; - -#define ECO2D_TICK_RATE (1.0f/20.f) +ecs_query_t *ecs_rigidbodies = 0; +ecs_entity_t ecs_timer = 0; #include "modules/system_onfoot.c" #include "modules/system_demo.c" @@ -28,7 +28,6 @@ ecs_query_t *ecs_rigidbodies; #include "modules/system_logistics.c" #include "modules/system_producer.c" #include "modules/system_blueprint.c" -#include "modules/system_mob.c" static inline float physics_correction(float x, float vx, float bounce, float dim) { float r = (((zpl_max(0.0f, dim - zpl_abs(x))*zpl_sign(x)))*dim); @@ -39,6 +38,23 @@ static inline bool physics_check_aabb(float a1x, float a2x, float a1y, float a2y return (a1x < b2x && a2x > b1x && a1y < b2y && a2y > b1y); } +static inline bool BlockCollisionIslandTest(Position *p, librg_chunk ch_p) { + // collect islands + collision_island islands[16]; + uint8_t num_islands = world_chunk_collision_islands(ch_p, islands); + for (uint8_t i = 0; i < num_islands; i++) { +#if 1 + { + zpl_printf("px %f py %f minx %f miny %f\n", p->x, p->y, islands[i].minx, islands[i].miny); + debug_v2 a = {islands[i].minx, islands[i].miny}; + debug_v2 b = {islands[i].maxx+WORLD_BLOCK_SIZE, islands[i].maxy+WORLD_BLOCK_SIZE}; + debug_push_rect(a, b, 0xFFFFFFFF); + } +#endif + } + + return 0; +} void BlockCollisions(ecs_iter_t *it) { profile(PROF_PHYS_BLOCK_COLS) { @@ -58,6 +74,16 @@ void BlockCollisions(ecs_iter_t *it) { p[i].x = zpl_clamp(p[i].x, 0, w-1); p[i].y = zpl_clamp(p[i].y, 0, w-1); } + +#if PHY_C2_BLOCK_COLLISION==1 + // collision islands + { + librg_chunk chunk_id = librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0); + + if (BlockCollisionIslandTest((p+i), chunk_id)) + continue; + } +#endif #if PHY_BLOCK_COLLISION==1 // NOTE(zaklaus): X axis @@ -141,25 +167,25 @@ void BodyCollisions(ecs_iter_t *it) { float p2_y = p2[j].y /*+ v2[j].y*/; c2AABB box_a = { - .min = { p_x - WORLD_BLOCK_SIZE / 2, p_y - WORLD_BLOCK_SIZE / 2 }, - .max = { p_x + WORLD_BLOCK_SIZE / 2, p_y + WORLD_BLOCK_SIZE / 2 }, + .min = { p_x - WORLD_BLOCK_SIZE / 2, p_y - WORLD_BLOCK_SIZE / 4 }, + .max = { p_x + WORLD_BLOCK_SIZE / 2, p_y + WORLD_BLOCK_SIZE / 4 }, }; c2AABB box_b = { - .min = { p2_x - WORLD_BLOCK_SIZE / 2, p2_y - WORLD_BLOCK_SIZE / 2 }, - .max = { p2_x + WORLD_BLOCK_SIZE / 2, p2_y + WORLD_BLOCK_SIZE / 2 }, + .min = { p2_x - WORLD_BLOCK_SIZE / 2, p2_y - WORLD_BLOCK_SIZE / 4 }, + .max = { p2_x + WORLD_BLOCK_SIZE / 2, p2_y + WORLD_BLOCK_SIZE / 4 }, }; // do a basic sweep first + float r1x = (box_a.max.x-box_a.min.x); + float r1y = (box_a.max.y-box_a.min.y); + float r1 = (r1x*r1x + r1y*r1y)*.5f; + + float r2x = (box_b.max.x-box_b.min.x); + float r2y = (box_b.max.y-box_b.min.y); + float r2 = (r2x*r2x + r2y*r2y)*.5f; + { - float r1x = (box_a.max.x-box_a.min.x); - float r1y = (box_a.max.y-box_a.min.y); - float r1 = (r1x*r1x + r1y*r1y)*.5f; - - float r2x = (box_b.max.x-box_b.min.x); - float r2y = (box_b.max.y-box_b.min.y); - float r2 = (r2x*r2x + r2y*r2y)*.5f; - float dx = (p2_x-p_x); float dy = (p2_y-p_y); float d = (dx*dx + dy*dy); @@ -170,12 +196,12 @@ void BodyCollisions(ecs_iter_t *it) { c2Circle circle_a = { .p = { p_x, p_y }, - .r = b[i].circle.r, + .r = r1/2.f, }; c2Circle circle_b = { .p = { p2_x, p2_y }, - .r = b2[j].circle.r, + .r = r2/2.f, }; const void *shapes_a[] = { &circle_a, &box_a }; @@ -365,19 +391,10 @@ void DisableWorldEdit(ecs_iter_t *it) { world_set_stage(NULL); } -#define ECS_SYSTEM_TICKED(world, id, stage, ...)\ -ECS_SYSTEM(world, id, stage, __VA_ARGS__);\ -ecs_set_tick_source(world, id, timer); - -#define ECS_SYSTEM_TICKED_EX(world, id, stage, time, ...)\ -ECS_SYSTEM(world, id, stage, __VA_ARGS__);\ -ecs_entity_t timer_##id = ecs_set_interval(ecs, 0, ECO2D_TICK_RATE*time);\ -ecs_set_tick_source(world, id, timer_##id); - void SystemsImport(ecs_world_t *ecs) { ECS_MODULE(ecs, Systems); - ecs_entity_t timer = ecs_set_interval(ecs, 0, ECO2D_TICK_RATE); + ecs_timer = ecs_set_interval(ecs, 0, ECO2D_TICK_RATE); ecs_rigidbodies = ecs_query_new(ecs, "components.Position, components.Velocity, components.PhysicsBody"); @@ -418,11 +435,7 @@ void SystemsImport(ecs_world_t *ecs) { ECS_SYSTEM_TICKED(ecs, CreatureSeekFood, EcsPostUpdate, components.Creature, components.Position, components.Velocity, components.SeeksFood, !components.SeeksCompanion); ECS_SYSTEM_TICKED(ecs, CreatureSeekCompanion, EcsPostUpdate, components.Creature, components.Position, components.Velocity, components.SeeksCompanion, !components.SeeksFood); ECS_SYSTEM(ecs, CreatureRoamAround, EcsPostUpdate, components.Velocity, components.Creature, !components.SeeksFood, !components.SeeksCompanion); - - ECS_SYSTEM_TICKED_EX(ecs, MobDetectPlayers, EcsPostUpdate, 