2022-09-27 12:56:48 +00:00
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#include "gen/assets.h"
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2021-11-01 18:55:13 +00:00
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2022-09-27 13:55:24 +00:00
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static asset *assets = 0;
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2021-11-02 11:49:03 +00:00
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2022-09-27 13:55:24 +00:00
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void assets_setup() {
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assets_register(ASSET_TEX(ASSET_EMPTY));
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assets_register(ASSET_TEX(ASSET_BLANK));
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assets_register(ASSET_TEX(ASSET_BUILDMODE_HIGHLIGHT));
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assets_register(ASSET_TEX(ASSET_DEMO_ICEMAKER));
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assets_register(ASSET_TEX(ASSET_CHEST));
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2021-11-03 15:07:07 +00:00
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2022-09-27 13:55:24 +00:00
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// NOTE: blocks
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assets_register(ASSET_TEX(ASSET_FENCE));
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assets_register(ASSET_TEX(ASSET_DEV));
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assets_register(ASSET_TEX(ASSET_GROUND));
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assets_register(ASSET_TEX(ASSET_DIRT));
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assets_register(ASSET_ANI(ASSET_WATER));
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assets_register(ASSET_TEX(ASSET_LAVA));
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assets_register(ASSET_TEX(ASSET_WALL));
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assets_register(ASSET_TEX(ASSET_HILL));
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assets_register(ASSET_TEX(ASSET_HILL_SNOW));
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assets_register(ASSET_TEX(ASSET_HOLE));
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assets_register(ASSET_TEX(ASSET_WOOD));
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assets_register(ASSET_TEX(ASSET_TREE));
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assets_register(ASSET_TEX(ASSET_BELT));
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assets_register(ASSET_TEX(ASSET_BELT_LEFT));
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assets_register(ASSET_TEX(ASSET_BELT_RIGHT));
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assets_register(ASSET_TEX(ASSET_BELT_UP));
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assets_register(ASSET_TEX(ASSET_BELT_DOWN));
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2021-11-01 18:55:13 +00:00
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};
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