various improvements + release build fix
parent
e3f56ffa46
commit
05144764bd
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@ -15,7 +15,7 @@ if(MSVC)
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endif()
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if (EMSCRIPTEN)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -D_DEBUG")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -g -s USE_GLFW=3 --profiling -s ASSERTIONS=1 -s WASM=1 -s INITIAL_MEMORY=268435456 -s FORCE_FILESYSTEM=1 --preload-file ${CMAKE_SOURCE_DIR}/art@art/ --shell-file ${CMAKE_SOURCE_DIR}/web/eco2d.html")
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set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so that you can directly open it.
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set(CMAKE_COMPILE_WARNING_AS_ERROR OFF)
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@ -42,5 +42,6 @@ add_executable(eco2d
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target_compile_definitions(eco2d PRIVATE CLIENT)
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include_directories(src ../modules ../../art/gen)
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target_link_libraries(eco2d raylib cwpack eco2d-modules flecs-bundle vendors-bundle)
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target_compile_options(eco2d PRIVATE -Werror -Wall -Wextra -Wno-unused-function -Wno-unknown-pragmas -Wno-unused-variable -Wno-unused-parameter)
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link_system_libs(eco2d)
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@ -87,7 +87,7 @@ void entity_update_action_timers() {
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while (ecs_query_next(&it)) {
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StreamInfo *si = ecs_field(&it, StreamInfo, 1);
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for (size_t i = 0; i < it.count; i++) {
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for (int32_t i = 0; i < it.count; i++) {
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if (si[i].last_update < zpl_time_rel()) {
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si[i].last_update = zpl_time_rel() + si[i].tick_delay;
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si[i].tick_delay += (zpl_time_rel() - last_update_time) * 0.5f;
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@ -73,7 +73,7 @@ void world_viewers_init(uint32_t num_viewers) {
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}
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void world_viewers_destroy() {
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for (uint32_t i = 0; i < zpl_buffer_count(world_viewers); i++) {
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for (zpl_isize i = 0; i < zpl_buffer_count(world_viewers); i++) {
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world_view_destroy(&world_viewers[i]);
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}
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zpl_buffer_free(world_viewers);
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@ -45,7 +45,7 @@ void buildmode_draw(void) {
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ItemDrop *item = &e->items[e->selected_item];
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if (e->has_items && !e->inside_vehicle && item->quantity > 0 && !is_outside_range || build_is_deletion_mode) {
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if (e->has_items && !e->inside_vehicle && item->quantity > 0 && (!is_outside_range || build_is_deletion_mode)) {
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item_usage usage = 0;
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uint16_t item_id = 0;
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if (!build_is_deletion_mode){
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@ -127,4 +127,4 @@ void buildmode_draw(void) {
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}
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}
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}
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}
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@ -105,6 +105,7 @@ int32_t pkt_unpack_struct(cw_unpack_context *uc, pkt_desc *desc, void *raw_blob,
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}
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int32_t pkt_pack_struct(cw_pack_context *pc, pkt_desc *desc, void *raw_blob, uint32_t blob_size) {
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(void)blob_size;
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uint8_t *blob = (uint8_t*)raw_blob;
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for (pkt_desc *field = desc; field->type != CWP_NOT_AN_ITEM; ++field) {
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if (field->skip_count != 0) {
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@ -158,6 +159,7 @@ int32_t pkt_pack_struct(cw_pack_context *pc, pkt_desc *desc, void *raw_blob, uin
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}
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void pkt_dump_struct(pkt_desc *desc, void* raw_blob, uint32_t blob_size) {
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(void)blob_size;
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uint8_t *blob = (uint8_t*)raw_blob;
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zpl_printf("{\n");
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for (pkt_desc *field = desc; field->type != CWP_NOT_AN_ITEM; ++field) {
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@ -30,7 +30,7 @@ int32_t pkt_00_init_handler(pkt_header *header) {
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Position *pos = ecs_get_mut(world_ecs(), ent_id, Position);
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#if 0
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#if 1
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pos->x = world_dim()/2.0f + rand()%15*15.0f;
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pos->y = world_dim()/2.0f + rand()%15*15.0f;
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#else
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@ -29,7 +29,7 @@ int32_t pkt_01_welcome_handler(pkt_header *header) {
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world_view *view = game_world_view_get(header->view_id);
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zpl_printf("[INFO] initializing read-only world view id: %d...\n", header->view_id);
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zpl_printf("[INFO] initializing read-only world view id: %d... (chunk_size: %d, world_size: %d)\n", header->view_id, table.chunk_size, table.world_size);
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world_view_init(view, table.seed, table.ent_id, table.chunk_size, table.world_size);
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game_world_view_set_active(view);
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return 0;
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@ -25,6 +25,7 @@ static BOOL WINAPI _sighandler_win32_control_handler(DWORD control_type)
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#else //POSIX complaint
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#include <sys/types.h>
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static void _sighandler_posix_signal_handler(int sig) {
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(void)sig;
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game_request_close();
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}
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#endif
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@ -5,6 +5,7 @@
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#include "utils/options.h"
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void generate_minimap(int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) {
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(void)block_size;
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world_init(seed, chunk_size, world_size);
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block_id const *world;
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@ -157,6 +157,12 @@ void EcoDrawCube(Vector3 position, float width, float height, float length, floa
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// Draw codepoint at specified position in 3D space
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void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint)
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{
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(void)font;
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(void)codepoint;
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(void)position;
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(void)fontSize;
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(void)backface;
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(void)tint;
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#if 0
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// Character index position in sprite font
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// NOTE: In case a codepoint is not available in the font, index returned points to '?'