100.0f, components.Position, components.Mob); - ECS_SYSTEM(ecs, MobMovement, EcsPostUpdate, components.Velocity, components.Position, components.MobHuntPlayer); - ECS_SYSTEM_TICKED(ecs, MobMeleeAtk, EcsPostUpdate, components.Position, components.Mob, components.MobHuntPlayer, components.MobMelee); - + ECS_SYSTEM(ecs, ResetActivators, EcsPostUpdate, components.Input); ECS_SYSTEM(ecs, ClearVehicle, EcsUnSet, components.Vehicle); diff --git a/code/foundation/src/systems/systems.h b/code/foundation/src/systems/systems.h index 9510b6b..017d6db 100644 --- a/code/foundation/src/systems/systems.h +++ b/code/foundation/src/systems/systems.h @@ -5,6 +5,21 @@ static inline float safe_dt(ecs_iter_t *it) { return zpl_min(it->delta_time, 0.03334f); } +extern ecs_query_t *ecs_rigidbodies; +extern ecs_entity_t ecs_timer; + #define TICK_VAR(var) (var) = zpl_max((var)-1, 0) +#define ECO2D_TICK_RATE (1.0f/20.f) + +#define ECS_SYSTEM_TICKED(world, id, stage, ...)\ + ECS_SYSTEM(world, id, stage, __VA_ARGS__);\ + ecs_set_tick_source(world, id, ecs_timer); + +#define ECS_SYSTEM_TICKED_EX(world, id, stage, time, ...)\ + ECS_SYSTEM(world, id, stage, __VA_ARGS__);\ + ecs_entity_t timer_##id = ecs_set_interval(ecs, 0, ECO2D_TICK_RATE*time);\ + ecs_set_tick_source(world, id, timer_##id); + + void SystemsImport(ecs_world_t *ecs); diff --git a/code/foundation/src/world/world.c b/code/foundation/src/world/world.c index a6028df..261fc9d 100644 --- a/code/foundation/src/world/world.c +++ b/code/foundation/src/world/world.c @@ -21,53 +21,53 @@ ZPL_TABLE(static, world_snapshot, world_snapshot_, entity_view); ZPL_TABLE(static, world_component_cache, world_component_cache_, zpl_uintptr); // TODO(inlife): not use for long -static world_data world = {0}; +static world_data world = { 0 }; static world_snapshot streamer_snapshot; static world_component_cache component_cache; -entity_view *world_build_entity_view(int64_t e) { - entity_view *cached_ev = world_snapshot_get(&streamer_snapshot, e); +entity_view* world_build_entity_view(int64_t e) { + entity_view* cached_ev = world_snapshot_get(&streamer_snapshot, e); if (cached_ev) return cached_ev; - - entity_view view = {0}; - - const Classify *classify = ecs_get(world_ecs(), e, Classify); + + entity_view view = { 0 }; + + const Classify* classify = ecs_get(world_ecs(), e, Classify); ZPL_ASSERT(classify); - + view.kind = classify->id; - - const Position *pos = ecs_get(world_ecs(), e, Position); + + const Position* pos = ecs_get(world_ecs(), e, Position); if (pos) { view.x = pos->x; view.y = pos->y; } - - const Velocity *vel = ecs_get(world_ecs(), e, Velocity); + + const Velocity* vel = ecs_get(world_ecs(), e, Velocity); if (vel) { view.flag |= EFLAG_INTERP; view.vx = vel->x; view.vy = vel->y; } - - const Health *health = ecs_get(world_ecs(), e, Health); + + const Health* health = ecs_get(world_ecs(), e, Health); if (health) { view.hp = health->hp; view.max_hp = health->max_hp; } - + if (ecs_get(world_ecs(), e, Vehicle)) { Vehicle const* veh = ecs_get(world_ecs(), e, Vehicle); view.heading = veh->heading; view.veh_kind = veh->veh_kind; } - + if (ecs_get(world_ecs(), e, Item)) { Item const* dr = ecs_get(world_ecs(), e, Item); view.asset = dr->kind; view.quantity = dr->quantity; view.durability = dr->durability; } - + if (ecs_get(world_ecs(), e, Device)) { Device const* dev = ecs_get(world_ecs(), e, Device); view.asset = dev->asset; @@ -75,54 +75,54 @@ entity_view *world_build_entity_view(int64_t e) { view.progress_value = dev->progress_value; view.is_producer = ecs_get(world_ecs(), e, Producer) != 0; } - + view.inside_vehicle = ecs_get(world_ecs(), e, IsInVehicle) != 0 ? true : false; - - Inventory *inv = 0; + + Inventory* inv = 0; if ((inv = ecs_get_mut_if_ex(world_ecs(), e, Inventory))) { view.has_items = true; - + for (int i = 0; i < ITEMS_INVENTORY_SIZE; i += 1) { - const Item *it = ecs_get_if(world_ecs(), inv->items[i], Item); - view.items[i] = it ? *it : (Item){0}; + const Item* it = ecs_get_if(world_ecs(), inv->items[i], Item); + view.items[i] = it ? *it : (Item) { 0 }; } - - const Input *in = ecs_get(world_ecs(), e, Input); - if (in){ + + const Input* in = ecs_get(world_ecs(), e, Input); + if (in) { view.selected_item = in->selected_item; view.pick_ent = (uint64_t)in->pick_ent; view.sel_ent = (uint64_t)in->sel_ent; - - if (world_entity_valid(in->storage_ent)){ - ItemContainer *ic = 0; - if ((ic = ecs_get_mut_if_ex(world_ecs(), in->storage_ent, ItemContainer))){ + + if (world_entity_valid(in->storage_ent)) { + ItemContainer* ic = 0; + if ((ic = ecs_get_mut_if_ex(world_ecs(), in->storage_ent, ItemContainer))) { view.has_storage_items = true; - + for (int i = 0; i < ITEMS_CONTAINER_SIZE; i += 1) { - const Item *it = ecs_get_if(world_ecs(), ic->items[i], Item); - view.storage_items[i] = it ? *it : (Item){0}; + const Item* it = ecs_get_if(world_ecs(), ic->items[i], Item); + view.storage_items[i] = it ? *it : (Item) { 0 }; } - + view.storage_selected_item = in->storage_selected_item; - - if (ecs_get(world_ecs(), in->storage_ent, Producer)) { - Device const* dev = ecs_get(world_ecs(), in->storage_ent, Device); - zpl_zero_array(view.craftables, MAX_CRAFTABLES); - - for (uint16_t i = 0, si = 0; i < craft_get_num_recipes(); i++) { - ZPL_ASSERT(si < MAX_CRAFTABLES); - asset_id pid = craft_get_recipe_asset(i); - if (craft_is_item_produced_by_producer(pid, dev->asset)) { - view.craftables[si++] = pid; - } - } + + if (ecs_get(world_ecs(), in->storage_ent, Producer)) { + Device const* dev = ecs_get(world_ecs(), in->storage_ent, Device); + zpl_zero_array(view.craftables, MAX_CRAFTABLES); + + for (uint16_t i = 0, si = 0; i < craft_get_num_recipes(); i++) { + ZPL_ASSERT(si < MAX_CRAFTABLES); + asset_id pid = craft_get_recipe_asset(i); + if (craft_is_item_produced_by_producer(pid, dev->asset)) { + view.craftables[si++] = pid; + } + } } } } } } - - Chunk *chunk = 0; + + Chunk* chunk = 0; if ((chunk = ecs_get_mut_if(world_ecs(), e, Chunk))) { view.chk_id = chunk->id; view.x = chunk->x; @@ -130,39 +130,39 @@ entity_view *world_build_entity_view(int64_t e) { view.blocks_used = 1; view.is_dirty = chunk->is_dirty; chunk->is_dirty = false; - - for (int i = 0; i < world.chunk_size*world.chunk_size; i += 1) { + + for (int i = 0; i < world.chunk_size * world.chunk_size; i += 1) { view.blocks[i] = world.block_mapping[chunk->id][i]; } - - for (int i = 0; i < world.chunk_size*world.chunk_size; i += 1) { + + for (int i = 0; i < world.chunk_size * world.chunk_size; i += 1) { view.outer_blocks[i] = world.outer_block_mapping[chunk->id][i]; } } - + world_snapshot_set(&streamer_snapshot, e, view); return world_snapshot_get(&streamer_snapshot, e); } -int32_t tracker_write_create(librg_world *w, librg_event *e) { +int32_t tracker_write_create(librg_world* w, librg_event* e) { int64_t entity_id = librg_event_entity_get(w, e); #ifdef WORLD_LAYERING - if (world.active_layer_id != WORLD_TRACKER_LAYERS-1) { + if (world.active_layer_id != WORLD_TRACKER_LAYERS - 1) { // NOTE(zaklaus): reject updates from smaller layers return LIBRG_WRITE_REJECT; } #endif size_t actual_length = librg_event_size_get(w, e); - char *buffer = librg_event_buffer_get(w, e); - + char* buffer = librg_event_buffer_get(w, e); + return (int32_t)entity_view_pack_struct(buffer, actual_length, world_build_entity_view(entity_id)); } -int32_t tracker_write_remove(librg_world *w, librg_event *e) { +int32_t tracker_write_remove(librg_world* w, librg_event* e) { (void)e; (void)w; #ifdef WORLD_LAYERING - if (world.active_layer_id != WORLD_TRACKER_LAYERS-1) { + if (world.active_layer_id != WORLD_TRACKER_LAYERS - 1) { // NOTE(zaklaus): reject updates from smaller layers return LIBRG_WRITE_REJECT; } @@ -170,19 +170,19 @@ int32_t tracker_write_remove(librg_world *w, librg_event *e) { return 0; } -int32_t tracker_write_update(librg_world *w, librg_event *e) { +int32_t tracker_write_update(librg_world* w, librg_event* e) { int64_t entity_id = librg_event_entity_get(w, e); size_t actual_length = librg_event_size_get(w, e); - char *buffer = librg_event_buffer_get(w, e); - entity_view *view = world_build_entity_view(entity_id); - + char* buffer = librg_event_buffer_get(w, e); + entity_view* view = world_build_entity_view(entity_id); + // NOTE(zaklaus): exclude chunks from updates as they never move { if (view->kind == EKIND_CHUNK && !view->is_dirty) { return LIBRG_WRITE_REJECT; } } - + // NOTE(zaklaus): action-based updates #if ECO2D_STREAM_ACTIONFILTER { @@ -191,56 +191,98 @@ int32_t tracker_write_update(librg_world *w, librg_event *e) { } } #endif - + return (int32_t)entity_view_pack_struct(buffer, actual_length, view); } -void world_setup_pkt_handlers(world_pkt_reader_proc *reader_proc, world_pkt_writer_proc *writer_proc) { +void world_setup_pkt_handlers(world_pkt_reader_proc* reader_proc, world_pkt_writer_proc* writer_proc) { world.reader_proc = reader_proc; world.writer_proc = writer_proc; } +void world_rebuild_chunk_islands(librg_chunk chunk_id) { + uint16_t ch_x, ch_y; + librg_chunk_to_chunkpos(world.tracker, chunk_id, &ch_x, &ch_y, NULL); + float wp_x = (float)ch_x * world_dim(), wp_y = (float)ch_y * world_dim(); + + world.islands_count[chunk_id] = 0; + collision_island clr_island = { ZPL_F32_MAX, ZPL_F32_MAX, ZPL_F32_MIN, ZPL_F32_MIN }; + collision_island new_island = clr_island; + + for (int y = 0; y < world.chunk_size; y += 1) { + for (int x = 0; x < world.chunk_size; x += 1) { + block_id c = world.block_mapping[chunk_id][(y * world.chunk_size) + x]; + + float wx = x * WORLD_BLOCK_SIZE + wp_x; + float wy = y * WORLD_BLOCK_SIZE + wp_y; + + if (blocks_get_flags(c) & BLOCK_FLAG_COLLISION) { + if (new_island.minx > wx) + new_island.minx = wx; + if (new_island.miny > wy) + new_island.miny = wy; + if (new_island.maxx < wx) + new_island.maxx = wx; + if (new_island.maxy < wy) + new_island.maxy = wy; + } + else if (zpl_memcompare(&new_island, &clr_island, sizeof(collision_island))) { + world.islands[chunk_id * 16 + world.islands_count[chunk_id]] = new_island; + world.islands_count[chunk_id]++; + new_island = clr_island; + } + } + } + + if (zpl_memcompare(&new_island, &clr_island, sizeof(collision_island))) { + world.islands[chunk_id * 16 + world.islands_count[chunk_id]] = new_island; + world.islands_count[chunk_id]++; + } +} + static inline void world_chunk_setup_grid(void) { for (int i = 0; i < zpl_square(world.chunk_amount); ++i) { ecs_entity_t e = ecs_new(world.ecs, 0); - ecs_set(world.ecs, e, Classify, {.id = EKIND_CHUNK }); - Chunk *chunk = ecs_get_mut(world.ecs, e, Chunk); + ecs_set(world.ecs, e, Classify, { .id = EKIND_CHUNK }); + Chunk* chunk = ecs_get_mut(world.ecs, e, Chunk); librg_entity_track(world.tracker, e); librg_entity_chunk_set(world.tracker, e, i); librg_chunk_to_chunkpos(world.tracker, i, &chunk->x, &chunk->y, NULL); world.chunk_mapping[i] = e; - world.block_mapping[i] = zpl_malloc(sizeof(block_id)*zpl_square(world.chunk_size)); - world.outer_block_mapping[i] = zpl_malloc(sizeof(block_id)*zpl_square(world.chunk_size)); + world.block_mapping[i] = zpl_malloc(sizeof(block_id) * zpl_square(world.chunk_size)); + world.outer_block_mapping[i] = zpl_malloc(sizeof(block_id) * zpl_square(world.chunk_size)); chunk->id = i; chunk->is_dirty = false; - + for (int y = 0; y < world.chunk_size; y += 1) { for (int x = 0; x < world.chunk_size; x += 1) { int chk_x = chunk->x * world.chunk_size; int chk_y = chunk->y * world.chunk_size; - - block_id *c = &world.block_mapping[i][(y*world.chunk_size)+x]; - *c = world.data[(chk_y+y)*world.dim + (chk_x+x)]; - - c = &world.outer_block_mapping[i][(y*world.chunk_size)+x]; - *c = world.outer_data[(chk_y+y)*world.dim + (chk_x+x)]; + + block_id* c = &world.block_mapping[i][(y * world.chunk_size) + x]; + *c = world.data[(chk_y + y) * world.dim + (chk_x + x)]; + + c = &world.outer_block_mapping[i][(y * world.chunk_size) + x]; + *c = world.outer_data[(chk_y + y) * world.dim + (chk_x + x)]; } } + + world_rebuild_chunk_islands(i); } } static inline void world_configure_tracker(void) { world.tracker = librg_world_create(); - + ZPL_ASSERT_MSG(world.tracker, "[ERROR] An error occurred while trying to create a server world."); - + /* config our world grid */ librg_config_chunksize_set(world.tracker, WORLD_BLOCK_SIZE * world.chunk_size, WORLD_BLOCK_SIZE * world.chunk_size, 1); librg_config_chunkamount_set(world.tracker, world.chunk_amount, world.chunk_amount, 0); librg_config_chunkoffset_set(world.tracker, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG); - + librg_event_set(world.tracker, LIBRG_WRITE_CREATE, tracker_write_create); librg_event_set(world.tracker, LIBRG_WRITE_REMOVE, tracker_write_remove); librg_event_set(world.tracker, LIBRG_WRITE_UPDATE, tracker_write_update); @@ -248,16 +290,16 @@ void world_configure_tracker(void) { static inline void world_init_worldgen_data(void) { - world.data = zpl_malloc(sizeof(block_id)*world.size); - world.outer_data = zpl_malloc(sizeof(block_id)*world.size); - + world.data = zpl_malloc(sizeof(block_id) * world.size); + world.outer_data = zpl_malloc(sizeof(block_id) * world.size); + ZPL_ASSERT(world.data && world.outer_data); } static inline void world_setup_ecs(void) { world.ecs = ecs_init(); - + ECS_IMPORT(world.ecs, Components); ECS_IMPORT(world.ecs, Systems); world.ecs_update = ecs_query_new(world.ecs, "components.ClientInfo, components.Position"); @@ -266,9 +308,11 @@ void world_setup_ecs(void) { static inline void world_init_mapping(void) { - world.chunk_mapping = zpl_malloc(sizeof(ecs_entity_t)*zpl_square(world.chunk_amount)); - world.block_mapping = zpl_malloc(sizeof(block_id*)*zpl_square(world.chunk_amount)); - world.outer_block_mapping = zpl_malloc(sizeof(block_id*)*zpl_square(world.chunk_amount)); + world.chunk_mapping = zpl_malloc(sizeof(ecs_entity_t) * zpl_square(world.chunk_amount)); + world.block_mapping = zpl_malloc(sizeof(block_id*) * zpl_square(world.chunk_amount)); + world.outer_block_mapping = zpl_malloc(sizeof(block_id*) * zpl_square(world.chunk_amount)); + world.islands_count = zpl_malloc(sizeof(world.islands_count[0]) * zpl_square(world.chunk_amount)); + world.islands = zpl_malloc(sizeof(collision_island) * 16 * zpl_square(world.chunk_amount)); world_snapshot_init(&streamer_snapshot, zpl_heap()); world_component_cache_init(&component_cache, zpl_heap()); } @@ -277,7 +321,7 @@ static inline void world_generate_instance(void) { int32_t world_build_status = worldgen_build(&world); ZPL_ASSERT(world_build_status >= 0); - + for (int i = 0; i < zpl_square(world.dim); ++i) { if (world.data[i] == 0) { ZPL_PANIC("Worldgen failure! Block %d is unset!