eco2d/code/foundation/src/gen/assets_list.c

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#include "gen/assets.h"
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static asset *assets = 0;
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void assets_setup() {
assets_register(ASSET_TEX(ASSET_EMPTY));
assets_register(ASSET_TEX(ASSET_BLANK));
assets_register(ASSET_TEX(ASSET_BUILDMODE_HIGHLIGHT));
assets_register(ASSET_TEX(ASSET_DEMO_ICEMAKER));
assets_register(ASSET_TEX(ASSET_CHEST));
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// NOTE: blocks
assets_register(ASSET_TEX(ASSET_FENCE));
assets_register(ASSET_TEX(ASSET_DEV));
assets_register(ASSET_TEX(ASSET_GROUND));
assets_register(ASSET_TEX(ASSET_DIRT));
assets_register(ASSET_ANI(ASSET_WATER));
assets_register(ASSET_TEX(ASSET_LAVA));
assets_register(ASSET_TEX(ASSET_WALL));
assets_register(ASSET_TEX(ASSET_HILL));
assets_register(ASSET_TEX(ASSET_HILL_SNOW));
assets_register(ASSET_TEX(ASSET_HOLE));
assets_register(ASSET_TEX(ASSET_WOOD));
assets_register(ASSET_TEX(ASSET_TREE));
assets_register(ASSET_TEX(ASSET_BELT));
assets_register(ASSET_TEX(ASSET_BELT_LEFT));
assets_register(ASSET_TEX(ASSET_BELT_RIGHT));
assets_register(ASSET_TEX(ASSET_BELT_UP));
assets_register(ASSET_TEX(ASSET_BELT_DOWN));
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};