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@ -22,80 +22,80 @@ static world_snapshot streamer_snapshot;
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entity_view world_build_entity_view(int64_t e) {
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entity_view *cached_ev = world_snapshot_get(&streamer_snapshot, e);
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if (cached_ev) return *cached_ev;
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entity_view view = {0};
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const Classify *classify = ecs_get(world_ecs(), e, Classify);
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ZPL_ASSERT(classify);
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view.kind = classify->id;
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const Position *pos = ecs_get(world_ecs(), e, Position);
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if (pos) {
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view.x = pos->x;
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view.y = pos->y;
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}
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const Velocity *vel = ecs_get(world_ecs(), e, Velocity);
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if (vel) {
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view.flag |= EFLAG_INTERP;
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view.vx = vel->x;
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view.vy = vel->y;
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}
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const Health *health = ecs_get(world_ecs(), e, Health);
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if (health) {
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view.hp = health->hp;
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view.max_hp = health->max_hp;
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}
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if (ecs_get(world_ecs(), e, Vehicle)) {
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Vehicle const* veh = ecs_get(world_ecs(), e, Vehicle);
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view.heading = veh->heading;
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}
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if (ecs_get(world_ecs(), e, ItemDrop)) {
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ItemDrop const* dr = ecs_get(world_ecs(), e, ItemDrop);
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view.asset = dr->kind;
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view.quantity = dr->quantity;
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}
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if (ecs_get(world_ecs(), e, Device)) {
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Device const* dev = ecs_get(world_ecs(), e, Device);
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view.asset = dev->asset;
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}
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view.inside_vehicle = ecs_get(world_ecs(), e, IsInVehicle) != 0 ? true : false;
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Inventory *inv = 0;
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if ((inv = ecs_get_mut_if(world_ecs(), e, Inventory))) {
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view.has_items = true;
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for (int i = 0; i < ITEMS_INVENTORY_SIZE; i += 1) {
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view.items[i] = inv->items[i];
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}
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const Input *in = ecs_get(world_ecs(), e, Input);
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if (in){
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view.selected_item = in->selected_item;
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view.pick_ent = (uint64_t)in->pick_ent;
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view.sel_ent = (uint64_t)in->sel_ent;
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if (world_entity_valid(in->storage_ent)){
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ItemContainer *ic = 0;
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if ((ic = ecs_get_mut_if(world_ecs(), in->storage_ent, ItemContainer))){
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view.has_storage_items = true;
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for (int i = 0; i < ITEMS_CONTAINER_SIZE; i += 1) {
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view.storage_items[i] = ic->items[i];
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}
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view.storage_selected_item = in->storage_selected_item;
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}
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}
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}
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}
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Chunk *chunk = 0;
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if ((chunk = ecs_get_mut_if(world_ecs(), e, Chunk))) {
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view.x = chunk->x;
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view.blocks_used = 1;
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view.is_dirty = chunk->is_dirty;
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chunk->is_dirty = false;
