eco2d/code/games/sandbox/src/main.c

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#define ZPL_IMPL
#include "zpl.h"
#include "platform/system.h"
#include "core/game.h"
#include "ents/entity.h"
#include "world/entity_view.h"
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#include "utils/options.h"
#include "platform/signal_handling.h"
#include "platform/profiler.h"
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#include "flecs/flecs.h"
#include "flecs/flecs_os_api_stdcpp.h"
#include "ecs/components.h"
#include "ecs/systems.h"
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#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
void UpdateDrawFrame(void);
#endif
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#define DEFAULT_WORLD_SEED 302097
#define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */
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#define DEFAULT_WORLD_SIZE 32 /* amount of chunks within a world (single axis) */
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int main(int argc, char** argv) {
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zpl_opts opts={0};
zpl_opts_init(&opts, zpl_heap(), argv[0]);
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zpl_opts_add(&opts, "?", "help", "the HELP section", ZPL_OPTS_FLAG);
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zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "d", "server-only", "run dedicated server", ZPL_OPTS_FLAG);
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zpl_opts_add(&opts, "c", "viewer-count", "number of viewers (detachable clients)", ZPL_OPTS_INT);
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zpl_opts_add(&opts, "p", "preview-map", "draw world preview", ZPL_OPTS_FLAG);
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zpl_opts_add(&opts, "ed", "enable-dash", "enables flecs dash", ZPL_OPTS_FLAG);
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zpl_opts_add(&opts, "s", "seed", "world seed", ZPL_OPTS_INT);
zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG);
//zpl_opts_add(&opts, "cs", "chunk-size", "amount of blocks within a chunk (single axis)", ZPL_OPTS_INT);
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zpl_opts_add(&opts, "ws", "world-size", "amount of chunks within a world (single axis)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "ip", "host", "host IP address", ZPL_OPTS_STRING);
zpl_opts_add(&opts, "port", "port", "port number", ZPL_OPTS_INT);
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uint32_t ok = zpl_opts_compile(&opts, argc, argv);
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if (!ok) {
zpl_opts_print_errors(&opts);
zpl_opts_print_help(&opts);
return -1;
}
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int8_t is_viewer_only = zpl_opts_has_arg(&opts, "viewer-only");
int8_t is_server_only = zpl_opts_has_arg(&opts, "server-only");
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int8_t is_dash_enabled = zpl_opts_has_arg(&opts, "enable-dash");
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int32_t seed = (int32_t)zpl_opts_integer(&opts, "seed", DEFAULT_WORLD_SEED);
uint16_t num_viewers = (uint16_t)zpl_opts_integer(&opts, "viewer-count", 1);
uint16_t world_size = (uint16_t)zpl_opts_integer(&opts, "world-size", DEFAULT_WORLD_SIZE);
uint16_t chunk_size = DEFAULT_CHUNK_SIZE; //zpl_opts_integer(&opts, "chunk-size", DEFAULT_CHUNK_SIZE);
zpl_string host = zpl_opts_string(&opts, "host", NULL);
uint16_t port = (uint16_t)zpl_opts_integer(&opts, "port", 0);
game_kind play_mode = GAMEKIND_SINGLE;
if (is_viewer_only) play_mode = GAMEKIND_CLIENT;
if (is_server_only) play_mode = GAMEKIND_HEADLESS;
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if (zpl_opts_has_arg(&opts, "random-seed")) {
zpl_random rnd={0};
zpl_random_init(&rnd);
seed = zpl_random_gen_u32(&rnd);
zpl_printf("Seed: %u\n", seed);
}
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if (zpl_opts_has_arg(&opts, "preview-map")) {
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generate_minimap(seed, WORLD_BLOCK_SIZE, chunk_size, world_size);
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return 0;
}
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sighandler_register();
game_init(host, port, play_mode, num_viewers, seed, chunk_size, world_size, is_dash_enabled);
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#if !defined(PLATFORM_WEB)
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while (game_is_running()) {
reset_cached_time();
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profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
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profiler_collate();
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}
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#else
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#endif
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game_shutdown();
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sighandler_unregister();
zpl_string_free(host);
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zpl_opts_free(&opts);
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return 0;
}
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#if defined(PLATFORM_WEB)
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void UpdateDrawFrame(void) {
reset_cached_time();
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
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}
#endif
static float temp_time = 0.0f;
float get_cached_time(void) {
return temp_time;
}
void reset_cached_time(void) {
temp_time = zpl_time_rel();
}