#include "packet_utils.h" #include "network.h" #include "packets/pkt_send_keystate.h" #include "modules/components.h" #include "modules/systems.h" #include "world/world.h" #include "debug_replay.h" pkt_desc pkt_send_keystate_desc[] = { { PKT_REAL(pkt_send_keystate, x) }, { PKT_REAL(pkt_send_keystate, y) }, { PKT_REAL(pkt_send_keystate, mx) }, { PKT_REAL(pkt_send_keystate, my) }, { PKT_UINT(pkt_send_keystate, use) }, { PKT_UINT(pkt_send_keystate, sprint) }, { PKT_UINT(pkt_send_keystate, ctrl) }, { PKT_UINT(pkt_send_keystate, selected_item) }, { PKT_UINT(pkt_send_keystate, drop) }, { PKT_UINT(pkt_send_keystate, swap) }, { PKT_UINT(pkt_send_keystate, swap_from) }, { PKT_UINT(pkt_send_keystate, swap_to) }, { PKT_UINT(pkt_send_keystate, placement_num) }, { PKT_ARRAY(pkt_send_keystate, placements) }, { PKT_END }, }; size_t pkt_send_keystate_send(uint16_t view_id, game_keystate_data *data) { return pkt_world_write(MSG_ID_SEND_KEYSTATE, pkt_send_keystate_encode(data), 1, view_id, NULL, 1); } size_t pkt_send_keystate_encode(pkt_send_keystate *table) { cw_pack_context pc = {0}; pkt_pack_msg(&pc, pkt_pack_desc_args(pkt_send_keystate_desc)); pkt_pack_struct(&pc, pkt_send_keystate_desc, PKT_STRUCT_PTR(table)); return pkt_pack_msg_size(&pc); } int32_t pkt_send_keystate_handler(pkt_header *header) { pkt_send_keystate table; PKT_IF(pkt_msg_decode(header, pkt_send_keystate_desc, pkt_pack_desc_args(pkt_send_keystate_desc), PKT_STRUCT_PTR(&table))); ecs_entity_t e = network_server_get_entity(header->udata); if (!world_entity_valid(e)) return 1; Input *i = ecs_get_mut(world_ecs(), e, Input, NULL); if (i && !i->is_blocked) { i->x = zpl_clamp(table.x, -1.0f, 1.0f); i->y = zpl_clamp(table.y, -1.0f, 1.0f); i->mx = table.mx; i->my = table.my; i->use = table.use; i->sprint = table.sprint; i->ctrl = table.ctrl; i->selected_item = zpl_clamp(table.selected_item, 0, ITEMS_INVENTORY_SIZE-1); i->drop = table.drop; i->swap = table.swap; i->swap_from = zpl_clamp(table.swap_from, 0, ITEMS_INVENTORY_SIZE-1); i->swap_to = zpl_clamp(table.swap_to, 0, ITEMS_INVENTORY_SIZE-1); i->num_placements = zpl_clamp(table.placement_num, 0, BUILD_MAX_PLACEMENTS); for (uint8_t j = 0; j < i->num_placements; j++) { i->placements_x[j] = table.placements[j].x; i->placements_y[j] = table.placements[j].y; } debug_replay_record_keystate(table); } return 0; }