ecs: fix demo npc wake

isolation_bkp/dynres
Dominik Madarász 2022-08-08 13:19:12 +02:00
parent 16001c24b9
commit 68b57468a4
5 changed files with 64 additions and 63 deletions

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@ -41,10 +41,10 @@ typedef struct entity_view {
float vy;
float tx;
float ty;
float hp;
float max_hp;
// TODO(zaklaus): Find a way to stream dynamic arrays
uint8_t blocks_used;
block_id blocks[256];
@ -52,24 +52,24 @@ typedef struct entity_view {
uint32_t color;
uint8_t is_dirty;
int64_t tex;
// NOTE(zaklaus): vehicle
float heading, theading;
bool inside_vehicle;
// NOTE(zaklaus): items, ...
asset_id asset;
uint32_t quantity;
// NOTE(zaklaus): inventory
uint8_t has_items;
ItemDrop items[ITEMS_INVENTORY_SIZE];
uint8_t selected_item;
// NOTE(zaklaus): internals
uint8_t layer_id;
uint64_t last_update;
// NOTE(zaklaus): fade in-out effect
entity_transition_effect tran_effect;
float tran_time;

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@ -8,7 +8,6 @@ float zpl_lerp(float,float,float);
float zpl_to_degrees(float);
void DEBUG_draw_ground(uint64_t key, entity_view * data) {
(void)key;
switch (data->kind) {
case EKIND_CHUNK: {
world_view *view = game_world_view_get_active();

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@ -106,7 +106,7 @@ void blocks_build_chunk_tex(uint64_t id, block_id *chunk_blocks, void *raw_view)
float rot = rots[(int32_t)(perlin_fbm(view->seed, x, y, 1.2f, 3) * 4.0f) % 4];
float half_block = blk_dims / 2.0f;
Texture2D blk = *(Texture2D*)blocks_get_img(chunk_blocks[(y*view->chunk_size)+x]);
Rectangle src = {0, 0, WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE};
static Rectangle src = {0, 0, WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE};
Rectangle dst = {x*blk_dims + half_block, y*blk_dims + half_block, blk_dims, blk_dims};
DrawTexturePro(blk, src, dst, (Vector2){half_block, half_block}, rot, WHITE);
}