\n", i); @@ -299,10 +343,10 @@ int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount) { world.seed = seed; world.chunk_size = chunk_size; world.chunk_amount = chunk_amount; - + world.dim = (world.chunk_size * world.chunk_amount); world.size = world.dim * world.dim; - + world_configure_tracker(); world_setup_ecs(); world_init_worldgen_data(); @@ -310,9 +354,9 @@ int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount) { world_init_mapping(); world_chunk_setup_grid(); world_free_worldgen_data(); - + zpl_printf("[INFO] Created a new server world\n"); - + return WORLD_ERROR_NONE; } @@ -320,17 +364,19 @@ int32_t world_destroy(void) { librg_world_destroy(world.tracker); ecs_fini(world.ecs); zpl_mfree(world.chunk_mapping); - for (int i = 0; i < zpl_square(world.chunk_amount); i+=1) { + for (int i = 0; i < zpl_square(world.chunk_amount); i += 1) { zpl_mfree(world.block_mapping[i]); zpl_mfree(world.outer_block_mapping[i]); } zpl_mfree(world.block_mapping); zpl_mfree(world.outer_block_mapping); + zpl_mfree(world.islands_count); + zpl_mfree(world.islands); world_snapshot_destroy(&streamer_snapshot); world_component_cache_destroy(&component_cache); zpl_memset(&world, 0, sizeof(world)); - zpl_printf("[INFO] World was destroyed.\n"); + zpl_printf("[INFO] World was destroyed.\n"); return WORLD_ERROR_NONE; } @@ -339,47 +385,48 @@ int32_t world_destroy(void) { static void world_tracker_update(uint8_t ticker, float freq, uint8_t radius) { if (world.tracker_update[ticker] > (float)(get_cached_time())) return; world.tracker_update[ticker] = (float)(get_cached_time()) + freq; - + profile(PROF_WORLD_WRITE) { ecs_iter_t it = ecs_query_iter(world_ecs(), world.ecs_update); - static char buffer[WORLD_LIBRG_BUFSIZ] = {0}; + static char buffer[WORLD_LIBRG_BUFSIZ] = { 0 }; world.active_layer_id = ticker; - + while (ecs_query_next(&it)) { - ClientInfo *p = ecs_field(&it, ClientInfo, 1); - + ClientInfo* p = ecs_field(&it, ClientInfo, 1); + for (int i = 0; i < it.count; i++) { size_t datalen = WORLD_LIBRG_BUFSIZ; - + if (!p[i].active) continue; - + int32_t result = librg_world_write(world_tracker(), it.entities[i], radius, buffer, &datalen, NULL); - + if (result > 0) { zpl_printf("[info] buffer size was not enough, please increase it by at least: %d\n", result); - } else if (result < 0) { + } + else if (result < 0) { zpl_printf("[error] an error happened writing the world %d\n", result); } - + pkt_send_librg_update((uint64_t)p[i].peer, p[i].view_id, ticker, buffer, datalen); } } - + world_snapshot_clear(&streamer_snapshot); } } int32_t world_update() { - profile (PROF_UPDATE_SYSTEMS) { + profile(PROF_UPDATE_SYSTEMS) { world_component_cache_clear(&component_cache); ecs_progress(world.ecs, 0.0f); } - + float fast_ms = WORLD_TRACKER_UPDATE_MP_FAST_MS; float normal_ms = WORLD_TRACKER_UPDATE_MP_NORMAL_MS; float slow_ms = WORLD_TRACKER_UPDATE_MP_SLOW_MS; - + #if 1 if (game_get_kind() == GAMEKIND_SINGLE) { fast_ms = WORLD_TRACKER_UPDATE_FAST_MS; @@ -387,31 +434,31 @@ int32_t world_update() { slow_ms = WORLD_TRACKER_UPDATE_SLOW_MS; } #endif - + world_tracker_update(0, fast_ms, 1); world_tracker_update(1, normal_ms, 2); world_tracker_update(2, slow_ms, 3); - + entity_update_action_timers(); debug_replay_update(); return 0; } -int32_t world_read(void* data, uint32_t datalen, void *udata) { +int32_t world_read(void* data, uint32_t datalen, void* udata) { if (world.reader_proc) { return world.reader_proc(data, datalen, udata); } return -1; } -int32_t world_write(pkt_header *pkt, void *udata) { +int32_t world_write(pkt_header* pkt, void* udata) { if (world.writer_proc) { return world.writer_proc(pkt, udata); } return -1; } -uint32_t world_buf(block_id const **ptr, uint32_t *width) { +uint32_t world_buf(block_id const** ptr, uint32_t* width) { ZPL_ASSERT_NOT_NULL(world.data); ZPL_ASSERT_NOT_NULL(ptr); *ptr = world.data; @@ -423,26 +470,26 @@ uint32_t world_seed(void) { return world.seed; } -ecs_world_t * world_ecs() { +ecs_world_t* world_ecs() { if (world.ecs_stage != NULL) { return world.ecs_stage; } return world.ecs; } -ecs_query_t *world_ecs_player(void) { - return world.ecs_update; +ecs_query_t* world_ecs_player(void) { + return world.ecs_update; } -ecs_query_t *world_ecs_clientinfo(void) { +ecs_query_t* world_ecs_clientinfo(void) { return world.ecs_clientinfo; } -void world_set_stage(ecs_world_t *ecs) { +void world_set_stage(ecs_world_t* ecs) { world.ecs_stage = ecs; } -librg_world *world_tracker() { +librg_world* world_tracker() { return