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for (int i = 0; i < world.chunk_size*world.chunk_size; i += 1) {
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view.blocks[i] = world.block_mapping[chunk->id][i];
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}
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for (int i = 0; i < world.chunk_size*world.chunk_size; i += 1) {
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view.outer_blocks[i] = world.outer_block_mapping[chunk->id][i];
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}
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}
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world_snapshot_set(&streamer_snapshot, e, view);
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return view;
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}
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#endif
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size_t actual_length = librg_event_size_get(w, e);
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char *buffer = librg_event_buffer_get(w, e);
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return (int32_t)entity_view_pack_struct(buffer, actual_length, world_build_entity_view(entity_id));
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}
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@ -148,14 +148,14 @@ int32_t tracker_write_update(librg_world *w, librg_event *e) {
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size_t actual_length = librg_event_size_get(w, e);
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char *buffer = librg_event_buffer_get(w, e);
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entity_view view = world_build_entity_view(entity_id);
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// NOTE(zaklaus): exclude chunks from updates as they never move
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{
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if (view.kind == EKIND_CHUNK && !view.is_dirty) {
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return LIBRG_WRITE_REJECT;
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}
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}
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// NOTE(zaklaus): action-based updates
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#if ECO2D_STREAM_ACTIONFILTER
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{
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@ -164,7 +164,7 @@ int32_t tracker_write_update(librg_world *w, librg_event *e) {
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}
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}
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#endif
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return (int32_t)entity_view_pack_struct(buffer, actual_length, view);
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}
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world.outer_block_mapping[i] = zpl_malloc(sizeof(block_id)*zpl_square(world.chunk_size));
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chunk->id = i;
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chunk->is_dirty = false;
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for (int y = 0; y < world.chunk_size; y += 1) {
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for (int x = 0; x < world.chunk_size; x += 1) {
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int chk_x = chunk->x * world.chunk_size;
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int chk_y = chunk->y * world.chunk_size;
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block_id *c = &world.block_mapping[i][(y*world.chunk_size)+x];
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*c = world.data[(chk_y+y)*world.dim + (chk_x+x)];
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c = &world.outer_block_mapping[i][(y*world.chunk_size)+x];
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*c = world.outer_data[(chk_y+y)*world.dim + (chk_x+x)];
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}
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static inline
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void world_configure_tracker(void) {
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world.tracker = librg_world_create();
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ZPL_ASSERT_MSG(world.tracker, "[ERROR] An error occurred while trying to create a server world.");
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/* config our world grid */
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librg_config_chunksize_set(world.tracker, WORLD_BLOCK_SIZE * world.chunk_size, WORLD_BLOCK_SIZE * world.chunk_size, 0);
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librg_config_chunksize_set(world.tracker, WORLD_BLOCK_SIZE * world.chunk_size, WORLD_BLOCK_SIZE * world.chunk_size, 1);
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librg_config_chunkamount_set(world.tracker, world.chunk_amount, world.chunk_amount, 0);
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librg_config_chunkoffset_set(world.tracker, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG);
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librg_event_set(world.tracker, LIBRG_WRITE_CREATE, tracker_write_create);
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librg_event_set(world.tracker, LIBRG_WRITE_REMOVE, tracker_write_remove);
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librg_event_set(world.tracker, LIBRG_WRITE_UPDATE, tracker_write_update);
