code: add an ability to provide host conn details
parent
d8ae0b0d91
commit
df9c45468a
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@ -0,0 +1,5 @@
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@echo off
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REM desktop
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cmake -B build -DCMAKE_BUILD_TYPE=Debug -G Ninja
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cmake -B build_rel -DCMAKE_BUILD_TYPE=Release -G Ninja
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@ -31,7 +31,7 @@ static WORLD_PKT_READER(pkt_reader) {
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pkt_header header = {0};
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uint32_t ok = pkt_header_decode(&header, data, datalen);
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header.udata = udata;
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if (ok && header.ok) {
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return pkt_handlers[header.id].handler(&header) >= 0;
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} else {
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@ -66,7 +66,7 @@ static WORLD_PKT_WRITER(mp_cli_pkt_writer) {
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void world_viewers_init(uint32_t num_viewers) {
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zpl_buffer_init(world_viewers, zpl_heap(), num_viewers);
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for (uint32_t i = 0; i < num_viewers; i++) {
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zpl_buffer_append(world_viewers, world_view_create(i));
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}
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@ -113,7 +113,7 @@ void flecs_dash_init() {
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#if 0
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ECS_IMPORT(world_ecs(), FlecsDash);
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ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb);
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ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001});
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#endif
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}
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@ -122,40 +122,48 @@ float game_time() {
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return (float)zpl_time_rel();
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}
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void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled) {
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void game_init(const char *ip, uint16_t port, game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled) {
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game_mode = play_mode;
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#ifndef _DEBUG
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const char *host_ip = "lab.zakto.pw";
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#else
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const char *host_ip = "127.0.0.1";
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#endif
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uint16_t host_port = (port > 0) ? port : 27000;
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if (ip != NULL) {
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host_ip = ip;
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}
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if (game_mode != GAMEKIND_HEADLESS) {
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platform_init();
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world_viewers_init(num_viewers);
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active_viewer = &world_viewers[0];
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camera_reset();
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}
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if (game_mode != GAMEKIND_SINGLE) {
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network_init();
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}
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if (game_mode == GAMEKIND_CLIENT) {
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world_setup_pkt_handlers(pkt_reader, mp_cli_pkt_writer);
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#ifndef _DEBUG
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network_client_connect("lab.zakto.pw", 27000);
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#else
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network_client_connect("127.0.0.1", 27000);
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#endif
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network_client_connect(host_ip, host_port);
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} else {
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stdcpp_set_os_api();
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world_setup_pkt_handlers(pkt_reader, game_mode == GAMEKIND_SINGLE ? sp_pkt_writer : mp_pkt_writer);
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world_init(seed, chunk_size, chunk_amount);
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if (is_dash_enabled) flecs_dash_init();
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if (game_mode == GAMEKIND_HEADLESS) {
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network_server_start(0, 27000);
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//ecs_set_target_fps(world_ecs(), 60);
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}
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}
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if (game_mode == GAMEKIND_SINGLE) {
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for (uint32_t i = 0; i < num_viewers; i++) {
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pkt_00_init_send(i);
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@ -168,24 +176,24 @@ int8_t game_is_networked() {
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}
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void game_shutdown() {
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if (game_mode == GAMEKIND_CLIENT) {
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network_client_disconnect();
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} else {
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world_destroy();
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if (game_mode == GAMEKIND_HEADLESS) {
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network_server_stop();
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}
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}
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if (game_mode != GAMEKIND_SINGLE) {
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network_destroy();
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}
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if (game_mode != GAMEKIND_HEADLESS) {
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world_viewers_destroy();
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// TODO(zaklaus): crashes on exit
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//platform_shutdown();
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}
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@ -205,13 +213,13 @@ void game_input() {
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}
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}
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void game_update() {
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void game_update() {