world.tracker; } @@ -484,36 +531,36 @@ ecs_entity_t world_chunk_mapping(librg_chunk id) { } world_block_lookup world_block_from_realpos(float x, float y) { - x = zpl_clamp(x, 0, world_dim()-1); - y = zpl_clamp(y, 0, world_dim()-1); + x = zpl_clamp(x, 0, world_dim() - 1); + y = zpl_clamp(y, 0, world_dim() - 1); librg_chunk chunk_id = librg_chunk_from_realpos(world.tracker, x, y, 0); ecs_entity_t e = world.chunk_mapping[chunk_id]; int32_t size = world.chunk_size * WORLD_BLOCK_SIZE; int16_t chunk_x, chunk_y; librg_chunk_to_chunkpos(world.tracker, chunk_id, &chunk_x, &chunk_y, NULL); - + // NOTE(zaklaus): pos relative to chunk float chx = x - chunk_x * size; float chy = y - chunk_y * size; - + uint16_t bx = (uint16_t)chx / WORLD_BLOCK_SIZE; uint16_t by = (uint16_t)chy / WORLD_BLOCK_SIZE; - uint16_t block_idx = (by*world.chunk_size)+bx; + uint16_t block_idx = (by * world.chunk_size) + bx; block_id bid = world.outer_block_mapping[chunk_id][block_idx]; bool is_outer = true; if (bid == 0) { bid = world.block_mapping[chunk_id][block_idx]; is_outer = false; } - + // NOTE(zaklaus): pos relative to block's center - float box = chx - bx * WORLD_BLOCK_SIZE - WORLD_BLOCK_SIZE/2.0f; - float boy = chy - by * WORLD_BLOCK_SIZE - WORLD_BLOCK_SIZE/2.0f; - + float box = chx - bx * WORLD_BLOCK_SIZE - WORLD_BLOCK_SIZE / 2.0f; + float boy = chy - by * WORLD_BLOCK_SIZE - WORLD_BLOCK_SIZE / 2.0f; + // NOTE(zaklaus): absolute pos in world. - float abox = (uint16_t)(x / WORLD_BLOCK_SIZE) * (float)WORLD_BLOCK_SIZE + WORLD_BLOCK_SIZE/2.0f; - float aboy = (uint16_t)(y / WORLD_BLOCK_SIZE) * (float)WORLD_BLOCK_SIZE + WORLD_BLOCK_SIZE/2.0f; - + float abox = (uint16_t)(x / WORLD_BLOCK_SIZE) * (float)WORLD_BLOCK_SIZE + WORLD_BLOCK_SIZE / 2.0f; + float aboy = (uint16_t)(y / WORLD_BLOCK_SIZE) * (float)WORLD_BLOCK_SIZE + WORLD_BLOCK_SIZE / 2.0f; + world_block_lookup lookup = { .id = block_idx, .bid = bid, @@ -525,7 +572,7 @@ world_block_lookup world_block_from_realpos(float x, float y) { .aoy = aboy, .is_outer = is_outer, }; - + return lookup; } @@ -533,13 +580,13 @@ void world_chunk_destroy_block(float x, float y, bool drop_item) { world_block_lookup l = world_block_from_realpos(x, y); if (blocks_get_flags(l.bid) & BLOCK_FLAG_ESSENTIAL) return; world_chunk_replace_block(l.chunk_id, l.id, 0); - + if (l.is_outer && l.bid > 0 && drop_item) { asset_id item_asset = blocks_get_asset(l.bid); if (item_find(item_asset) == ASSET_INVALID) return; uint64_t e = item_spawn(item_asset, 1); - - Position *dest = ecs_get_mut(world_ecs(), e, Position); + + Position* dest = ecs_get_mut(world_ecs(), e, Position); dest->x = x; dest->y = y; entity_set_position(e, dest->x, dest->y); @@ -551,20 +598,20 @@ world_block_lookup world_block_from_index(int64_t id, uint16_t block_idx) { if (bid == 0) { bid = world.block_mapping[id][block_idx]; } - + int32_t size = world.chunk_size * WORLD_BLOCK_SIZE; int16_t chunk_x, chunk_y; librg_chunk_to_chunkpos(world.tracker, id, &chunk_x, &chunk_y, NULL); - + float chx = (float)chunk_x * size; float chy = (float)chunk_y * size; - + float bx = (float)(block_idx % world.chunk_size) * WORLD_BLOCK_SIZE; float by = (float)(block_idx / world.chunk_size) * WORLD_BLOCK_SIZE; - - float box = chx + bx + WORLD_BLOCK_SIZE/2.0f; - float boy = chy + by + WORLD_BLOCK_SIZE/2.0f; - + + float box = chx + bx + WORLD_BLOCK_SIZE / 2.0f; + float boy = chy + by + WORLD_BLOCK_SIZE / 2.0f; + world_block_lookup lookup = { .id = block_idx, .bid = bid, @@ -573,7 +620,7 @@ world_block_lookup world_block_from_index(int64_t id, uint16_t block_idx) { .oy = boy, .chunk_e = world.chunk_mapping[id], }; - + return lookup; } @@ -582,6 +629,11 @@ int64_t world_chunk_from_realpos(float x, float y) { return world.chunk_mapping[chunk_id]; } +uint8_t world_chunk_collision_islands(librg_chunk id, collision_island* islands) { + zpl_memcopy(islands, world.islands + id * 16, sizeof(collision_island) * world.islands_count[id]); + return world.islands_count[id]; +} + int64_t world_chunk_from_entity(ecs_entity_t id) { return librg_entity_chunk_get(world.tracker, id); } @@ -599,7 +651,8 @@ void world_chunk_replace_block(int64_t id, uint16_t block_idx, block_id bid) { ecs_entity_t e = entity_spawn_id(blocks_get_asset(bid)); world_block_lookup l = world_block_from_index(id, block_idx); entity_set_position(e, l.ox, l.oy); - } else { + } + else { world.outer_block_mapping[id][block_idx] = bid; world_chunk_mark_dirty(world.chunk_mapping[id]); } @@ -612,31 +665,32 @@ bool world_chunk_place_block(int64_t id, uint16_t block_idx, block_id bid) { ecs_entity_t e = entity_spawn_id(blocks_get_asset(bid)); world_block_lookup l = world_block_from_index(id, block_idx); entity_set_position(e, l.ox, l.oy); - } else { + } + else { world.outer_block_mapping[id][block_idx] = bid; world_chunk_mark_dirty(world.chunk_mapping[id]); } return true; } -block_id *world_chunk_get_blocks(int64_t id) { +block_id* world_chunk_get_blocks(int64_t id) { return world.block_mapping[id]; } void world_chunk_mark_dirty(ecs_entity_t e) { - bool was_added=false; - Chunk *chunk = ecs_get_mut(world_ecs(), e, Chunk); + bool was_added = false; + Chunk* chunk = ecs_get_mut(world_ecs(), e, Chunk); if (chunk) chunk->is_dirty = true; } bool world_chunk_is_dirty(ecs_entity_t e) { - bool was_added=false; - Chunk *chunk = ecs_get_mut(world_ecs(), e, Chunk); + bool was_added = false; + Chunk* chunk = ecs_get_mut(world_ecs(), e, Chunk); if (chunk) return chunk->is_dirty; return false; } -int64_t *world_chunk_fetch_entities(librg_chunk chunk_id, size_t *ents_len) { +int64_t* world_chunk_fetch_entities(librg_chunk chunk_id, size_t* ents_len) { ZPL_ASSERT_NOT_NULL(ents_len); static int64_t ents[UINT16_MAX]; *ents_len = UINT16_MAX; @@ -644,11 +698,11 @@ int64_t *world_chunk_fetch_entities(librg_chunk chunk_id, size_t *ents_len) { return ents; } -int64_t *world_chunk_fetch_entities_realpos(float x, float y, size_t *ents_len) { +int64_t* world_chunk_fetch_entities_realpos(float x, float y, size_t* ents_len) { return world_chunk_fetch_entities(librg_chunk_from_realpos(world.tracker, x, y, 0), ents_len); } -int64_t *world_chunk_query_entities(int64_t e, size_t *ents_len, int8_t radius) { +int64_t* world_chunk_query_entities(int64_t e, size_t* ents_len, int8_t radius) { ZPL_ASSERT_NOT_NULL(ents_len); static int64_t ents[UINT16_MAX]; *ents_len = UINT16_MAX; @@ -661,22 +715,22 @@ bool world_entity_valid(ecs_entity_t e) { return ecs_is_alive(world_ecs(), e); } -void * world_component_cached(ecs_world_t *world_ecs, ecs_entity_t entity, ecs_id_t id) { +void* world_component_cached(ecs_world_t* world_ecs, ecs_entity_t entity, ecs_id_t id) { if (!component_cache.entries || world.ecs_stage == NULL) { return ecs_get_mut_id(world_ecs, entity, id); } - - static char buffer[256] = {0}; + + static char buffer[256] = { 0 }; zpl_snprintf(buffer, 256, "%llu_%llu", entity, id); - + uint64_t uid = zpl_crc64(buffer, zpl_strlen(buffer)); - zpl_uintptr *value = world_component_cache_get(&component_cache, uid); - + zpl_uintptr* value = world_component_cache_get(&component_cache, uid); + if (!value) { - void *the_value = ecs_get_mut_id(world_ecs, entity, id); + void* the_value = ecs_get_mut_id(world_ecs, entity, id); world_component_cache_set(&component_cache, uid, (zpl_uintptr)the_value); value = world_component_cache_get(&component_cache, uid); } - - return (void *)*value; + + return (void*)*value; } diff --git a/code/foundation/src/world/world.h b/code/foundation/src/world/world.h index 6b02709..eaed6b9 100644 --- a/code/foundation/src/world/world.h +++ b/code/foundation/src/world/world.h @@ -29,6 +29,11 @@ typedef WORLD_PKT_READER(world_pkt_reader_proc); #define WORLD_PKT_WRITER(name) int32_t name(pkt_header *pkt, void *udata) typedef WORLD_PKT_WRITER(world_pkt_writer_proc); +typedef struct { + float minx, miny; + float maxx, maxy; +} collision_island; + typedef struct { bool is_paused; block_id *data; @@ -40,6 +45,8 @@ typedef struct { block_id **block_mapping; block_id **outer_block_mapping; uint16_t dim; + uint8_t *islands_count; + collision_island *islands; float tracker_update[3]; uint8_t active_layer_id; ecs_world_t *ecs; @@ -78,6 +85,8 @@ uint16_t world_chunk_size(void); uint16_t world_chunk_amount(void); uint16_t world_dim(void); ecs_entity_t world_chunk_mapping(librg_chunk id); +void world_rebuild_chunk_islands(librg_chunk chunk_id); +uint8_t world_chunk_collision_islands(librg_chunk id, collision_island *islands); typedef struct { uint16_t id; diff --git a/code/games/minimal/src/main.c b/code/games/minimal/src/main.c index 7caafe3..b90df32 100644 --- a/code/games/minimal/src/main.c +++ b/code/games/minimal/src/main.c @@ -80,3 +80,7 @@ int main(int argc, char** argv) { zpl_opts_free(&opts); return 0; } + +//------------------------------------------------------------------------ +void game_player_joined(uint64_t ent) {} +void game_player_departed(uint64_t ent) {} \ No newline at end of file diff --git a/code/games/sandbox/src/main.c b/code/games/sandbox/src/main.c index 8327227..d82e0bd 100644 --- a/code/games/sandbox/src/main.c +++ b/code/games/sandbox/src/main.c @@ -84,3 +84,7 @@ int main(int argc, char** argv) { zpl_opts_free(&opts); return 0; } + +//------------------------------------------------------------------------ +void game_player_joined(uint64_t ent) {} +void game_player_departed(uint64_t ent) {} \ No newline at end of file diff --git a/code/games/survival/src/main.c b/code/games/survival/src/main.c