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@ -223,14 +223,14 @@ static inline
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void world_init_worldgen_data(void) {
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world.data = zpl_malloc(sizeof(block_id)*world.size);
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world.outer_data = zpl_malloc(sizeof(block_id)*world.size);
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ZPL_ASSERT(world.data && world.outer_data);
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}
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static inline
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void world_setup_ecs(void) {
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world.ecs = ecs_init();
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ECS_IMPORT(world.ecs, Components);
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ECS_IMPORT(world.ecs, Systems);
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world.ecs_update = ecs_query_new(world.ecs, "components.ClientInfo, components.Position");
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void world_generate_instance(void) {
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int32_t world_build_status = worldgen_test(&world);
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ZPL_ASSERT(world_build_status >= 0);
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for (int i = 0; i < zpl_square(world.dim); ++i) {
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if (world.data[i] == 0) {
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ZPL_PANIC("Worldgen failure! Block %d is unset!\n", i);
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@ -271,10 +271,10 @@ int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount) {
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world.seed = seed;
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world.chunk_size = chunk_size;
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world.chunk_amount = chunk_amount;
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world.dim = (world.chunk_size * world.chunk_amount);
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world.size = world.dim * world.dim;
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world_configure_tracker();
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world_setup_ecs();
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world_init_worldgen_data();
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@ -282,9 +282,9 @@ int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount) {
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world_init_mapping();
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world_chunk_setup_grid();
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world_free_worldgen_data();
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zpl_printf("[INFO] Created a new server world\n");
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return WORLD_ERROR_NONE;
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}
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@ -309,33 +309,33 @@ int32_t world_destroy(void) {
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static void world_tracker_update(uint8_t ticker, float freq, uint8_t radius) {
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if (world.tracker_update[ticker] > (float)zpl_time_rel()) return;
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world.tracker_update[ticker] = (float)zpl_time_rel() + freq;
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profile(PROF_WORLD_WRITE) {
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ecs_iter_t it = ecs_query_iter(world_ecs(), world.ecs_update);
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static char buffer[WORLD_LIBRG_BUFSIZ] = {0};
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world.active_layer_id = ticker;
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while (ecs_query_next(&it)) {
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ClientInfo *p = ecs_field(&it, ClientInfo, 1);
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for (int i = 0; i < it.count; i++) {
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size_t datalen = WORLD_LIBRG_BUFSIZ;
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if (!p[i].active)
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continue;
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int32_t result = librg_world_write(world_tracker(), it.entities[i], radius, buffer, &datalen, NULL);
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if (result > 0) {
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zpl_printf("[info] buffer size was not enough, please increase it by at least: %d\n", result);
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} else if (result < 0) {
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zpl_printf("[error] an error happened writing the world %d\n", result);
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}
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pkt_send_librg_update((uint64_t)p[i].peer, p[i].view_id, ticker, buffer, datalen);
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}
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}
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// NOTE(zaklaus): clear out our streaming snapshot
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// TODO(zaklaus): move this to zpl
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{