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if (game_mode == GAMEKIND_CLIENT) {
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network_client_tick();
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}
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else {
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world_update();
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if (game_mode == GAMEKIND_HEADLESS) {
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network_server_tick();
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}
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@ -230,4 +238,4 @@ void game_action_send_keystate(game_keystate_data *data) {
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void game_request_close() {
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platform_request_close();
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}
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}
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@ -10,7 +10,7 @@ typedef enum {
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FORCE_GAMEKIND_UINT8 = UINT8_MAX
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} game_kind;
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void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled);
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void game_init(const char *ip, uint16_t port, game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled);
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void game_shutdown();
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void game_request_close();
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uint8_t game_is_running();
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@ -33,4 +33,4 @@ void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_vie
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entity_view *game_world_view_active_get_entity(uint64_t ent_id);
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//~ NOTE(zaklaus): viewer -> host actions
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void game_action_send_keystate(game_keystate_data *data);
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void game_action_send_keystate(game_keystate_data *data);
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@ -23,7 +23,7 @@
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int main(int argc, char** argv) {
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zpl_opts opts={0};
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zpl_opts_init(&opts, zpl_heap(), argv[0]);
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zpl_opts_add(&opts, "?", "help", "the HELP section", ZPL_OPTS_FLAG);
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zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG);
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zpl_opts_add(&opts, "d", "server-only", "run dedicated server", ZPL_OPTS_FLAG);
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@ -34,15 +34,17 @@ int main(int argc, char** argv) {
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zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG);
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//zpl_opts_add(&opts, "cs", "chunk-size", "amount of blocks within a chunk (single axis)", ZPL_OPTS_INT);
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zpl_opts_add(&opts, "ws", "world-size", "amount of chunks within a world (single axis)", ZPL_OPTS_INT);
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zpl_opts_add(&opts, "ip", "host", "host IP address", ZPL_OPTS_STRING);
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zpl_opts_add(&opts, "port", "port", "port number", ZPL_OPTS_INT);
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uint32_t ok = zpl_opts_compile(&opts, argc, argv);
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if (!ok) {
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zpl_opts_print_errors(&opts);
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zpl_opts_print_help(&opts);
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return -1;
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}
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int8_t is_viewer_only = zpl_opts_has_arg(&opts, "viewer-only");
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int8_t is_server_only = zpl_opts_has_arg(&opts, "server-only");
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int8_t is_dash_enabled = zpl_opts_has_arg(&opts, "enable-dash");
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@ -50,40 +52,43 @@ int main(int argc, char** argv) {
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uint16_t num_viewers = (uint16_t)zpl_opts_integer(&opts, "viewer-count", 1);
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uint16_t world_size = (uint16_t)zpl_opts_integer(&opts, "world-size", DEFAULT_WORLD_SIZE);
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uint16_t chunk_size = DEFAULT_CHUNK_SIZE; //zpl_opts_integer(&opts, "chunk-size", DEFAULT_CHUNK_SIZE);
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zpl_string host = zpl_opts_string(&opts, "host", NULL);
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uint16_t port = (uint16_t)zpl_opts_integer(&opts, "port", 0);
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game_kind play_mode = GAMEKIND_SINGLE;
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if (is_viewer_only) play_mode = GAMEKIND_CLIENT;
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if (is_server_only) play_mode = GAMEKIND_HEADLESS;
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if (zpl_opts_has_arg(&opts, "random-seed")) {
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zpl_random rnd={0};
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zpl_random_init(&rnd);
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seed = zpl_random_gen_u32(&rnd);
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zpl_printf("Seed: %u\n", seed);
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}
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if (zpl_opts_has_arg(&opts, "preview-map")) {
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generate_minimap(seed, WORLD_BLOCK_SIZE, chunk_size, world_size);
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return 0;
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}
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sighandler_register();
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game_init(play_mode, num_viewers, seed, chunk_size, world_size, is_dash_enabled);
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game_init(host, port, play_mode, num_viewers, seed, chunk_size, world_size, is_dash_enabled);
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while (game_is_running()) {
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profile (PROF_MAIN_LOOP) {
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game_input();
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game_update();
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game_render();
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}
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profiler_collate();
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}
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game_shutdown();
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sighandler_unregister();
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zpl_string_free(host);
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zpl_opts_free(&opts);
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return 0;
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}
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