eco2d/code/game/src/packet.h

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#pragma once
#include "system.h"
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#define PKT_BUFSIZ 4000000
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typedef enum {
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MSG_ID_00_INIT,
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MSG_ID_01_WELCOME,
MSG_ID_LIBRG_UPDATE,
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MSG_ID_SEND_KEYSTATE,
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MSG_ID_FORCE_UINT16 = UINT16_MAX,
} pkt_messages;
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typedef struct pkt_header {
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uint16_t id;
uint16_t sender;
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uint16_t view_id;
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uint16_t channel_id;
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uint8_t *data;
uint32_t datalen;
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int8_t is_reliable;
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int8_t ok;
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void* udata;
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} pkt_header;
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#define PKT_HANDLER_PROC(name) int32_t name(pkt_header *header)
typedef PKT_HANDLER_PROC(pkt_handler_proc);
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typedef struct {
uint16_t id;
pkt_handler_proc *handler;
} pkt_handler;
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int32_t pkt_header_encode(pkt_messages id, uint16_t view_id, void *data, size_t datalen);
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int32_t pkt_header_decode(pkt_header *table, void *data, size_t datalen);
extern pkt_handler pkt_handlers[];
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extern uint8_t pkt_buffer[];