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@ -349,21 +349,21 @@ int32_t world_update() {
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profile (PROF_UPDATE_SYSTEMS) {
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ecs_progress(world.ecs, 0.0f);
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}
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float fast_ms = WORLD_TRACKER_UPDATE_FAST_MS;
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float normal_ms = WORLD_TRACKER_UPDATE_NORMAL_MS;
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float slow_ms = WORLD_TRACKER_UPDATE_SLOW_MS;
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if (game_get_kind() != GAMEKIND_SINGLE) {
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fast_ms = WORLD_TRACKER_UPDATE_MP_FAST_MS;
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normal_ms = WORLD_TRACKER_UPDATE_MP_NORMAL_MS;
|
||||
slow_ms = WORLD_TRACKER_UPDATE_MP_SLOW_MS;
|
||||
}
|
||||
|
||||
|
||||
world_tracker_update(0, fast_ms, 1);
|
||||
world_tracker_update(1, normal_ms, 2);
|
||||
world_tracker_update(2, slow_ms, 3);
|
||||
|
||||
|
||||
entity_update_action_timers();
|
||||
debug_replay_update();
|
||||
return 0;
|
||||
|
@ -459,11 +459,11 @@ world_block_lookup world_block_from_realpos(float x, float y) {
|
|||
int32_t size = world.chunk_size * WORLD_BLOCK_SIZE;
|
||||
int16_t chunk_x, chunk_y;
|
||||
librg_chunk_to_chunkpos(world.tracker, chunk_id, &chunk_x, &chunk_y, NULL);
|
||||
|
||||
|
||||
// NOTE(zaklaus): pos relative to chunk
|
||||
float chx = x - chunk_x * size;
|
||||
float chy = y - chunk_y * size;
|
||||
|
||||
|
||||
uint16_t bx = (uint16_t)chx / WORLD_BLOCK_SIZE;
|
||||
uint16_t by = (uint16_t)chy / WORLD_BLOCK_SIZE;
|
||||
uint16_t block_idx = (by*world.chunk_size)+bx;
|
||||
|
@ -473,11 +473,11 @@ world_block_lookup world_block_from_realpos(float x, float y) {
|
|||
bid = world.block_mapping[chunk_id][block_idx];
|
||||
is_outer = false;
|
||||
}
|
||||
|
||||
|
||||
// NOTE(zaklaus): pos relative to block's center
|
||||
float box = chx - bx * WORLD_BLOCK_SIZE - WORLD_BLOCK_SIZE/2.0f;
|
||||
float boy = chy - by * WORLD_BLOCK_SIZE - WORLD_BLOCK_SIZE/2.0f;
|
||||
|
||||
|
||||
world_block_lookup lookup = {
|
||||
.id = block_idx,
|
||||
.bid = bid,
|
||||
|
@ -487,7 +487,7 @@ world_block_lookup world_block_from_realpos(float x, float y) {
|
|||
.oy = boy,
|
||||
.is_outer = is_outer,
|
||||
};
|
||||
|
||||
|
||||
return lookup;
|
||||
}
|
||||
|
||||
|
@ -495,12 +495,12 @@ void world_chunk_destroy_block(float x, float y, bool drop_item) {
|
|||
world_block_lookup l = world_block_from_realpos(x, y);
|
||||
if (blocks_get_flags(l.bid) & BLOCK_FLAG_ESSENTIAL) return;
|
||||
world_chunk_replace_block(l.chunk_id, l.id, 0);
|
||||
|
||||
|
||||
if (l.is_outer && l.bid > 0 && drop_item) {
|
||||
asset_id item_asset = blocks_get_asset(l.bid);
|
||||
if (item_find(item_asset) == ASSET_INVALID) return;
|
||||
uint64_t e = item_spawn(item_asset, 1);
|
||||
|
||||
|
||||
Position *dest = ecs_get_mut(world_ecs(), e, Position);
|
||||
dest->x = x;
|
||||
dest->y = y;
|
||||
|
@ -512,14 +512,14 @@ world_block_lookup world_block_from_index(int64_t id, uint16_t block_idx) {
|
|||
if (bid == 0) {
|
||||
bid = world.block_mapping[id][block_idx];
|
||||
}
|
||||
|
||||
|
||||
world_block_lookup lookup = {
|
||||
.id = block_idx,
|
||||
.bid = bid,
|
||||
.chunk_id = id,
|
||||
.chunk_e = world.chunk_mapping[id],
|
||||
};
|
||||
|
||||
|
||||
return lookup;
|
||||
}
|
||||
|
||||
|
|
|
@ -157,7 +157,7 @@
|
|||
|
||||
#define LIBRG_VERSION_MAJOR 7
|
||||
#define LIBRG_VERSION_MINOR 0
|
||||
#define LIBRG_VERSION_PATCH 1
|
||||
#define LIBRG_VERSION_PATCH 2
|
||||
#define LIBRG_VERSION_PRE ""
|
||||
|
||||
// file: librg_hedley.h
|
||||
|
@ -21033,14 +21033,14 @@ int8_t librg_chunk_to_chunkpos(librg_world *world, librg_chunk id, int16_t *chun
|
|||
return LIBRG_CHUNK_INVALID;
|
||||
}
|
||||
|
||||
int16_t z = (int16_t)(id / (wld->worldsize.x * wld->worldsize.y));
|
||||
int16_t r1 = (int16_t)(id % (wld->worldsize.x * wld->worldsize.y));
|
||||
int16_t y = r1 / wld->worldsize.x;
|
||||
int16_t x = r1 % wld->worldsize.x;
|
||||
int64_t z = (int64_t)(id / (wld->worldsize.x * wld->worldsize.y));
|
||||
int64_t r1 = (int64_t)(id % (wld->worldsize.x * wld->worldsize.y));
|
||||
int64_t y = r1 / wld->worldsize.x;
|
||||
int64_t x = r1 % wld->worldsize.x;
|
||||
|
||||
if (chunk_x) *chunk_x = x - librg_util_chunkoffset_line(0, wld->chunkoffset.x, wld->worldsize.x);
|
||||
if (chunk_y) *chunk_y = y - librg_util_chunkoffset_line(0, wld->chunkoffset.y, wld->worldsize.y);
|
||||
if (chunk_z) *chunk_z = z - librg_util_chunkoffset_line(0, wld->chunkoffset.z, wld->worldsize.z);
|
||||
if (chunk_x) *chunk_x = (int16_t)(x - librg_util_chunkoffset_line(0, wld->chunkoffset.x, wld->worldsize.x));
|
||||
if (chunk_y) *chunk_y = (int16_t)(y - librg_util_chunkoffset_line(0, wld->chunkoffset.y, wld->worldsize.y));
|
||||
if (chunk_z) *chunk_z = (int16_t)(z - librg_util_chunkoffset_line(0, wld->chunkoffset.z, wld->worldsize.z));
|
||||
|
||||
return LIBRG_OK;
|
||||
}
|
||||
|
@ -21983,4 +21983,3 @@ LIBRG_END_C_DECLS
|
|||
#endif // LIBRG_IMPLEMENTATION
|
||||
|
||||
#endif // LIBRG_H
|
||||
|
||||
|
|
|
@ -17,4 +17,4 @@ emsdk activate latest
|
|||
source ./emsdk/emsdk_env.sh
|
||||
|
||||
# Setup web build
|
||||
emcmake cmake -S . -B build_web -DCMAKE_BUILD_TYPE=Debug -DPLATFORM=Web
|
||||
emcmake cmake -S . -B build_web -DCMAKE_BUILD_TYPE=Release -DPLATFORM=Web
|
||||
|
|
Loading…
Reference in New Issue