#include "gen/texgen.h" #include "world/world.h" #include "zpl.h" #include "utils/raylib_helpers.h" Texture2D texgen_build_anim(asset_id id, int64_t counter) { (void)counter; switch (id) { default: return texgen_build_anim_fallback(id, counter); break; } } Texture2D texgen_build_sprite(asset_id id) { switch (id) { case ASSET_PLAYER: return LoadTexEco("player"); default: return texgen_build_sprite_fallback(id); break; } }