Make camera zoom fps independent
parent
276f85dee8
commit
01315fb75d
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@ -28,7 +28,6 @@ void platform_init() {
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InitWindow(screenWidth, screenHeight, "eco2d");
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SetWindowState(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
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//SetTargetFPS(144);
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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renderer_init();
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@ -82,7 +82,7 @@ void DEBUG_draw_entities_3d(uint64_t key, entity_view * data) {
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}
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void renderer_draw_3d(void) {
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cam_zoom = zpl_min(zpl_lerp(cam_zoom, target_zoom, 0.18), 9.98f);
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cam_zoom = zpl_min(zpl_lerp(cam_zoom, target_zoom, GetFrameTime()*2.18f), 9.98f);
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camera_update();
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camera game_camera_3d = camera_get();
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@ -1,191 +1,191 @@
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static Camera2D render_camera;
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static float zoom_overlay_tran = 0.0f;
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#define CAM_OVERLAY_ZOOM_LEVEL 0.80f
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#define ALPHA(x) ColorAlpha(x, data->tran_time)
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float zpl_lerp(float,float,float);
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float zpl_to_degrees(float);
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void DEBUG_draw_ground(uint64_t key, entity_view * data) {
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(void)key;
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switch (data->kind) {
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case EKIND_CHUNK: {
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world_view *view = game_world_view_get_active();
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int32_t size = view->chunk_size * WORLD_BLOCK_SIZE;
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int16_t offset = 0;
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float x = data->x * size + offset;
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float y = data->y * size + offset;
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RenderTexture2D tex = GetChunkTexture(key);
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DrawTextureRec(tex.texture, (Rectangle){0, 0, tex.texture.width, -tex.texture.height}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
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if (zoom_overlay_tran > 0.02f) {
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DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
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DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), (int16_t)x+15, (int16_t)y+15, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
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}
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}break;
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default:break;
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}
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}
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extern bool inv_is_open;
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void DEBUG_draw_entities(uint64_t key, entity_view * data) {
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uint16_t size = 16;
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uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
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float font_spacing = 1.1f;
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float title_bg_offset = 4;
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float fixed_title_offset = 8;
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switch (data->kind) {
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case EKIND_DEMO_NPC: {
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float x = data->x;
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float y = data->y;
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DrawCircleEco(x, y, size, ColorAlpha(BLUE, data->tran_time));
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}break;
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case EKIND_PLAYER: {
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float x = data->x;
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float y = data->y;
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float health = (data->hp / data->max_hp);
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const char *title = TextFormat("Player %d", key);
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int title_w = MeasureTextEco(title, font_size, font_spacing);
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DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
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DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
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DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
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DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
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if (data->has_items && !data->inside_vehicle) {
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float ix = data->x;
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float iy = data->y;
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if (data->items[data->selected_item].quantity > 0) {
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item_kind it_kind = data->items[data->selected_item].kind;
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uint32_t qty = data->items[data->selected_item].quantity;
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uint16_t it_id = item_find(it_kind);
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DrawTexturePro(GetSpriteTexture2D(assets_find(item_get_asset(it_id))), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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if (!inv_is_open)
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DrawTextEco(zpl_bprintf("%d", qty), ix+24, iy+24, 8, RAYWHITE, 0.0f);
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}
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}
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}break;
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case EKIND_MACRO_BOT: {
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float x = data->x;
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float y = data->y;
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const char *title = TextFormat("Bot %d", key);
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int title_w = MeasureTextEco(title, font_size, font_spacing);
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DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(GRAY, data->tran_time));
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DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(BLACK, data->tran_time), font_spacing);
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DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time));
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}break;
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case EKIND_ITEM: {
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float x = data->x - 32.f;
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float y = data->y - 32.f;
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DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
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}break;
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default:break;
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}
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}
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void DEBUG_draw_entities_low(uint64_t key, entity_view * data) {
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(void)key;
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switch (data->kind) {
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case EKIND_VEHICLE: {
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float x = data->x;
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float y = data->y;
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float const w = 80;
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float const h = 50;
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DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(RED, data->tran_time));
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}break;
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default:break;
