eco2d/code/game/src/packets/pkt_send_keystate.c

72 lines
2.6 KiB
C
Raw Normal View History

2021-11-01 18:55:13 +00:00
#include "packet_utils.h"
#include "network.h"
#include "packets/pkt_send_keystate.h"
#include "modules/components.h"
#include "modules/systems.h"
#include "world/world.h"
#include "debug_replay.h"
pkt_desc pkt_send_keystate_desc[] = {
{ PKT_REAL(pkt_send_keystate, x) },
{ PKT_REAL(pkt_send_keystate, y) },
{ PKT_REAL(pkt_send_keystate, mx) },
{ PKT_REAL(pkt_send_keystate, my) },
{ PKT_UINT(pkt_send_keystate, use) },
{ PKT_UINT(pkt_send_keystate, sprint) },
{ PKT_UINT(pkt_send_keystate, ctrl) },
{ PKT_UINT(pkt_send_keystate, selected_item) },
{ PKT_UINT(pkt_send_keystate, drop) },
{ PKT_UINT(pkt_send_keystate, swap) },
{ PKT_UINT(pkt_send_keystate, swap_from) },
{ PKT_UINT(pkt_send_keystate, swap_to) },
{ PKT_UINT(pkt_send_keystate, placement_num) },
{ PKT_ARRAY(pkt_send_keystate, placements) },
{ PKT_END },
};
size_t pkt_send_keystate_send(uint16_t view_id,
game_keystate_data *data) {
return pkt_world_write(MSG_ID_SEND_KEYSTATE, pkt_send_keystate_encode(data), 1, view_id, NULL, 1);
}
size_t pkt_send_keystate_encode(pkt_send_keystate *table) {
cw_pack_context pc = {0};
pkt_pack_msg(&pc, pkt_pack_desc_args(pkt_send_keystate_desc));
pkt_pack_struct(&pc, pkt_send_keystate_desc, PKT_STRUCT_PTR(table));
return pkt_pack_msg_size(&pc);
}
int32_t pkt_send_keystate_handler(pkt_header *header) {
pkt_send_keystate table;
PKT_IF(pkt_msg_decode(header, pkt_send_keystate_desc, pkt_pack_desc_args(pkt_send_keystate_desc), PKT_STRUCT_PTR(&table)));
ecs_entity_t e = network_server_get_entity(header->udata);
if (!world_entity_valid(e))
return 1;
Input *i = ecs_get_mut(world_ecs(), e, Input, NULL);
if (i && !i->is_blocked) {
i->x = zpl_clamp(table.x, -1.0f, 1.0f);
i->y = zpl_clamp(table.y, -1.0f, 1.0f);
i->mx = table.mx;
i->my = table.my;
i->use = table.use;
i->sprint = table.sprint;
i->ctrl = table.ctrl;
i->selected_item = zpl_clamp(table.selected_item, 0, ITEMS_INVENTORY_SIZE-1);
i->drop = table.drop;
i->swap = table.swap;
i->swap_from = zpl_clamp(table.swap_from, 0, ITEMS_INVENTORY_SIZE-1);
i->swap_to = zpl_clamp(table.swap_to, 0, ITEMS_INVENTORY_SIZE-1);
i->num_placements = zpl_clamp(table.placement_num, 0, BUILD_MAX_PLACEMENTS);
for (uint8_t j = 0; j < i->num_placements; j++) {
i->placements_x[j] = table.placements[j].x;
i->placements_y[j] = table.placements[j].y;
}
debug_replay_record_keystate(table);
}
return 0;
}