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@ -22,59 +22,59 @@ static world_snapshot streamer_snapshot;
entity_view world_build_entity_view(int64_t e) {
entity_view *cached_ev = world_snapshot_get(&streamer_snapshot, e);
if (cached_ev) return *cached_ev;
entity_view view = {0};
const Classify *classify = ecs_get(world_ecs(), e, Classify);
ZPL_ASSERT(classify);
view.kind = classify->id;
const Position *pos = ecs_get(world_ecs(), e, Position);
if (pos) {
view.x = pos->x;
view.y = pos->y;
}
const Velocity *vel = ecs_get(world_ecs(), e, Velocity);
if (vel) {
view.flag |= EFLAG_INTERP;
view.vx = vel->x;
view.vy = vel->y;
}
const Health *health = ecs_get(world_ecs(), e, Health);
if (health) {
view.hp = health->hp;
view.max_hp = health->max_hp;
}
if (ecs_get(world_ecs(), e, Vehicle)) {
Vehicle const* veh = ecs_get(world_ecs(), e, Vehicle);
view.heading = veh->heading;
}
if (ecs_get(world_ecs(), e, ItemDrop)) {
ItemDrop const* dr = ecs_get(world_ecs(), e, ItemDrop);
view.asset = dr->kind;
view.quantity = dr->quantity;
}
view.inside_vehicle = ecs_get(world_ecs(), e, IsInVehicle) != 0 ? true : false;
Inventory *inv = 0;
if ((inv = ecs_get_mut_if(world_ecs(), e, Inventory))) {
view.has_items = true;
for (int i = 0; i < ITEMS_INVENTORY_SIZE; i += 1) {
view.items[i] = inv->items[i];
}
const Input *in = ecs_get(world_ecs(), e, Input);
if (in)
view.selected_item = in->selected_item;
}
Chunk *chunk = 0;
if ((chunk = ecs_get_mut_if(world_ecs(), e, Chunk))) {
view.x = chunk->x;
@ -82,16 +82,16 @@ entity_view world_build_entity_view(int64_t e) {
view.blocks_used = 1;
view.is_dirty = chunk->is_dirty;
chunk->is_dirty = false;
for (int i = 0; i < world.chunk_size*world.chunk_size; i += 1) {
view.blocks[i] = world.block_mapping[chunk->id][i];
}
for (int i = 0; i < world.chunk_size*world.chunk_size; i += 1) {
view.outer_blocks[i] = world.outer_block_mapping[chunk->id][i];
}
}
world_snapshot_set(&streamer_snapshot, e, view);
return view;
}
@ -106,7 +106,7 @@ int32_t tracker_write_create(librg_world *w, librg_event *e) {
#endif
size_t actual_length = librg_event_size_get(w, e);
char *buffer = librg_event_buffer_get(w, e);
return (int32_t)entity_view_pack_struct(buffer, actual_length, world_build_entity_view(entity_id));
}
@ -127,21 +127,21 @@ int32_t tracker_write_update(librg_world *w, librg_event *e) {
size_t actual_length = librg_event_size_get(w, e);
char *buffer = librg_event_buffer_get(w, e);
entity_view view = world_build_entity_view(entity_id);
// NOTE(zaklaus): exclude chunks from updates as they never move
{
if (view.kind == EKIND_CHUNK && !view.is_dirty) {
return LIBRG_WRITE_REJECT;
}
}
// NOTE(zaklaus): action-based updates
{
if (view.kind != EKIND_CHUNK && !entity_can_stream(entity_id)) {
return LIBRG_WRITE_REJECT;
}
}
return (int32_t)entity_view_pack_struct(buffer, actual_length, view);
}
@ -164,15 +164,15 @@ void world_chunk_setup_grid(void) {
world.outer_block_mapping[i] = zpl_malloc(sizeof(block_id)*zpl_square(world.chunk_size));
chunk->id = i;
chunk->is_dirty = false;
for (int y = 0; y < world.chunk_size; y += 1) {
for (int x = 0; x < world.chunk_size; x += 1) {
int chk_x = chunk->x * world.chunk_size;
int chk_y = chunk->y * world.chunk_size;
block_id *c = &world.block_mapping[i][(y*world.chunk_size)+x];
*c = world.data[(chk_y+y)*world.dim + (chk_x+x)];
c = &world.outer_block_mapping[i][(y*world.chunk_size)+x];
*c = world.outer_data[(chk_y+y)*world.dim + (chk_x+x)];
}
@ -183,14 +183,14 @@ void world_chunk_setup_grid(void) {
static inline
void world_configure_tracker(void) {
world.tracker = librg_world_create();
ZPL_ASSERT_MSG(world.tracker, "[ERROR] An error occurred while trying to create a server world.");
/* config our world grid */
librg_config_chunksize_set(world.tracker, WORLD_BLOCK_SIZE * world.chunk_size, WORLD_BLOCK_SIZE * world.chunk_size, 0);
librg_config_chunkamount_set(world.tracker, world.chunk_amount, world.chunk_amount, 0);
librg_config_chunkoffset_set(world.tracker, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG);
librg_event_set(world.tracker, LIBRG_WRITE_CREATE, tracker_write_create);
librg_event_set(world.tracker, LIBRG_WRITE_REMOVE, tracker_write_remove);
librg_event_set(world.tracker, LIBRG_WRITE_UPDATE, tracker_write_update);
@ -200,14 +200,14 @@ static inline
void world_init_worldgen_data(void) {
world.data = zpl_malloc(sizeof(block_id)*world.size);
world.outer_data = zpl_malloc(sizeof(block_id)*world.size);
ZPL_ASSERT(world.data && world.outer_data);
}
static inline
void world_setup_ecs(void) {
world.ecs = ecs_init();
ECS_IMPORT(world.ecs, Components);
ECS_IMPORT(world.ecs, Systems);
world.ecs_update = ecs_query_new(world.ecs, "components.ClientInfo, components.Position");
@ -226,7 +226,7 @@ static inline
void world_generate_instance(void) {