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}
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}
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void renderer_draw_v0(void) {
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render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, 0.18);
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camera_update();
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camera game_camera = camera_get();
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render_camera.target = (Vector2){game_camera.x, game_camera.y};
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zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
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ClearBackground(GetColor(0x222034));
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BeginMode2D(render_camera);
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game_world_view_active_entity_map(DEBUG_draw_ground);
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game_world_view_active_entity_map(DEBUG_draw_entities_low);
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game_world_view_active_entity_map(DEBUG_draw_entities);
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EndMode2D();
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}
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void renderer_init_v0(void) {
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render_camera.target = (Vector2){0.0f,0.0f};
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render_camera.offset = (Vector2){screenWidth >> 1, screenHeight >> 1};
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render_camera.rotation = 0.0f;
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render_camera.zoom = 1.5f;
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// NOTE(zaklaus): Paint the screen before we load the game
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// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
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BeginDrawing();
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ClearBackground(GetColor(0x222034));
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char const *loading_text = "zpl.eco2d is loading...";
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int text_w = MeasureText(loading_text, 120);
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DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
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EndDrawing();
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blocks_setup();
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assets_setup();
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}
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void renderer_shutdown_v0(void) {
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blocks_destroy();
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assets_destroy();
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}
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void renderer_debug_draw_v0(void) {
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BeginMode2D(render_camera);
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debug_draw_queue *que = debug_draw_samples();
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for (size_t i = 0; i < que->num_entries; i += 1) {
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debug_draw_entry *e = &que->entries[i];
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Color color = GetColor(e->color);
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switch (e->kind) {
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case DDRAW_LINE: {
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float x = e->a.x;
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float y = e->a.y;
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float x2 = e->b.x;
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float y2 = e->b.y;
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DrawLineV((Vector2){x, y}, (Vector2){x2, y2}, color);
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}break;
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case DDRAW_CIRCLE:{
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float x = e->a.x;
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float y = e->a.y;
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DrawCircleLinesEco(x, y, e->radius, color);
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}break;
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case DDRAW_RECT:{
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float x = e->bmin.x;
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float y = e->bmin.y;
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float w = e->bmax.x - e->bmin.x;
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float h = e->bmax.y - e->bmin.y;
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DrawRectangleLinesEco(x, y, w, h, color);
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}break;
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default: {
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}break;
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}
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}
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EndMode2D();
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static Camera2D render_camera;
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static float zoom_overlay_tran = 0.0f;
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#define CAM_OVERLAY_ZOOM_LEVEL 0.80f
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#define ALPHA(x) ColorAlpha(x, data->tran_time)
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float zpl_lerp(float,float,float);
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float zpl_to_degrees(float);
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void DEBUG_draw_ground(uint64_t key, entity_view * data) {
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(void)key;
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switch (data->kind) {
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case EKIND_CHUNK: {
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world_view *view = game_world_view_get_active();
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int32_t size = view->chunk_size * WORLD_BLOCK_SIZE;
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int16_t offset = 0;
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float x = data->x * size + offset;
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float y = data->y * size + offset;
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RenderTexture2D tex = GetChunkTexture(key);
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DrawTextureRec(tex.texture, (Rectangle){0, 0, tex.texture.width, -tex.texture.height}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
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if (zoom_overlay_tran > 0.02f) {
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DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
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DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), (int16_t)x+15, (int16_t)y+15, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
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}
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}break;
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default:break;
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}
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}
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extern bool inv_is_open;
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void DEBUG_draw_entities(uint64_t key, entity_view * data) {
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uint16_t size = 16;
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uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
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float font_spacing = 1.1f;
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float title_bg_offset = 4;
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float fixed_title_offset = 8;
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switch (data->kind) {
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case EKIND_DEMO_NPC: {
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float x = data->x;
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float y = data->y;
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DrawCircleEco(x, y, size, ColorAlpha(BLUE, data->tran_time));
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}break;
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case EKIND_PLAYER: {
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float x = data->x;
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float y = data->y;
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float health = (data->hp / data->max_hp);
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const char *title = TextFormat("Player %d", key);
