#include "gen/assets.h" static asset *assets = 0; void assets_setup() { assets_register(ASSET_TEX(ASSET_EMPTY)); assets_register(ASSET_TEX(ASSET_BLANK)); assets_register(ASSET_TEX(ASSET_BUILDMODE_HIGHLIGHT)); assets_register(ASSET_TEX(ASSET_DEMO_ICEMAKER)); assets_register(ASSET_TEX(ASSET_CHEST)); // NOTE: blocks assets_register(ASSET_TEX(ASSET_FENCE)); assets_register(ASSET_TEX(ASSET_DEV)); assets_register(ASSET_TEX(ASSET_GROUND)); assets_register(ASSET_TEX(ASSET_DIRT)); assets_register(ASSET_ANI(ASSET_WATER)); assets_register(ASSET_TEX(ASSET_LAVA)); assets_register(ASSET_TEX(ASSET_WALL)); assets_register(ASSET_TEX(ASSET_HILL)); assets_register(ASSET_TEX(ASSET_HILL_SNOW)); assets_register(ASSET_TEX(ASSET_HOLE)); assets_register(ASSET_TEX(ASSET_WOOD)); assets_register(ASSET_TEX(ASSET_TREE)); assets_register(ASSET_TEX(ASSET_BELT)); assets_register(ASSET_TEX(ASSET_BELT_LEFT)); assets_register(ASSET_TEX(ASSET_BELT_RIGHT)); assets_register(ASSET_TEX(ASSET_BELT_UP)); assets_register(ASSET_TEX(ASSET_BELT_DOWN)); };