int32_t world_build_status = worldgen_test(&world);
ZPL_ASSERT(world_build_status >= 0);
for (int i = 0; i < zpl_square(world.dim); ++i) {
if (world.data[i] == 0) {
ZPL_PANIC("Worldgen failure! Block %d is unset!\n", i);
@ -248,10 +248,10 @@ int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount) {
world.seed = seed;
world.chunk_size = chunk_size;
world.chunk_amount = chunk_amount;
world.dim = (world.chunk_size * world.chunk_amount);
world.size = world.dim * world.dim;
world_configure_tracker();
world_setup_ecs();
world_init_worldgen_data();
@ -259,9 +259,9 @@ int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount) {
world_init_mapping();
world_chunk_setup_grid();
world_free_worldgen_data();
zpl_printf("[INFO] Created a new server world\n");
return WORLD_ERROR_NONE;
}
@ -286,33 +286,33 @@ int32_t world_destroy(void) {
static void world_tracker_update(uint8_t ticker, float freq, uint8_t radius) {
if (world.tracker_update[ticker] > (float)zpl_time_rel()) return;
world.tracker_update[ticker] = (float)zpl_time_rel() + freq;
profile(PROF_WORLD_WRITE) {
ecs_iter_t it = ecs_query_iter(world_ecs(), world.ecs_update);
static char buffer[WORLD_LIBRG_BUFSIZ] = {0};
world.active_layer_id = ticker;
while (ecs_query_next(&it)) {
ClientInfo *p = ecs_field(&it, ClientInfo, 1);
for (int i = 0; i < it.count; i++) {
size_t datalen = WORLD_LIBRG_BUFSIZ;
if (!p[i].active)
continue;
int32_t result = librg_world_write(world_tracker(), it.entities[i], radius, buffer, &datalen, NULL);
if (result > 0) {
zpl_printf("[info] buffer size was not enough, please increase it by at least: %d\n", result);
} else if (result < 0) {
zpl_printf("[error] an error happened writing the world %d\n", result);
}
pkt_send_librg_update((uint64_t)p[i].peer, p[i].view_id, ticker, buffer, datalen);
}
}
// NOTE(zaklaus): clear out our streaming snapshot
// TODO(zaklaus): move this to zpl
{
@ -326,21 +326,21 @@ int32_t world_update() {
profile (PROF_UPDATE_SYSTEMS) {
ecs_progress(world.ecs, 0.0f);
}
float fast_ms = WORLD_TRACKER_UPDATE_FAST_MS;
float normal_ms = WORLD_TRACKER_UPDATE_NORMAL_MS;
float slow_ms = WORLD_TRACKER_UPDATE_SLOW_MS;
if (game_get_kind() != GAMEKIND_SINGLE) {
fast_ms = WORLD_TRACKER_UPDATE_MP_FAST_MS;
normal_ms = WORLD_TRACKER_UPDATE_MP_NORMAL_MS;
slow_ms = WORLD_TRACKER_UPDATE_MP_SLOW_MS;
}
world_tracker_update(0, fast_ms, 1);
world_tracker_update(1, normal_ms, 2);
world_tracker_update(2, slow_ms, 3);
entity_update_action_timers();
debug_replay_update();
return 0;
@ -436,11 +436,11 @@ world_block_lookup world_block_from_realpos(float x, float y) {
int32_t size = world.chunk_size * WORLD_BLOCK_SIZE;
int16_t chunk_x, chunk_y;
librg_chunk_to_chunkpos(world.tracker, chunk_id, &chunk_x, &chunk_y, NULL);
// NOTE(zaklaus): pos relative to chunk
float chx = x - chunk_x * size;
float chy = y - chunk_y * size;
uint16_t bx = (uint16_t)chx / WORLD_BLOCK_SIZE;
uint16_t by = (uint16_t)chy / WORLD_BLOCK_SIZE;
uint16_t block_idx = (by*world.chunk_size)+bx;
@ -450,11 +450,11 @@ world_block_lookup world_block_from_realpos(float x, float y) {
bid = world.block_mapping[chunk_id][block_idx];
is_outer = false;
}
// NOTE(zaklaus): pos relative to block's center
float box = chx - bx * WORLD_BLOCK_SIZE - WORLD_BLOCK_SIZE/2.0f;
float boy = chy - by * WORLD_BLOCK_SIZE - WORLD_BLOCK_SIZE/2.0f;
world_block_lookup lookup = {
.id = block_idx,
.bid = bid,
@ -464,19 +464,19 @@ world_block_lookup world_block_from_realpos(float x, float y) {
.oy = boy,
.is_outer = is_outer,
};
return lookup;
}
void world_chunk_destroy_block(float x, float y, bool drop_item) {
world_block_lookup l = world_block_from_realpos(x, y);
world_chunk_replace_block(l.chunk_id, l.id, 0);
if (l.is_outer && l.bid > 0 && drop_item) {
asset_id item_asset = blocks_get_asset(l.bid);
if (item_find(item_asset) == ASSET_INVALID) return;
uint64_t e = item_spawn(item_asset, 1);
Position *dest = ecs_get_mut(world_ecs(), e, Position);
dest->x = x;
dest->y = y;
@ -488,14 +488,14 @@ world_block_lookup world_block_from_index(int64_t id, uint16_t block_idx) {
if (bid == 0) {
bid = world.block_mapping[id][block_idx];
}
world_block_lookup lookup = {
.id = block_idx,
.bid = bid,
.chunk_id = id,
.chunk_e = world.chunk_mapping[id],
};
return lookup;
}

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@ -10,5 +10,7 @@ void DemoNPCMoveAround(ecs_iter_t *it) {
float d = zpl_quake_rsqrt(v[i].x*v[i].x + v[i].y*v[i].y);
v[i].x += (v[i].x*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_cos(zpl_to_radians((float)(rand()%360)))*DEMO_NPC_STEER_SPEED*safe_dt(it));
v[i].y += (v[i].y*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_sin(zpl_to_radians((float)(rand()%360)))*DEMO_NPC_STEER_SPEED*safe_dt(it));
entity_wake(it->entities[i]);
}
}