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int title_w = MeasureTextEco(title, font_size, font_spacing);
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DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
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DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
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DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
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DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
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if (data->has_items && !data->inside_vehicle) {
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float ix = data->x;
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float iy = data->y;
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if (data->items[data->selected_item].quantity > 0) {
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item_kind it_kind = data->items[data->selected_item].kind;
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uint32_t qty = data->items[data->selected_item].quantity;
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uint16_t it_id = item_find(it_kind);
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DrawTexturePro(GetSpriteTexture2D(assets_find(item_get_asset(it_id))), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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if (!inv_is_open)
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DrawTextEco(zpl_bprintf("%d", qty), ix+24, iy+24, 8, RAYWHITE, 0.0f);
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}
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}
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}break;
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case EKIND_MACRO_BOT: {
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float x = data->x;
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float y = data->y;
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const char *title = TextFormat("Bot %d", key);
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int title_w = MeasureTextEco(title, font_size, font_spacing);
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DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(GRAY, data->tran_time));
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DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(BLACK, data->tran_time), font_spacing);
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DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time));
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}break;
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case EKIND_ITEM: {
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float x = data->x - 32.f;
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float y = data->y - 32.f;
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DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
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}break;
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default:break;
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}
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}
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void DEBUG_draw_entities_low(uint64_t key, entity_view * data) {
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(void)key;
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switch (data->kind) {
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case EKIND_VEHICLE: {
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float x = data->x;
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float y = data->y;
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float const w = 80;
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float const h = 50;
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DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(RED, data->tran_time));
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}break;
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default:break;
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}
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}
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void renderer_draw_v0(void) {
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render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, GetFrameTime()*2.9978f);
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camera_update();
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camera game_camera = camera_get();
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render_camera.target = (Vector2){game_camera.x, game_camera.y};
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zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
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ClearBackground(GetColor(0x222034));
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BeginMode2D(render_camera);
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game_world_view_active_entity_map(DEBUG_draw_ground);
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game_world_view_active_entity_map(DEBUG_draw_entities_low);
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game_world_view_active_entity_map(DEBUG_draw_entities);
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EndMode2D();
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}
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void renderer_init_v0(void) {
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render_camera.target = (Vector2){0.0f,0.0f};
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render_camera.offset = (Vector2){screenWidth >> 1, screenHeight >> 1};
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render_camera.rotation = 0.0f;
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render_camera.zoom = 1.5f;
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// NOTE(zaklaus): Paint the screen before we load the game
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// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
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BeginDrawing();
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ClearBackground(GetColor(0x222034));
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char const *loading_text = "zpl.eco2d is loading...";
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int text_w = MeasureText(loading_text, 120);
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DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
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EndDrawing();
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blocks_setup();
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assets_setup();
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}
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void renderer_shutdown_v0(void) {
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blocks_destroy();
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assets_destroy();
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}
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void renderer_debug_draw_v0(void) {
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BeginMode2D(render_camera);
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debug_draw_queue *que = debug_draw_samples();
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for (size_t i = 0; i < que->num_entries; i += 1) {
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debug_draw_entry *e = &que->entries[i];
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Color color = GetColor(e->color);
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switch (e->kind) {
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case DDRAW_LINE: {
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float x = e->a.x;
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float y = e->a.y;
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float x2 = e->b.x;
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float y2 = e->b.y;
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DrawLineV((Vector2){x, y}, (Vector2){x2, y2}, color);
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}break;
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case DDRAW_CIRCLE:{
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float x = e->a.x;
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float y = e->a.y;
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DrawCircleLinesEco(x, y, e->radius, color);
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}break;
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case DDRAW_RECT:{
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float x = e->bmin.x;
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float y = e->bmin.y;
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float w = e->bmax.x - e->bmin.x;
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float h = e->bmax.y - e->bmin.y;
|
||||
DrawRectangleLinesEco(x, y, w, h, color);
|
||||
}break;
|
||||
|
||||
default: {
|
||||
|
||||
}break;
|
||||
}
|
||||
}
|
||||
|
||||
EndMode2D();
|
||||
}
|
Loading…
Reference in New Issue