2021-11-01 18:55:13 +00:00
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#define DEMO_NPC_MOVE_SPEED 500
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#define DEMO_NPC_STEER_SPEED 300
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2022-07-31 14:34:47 +00:00
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#include <math.h>
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2021-11-01 18:55:13 +00:00
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void DemoNPCMoveAround(ecs_iter_t *it) {
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2022-07-31 14:34:47 +00:00
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Velocity *v = ecs_field(it, Velocity, 1);
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2021-11-01 18:55:13 +00:00
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for (int i = 0; i < it->count; i++) {
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float d = zpl_quake_rsqrt(v[i].x*v[i].x + v[i].y*v[i].y);
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2021-11-03 18:04:34 +00:00
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v[i].x += (v[i].x*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_cos(zpl_to_radians((float)(rand()%360)))*DEMO_NPC_STEER_SPEED*safe_dt(it));
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v[i].y += (v[i].y*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_sin(zpl_to_radians((float)(rand()%360)))*DEMO_NPC_STEER_SPEED*safe_dt(it));
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2022-08-08 11:19:12 +00:00
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entity_wake(it->entities[i]);
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2021-11-01 18:55:13 +00:00
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}
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}
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