eco2d/code/games/survival/src/texgen.c

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#include "gen/texgen.h"
#include "world/world.h"
#include "zpl.h"
#include "utils/raylib_helpers.h"
Texture2D texgen_build_anim(asset_id id, int64_t counter) {
(void)counter;
switch (id) {
default: return texgen_build_anim_fallback(id, counter); break;
}
}
Texture2D texgen_build_sprite(asset_id id) {
switch (id) {
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case ASSET_PLAYER: return LoadTexEco("player");
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default: return texgen_build_sprite_fallback(id); break;
}
}