index 51c7d61..b8a0a20 100644 --- a/code/games/survival/src/main.c +++ b/code/games/survival/src/main.c @@ -16,6 +16,10 @@ #include "platform/arch.h" +ZPL_DIAGNOSTIC_PUSH_WARNLEVEL(0) +#include "tinyc2.h" +ZPL_DIAGNOSTIC_POP + #define DEFAULT_WORLD_SEED 302097 #define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */ #define DEFAULT_WORLD_SIZE 5 /* amount of chunks within a world (single axis) */ @@ -33,6 +37,15 @@ - somewhat believable world gen, small hamlets with cols, etc */ +#include "system_mob.c" + +void mob_systems(ecs_world_t *ecs) { + ECS_SYSTEM_TICKED_EX(ecs, MobDetectPlayers, EcsPostUpdate, 100.0f, components.Position, components.Mob); + ECS_SYSTEM(ecs, MobMovement, EcsPostUpdate, components.Velocity, components.Position, components.MobHuntPlayer); + ECS_SYSTEM_TICKED(ecs, MobMeleeAtk, EcsPostUpdate, components.Position, components.Mob, components.MobHuntPlayer, components.MobMelee); + ECS_OBSERVER(ecs, MobDetectPlayers1, EcsOnAdd, components.Mob); +} + int main(int argc, char** argv) { zpl_opts opts={0}; zpl_opts_init(&opts, zpl_heap(), argv[0]); @@ -84,6 +97,10 @@ int main(int argc, char** argv) { sighandler_register(); game_init(host, port, play_mode, 1, seed, chunk_size, world_size, 0); + { + mob_systems(world_ecs()); + } + game_run(); game_shutdown(); @@ -93,3 +110,7 @@ int main(int argc, char** argv) { zpl_opts_free(&opts); return 0; } + +//------------------------------------------------------------------------ +void game_player_joined(uint64_t ent) {} +void game_player_departed(uint64_t ent) {} \ No newline at end of file diff --git a/code/games/survival/src/renderer.c b/code/games/survival/src/renderer.c index b35b565..c22d563 100644 --- a/code/games/survival/src/renderer.c +++ b/code/games/survival/src/renderer.c @@ -88,18 +88,19 @@ void renderer_draw_entry(uint64_t key, entity_view *data, game_world_render_entr float x = data->x; float y = data->y; float health = (data->hp / data->max_hp); - DrawNametag("Player", key, data, x, y); - DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time)); + DrawNametag("Player", key, data, x, y-16); + DrawTextureRec(GetSpriteTexture2D(assets_find(ASSET_PLAYER)), ASSET_SRC_RECT(), (Vector2){data->x-(WORLD_BLOCK_SIZE/2), data->y-(WORLD_BLOCK_SIZE/2)}, ColorAlpha(WHITE, data->tran_time)); + //DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time)); - if (data->has_items && !data->inside_vehicle) { - float ix = data->x; - float iy = data->y; - if (data->items[data->selected_item].quantity > 0) { - asset_id it_kind = data->items[data->selected_item].kind; - uint32_t qty = data->items[data->selected_item].quantity; - DrawTexturePro(GetSpriteTexture2D(assets_find(it_kind)), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE)); - } - } + //if (data->has_items && !data->inside_vehicle) { + // float ix = data->x; + // float iy = data->y; + // if (data->items[data->selected_item].quantity > 0) { + // asset_id it_kind = data->items[data->selected_item].kind; + // uint32_t qty = data->items[data->selected_item].quantity; + // DrawTexturePro(GetSpriteTexture2D(assets_find(it_kind)), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE)); + // } + //} }break; case EKIND_ITEM: { float x = data->x - 32.f; diff --git a/code/foundation/src/systems/modules/system_mob.c b/code/games/survival/src/system_mob.c similarity index 90% rename from code/foundation/src/systems/modules/system_mob.c rename to code/games/survival/src/system_mob.c index 3e47805..939e7c1 100644 --- a/code/foundation/src/systems/modules/system_mob.c +++ b/code/games/survival/src/system_mob.c @@ -27,6 +27,10 @@ void MobDetectPlayers(ecs_iter_t *it) { } } +void MobDetectPlayers1(ecs_iter_t *it) { + MobDetectPlayers(it); +} + #define MOB_MOVEMENT_SPEED 300.0f void MobMovement(ecs_iter_t *it) { @@ -50,7 +54,7 @@ void MobMovement(ecs_iter_t *it) { } #define MOB_MELEE_DIST 4000.0f -#define MOB_MELEE_DMG 5.0f +#define MOB_MELEE_DMG 1.5f #define MOB_ATK_DELAY 10 void MobMeleeAtk(ecs_iter_t *it) { @@ -73,7 +77,7 @@ void MobMeleeAtk(ecs_iter_t *it) { Health *hp = ecs_get_mut_ex(it->world, m->plr, Health); hp->hp = zpl_max(hp->hp-MOB_MELEE_DMG, 0.0f); ecs_add(it->world, m->plr, HealthDecreased); - mob[i].atk_delay = MOB_ATK_DELAY; } + mob[i].atk_delay = MOB_ATK_DELAY; } } \ No newline at end of file diff --git a/code/games/survival/src/texgen.c b/code/games/survival/src/texgen.c index d3483b8..ce6df91 100644 --- a/code/games/survival/src/texgen.c +++ b/code/games/survival/src/texgen.c @@ -12,6 +12,7 @@ Texture2D texgen_build_anim(asset_id id, int64_t counter) { Texture2D texgen_build_sprite(asset_id id) { switch (id) { + case ASSET_PLAYER: return LoadTexEco("player"); default: return texgen_build_sprite_fallback(id); break; } }