.. |
gen
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directional build mode
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2021-11-02 18:58:55 +01:00 |
gui
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refund block if we replace the same ID
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2021-11-03 17:16:35 +01:00 |
packets
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keystate activators
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2021-11-02 10:22:04 +01:00 |
utils
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
world
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don't build over collidable/essential inner blocks
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2021-11-03 17:48:56 +01:00 |
asset_setup.h
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improve worldgen + conveyor belts
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2021-11-02 18:09:54 +01:00 |
assets.c
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various improvements
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2021-11-03 14:34:32 +01:00 |
assets.h
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directional build mode
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2021-11-02 18:58:55 +01:00 |
assets_list.c
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check for non-item asset
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2021-11-03 16:07:07 +01:00 |
camera.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
camera.h
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chore: reorganize source files
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2021-07-28 11:49:09 +02:00 |
compress.c
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chore: reorganize source files
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2021-07-28 11:49:09 +02:00 |
compress.h
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chore: reorganize source files
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2021-07-28 11:49:09 +02:00 |
debug_draw.c
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keystate activators
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2021-11-02 10:22:04 +01:00 |
debug_draw.h
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debug drawing api + physics tweaks
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2021-08-29 12:48:29 +02:00 |
debug_renderer.h
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debug drawing api + physics tweaks
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2021-08-29 12:48:29 +02:00 |
debug_replay.c
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build mode
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2021-11-01 18:35:33 +01:00 |
debug_replay.h
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code: demo record/playback feature
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2021-08-10 17:21:25 +02:00 |
debug_replay_compat_v2.c
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Add compat layer for v2 demos
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2021-09-08 11:52:11 +02:00 |
debug_ui.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
debug_ui.h
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inventory system
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2021-08-30 17:50:05 +02:00 |
debug_ui_actions.c
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improve build mode
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2021-11-03 16:29:45 +01:00 |
debug_ui_helpers.c
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demo: ice rink test
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2021-08-11 12:22:46 +02:00 |
debug_ui_widgets.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
entity.c
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Improve hashtable entry removal performance
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2021-10-28 16:05:17 +02:00 |
entity.h
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
entity_view.c
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rewrite block system
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2021-11-02 12:49:03 +01:00 |
entity_view.h
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small UI adjustments
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2021-09-09 09:54:02 +02:00 |
game.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
game.h
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
item_placement.h
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build mode
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2021-11-01 18:35:33 +01:00 |
items.c
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don't build over collidable/essential inner blocks
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2021-11-03 17:48:56 +01:00 |
items.h
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build mode straight lines support
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2021-11-02 19:14:54 +01:00 |
items_list.c
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directional build mode
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2021-11-02 18:58:55 +01:00 |
main.c
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many improvements for the upcoming networking support
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2021-09-08 14:13:31 +02:00 |
network.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
network.h
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add support for message channeling
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2021-09-09 10:29:22 +02:00 |
packet.c
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pkt: PKT_KEEP_IF implementation
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2021-08-09 16:33:46 +02:00 |
packet.h
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add support for message channeling
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2021-09-09 10:29:22 +02:00 |
packet_utils.h
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add support for message channeling
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2021-09-09 10:29:22 +02:00 |
platform.h
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chore: reorganize source files
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2021-07-28 11:49:09 +02:00 |
platform_raylib.c
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keystate activators
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2021-11-02 10:22:04 +01:00 |
platform_text.c
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chore: reorganize source files
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2021-07-28 11:49:09 +02:00 |
player.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
player.h
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code: demo record/playback feature
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2021-08-10 17:21:25 +02:00 |
prediction.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
prediction.h
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code: additional platform rework
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2021-08-11 14:23:40 +02:00 |
profiler.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
profiler.h
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
renderer_3d.c
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Render outer block layer separately
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2021-11-01 20:59:30 +01:00 |
renderer_bridge.c
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build mode
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2021-11-01 18:35:33 +01:00 |
renderer_v0.c
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make item system depend on assets
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2021-11-02 11:48:32 +01:00 |
signal_handling.c
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many improvements for the upcoming networking support
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2021-09-08 14:13:31 +02:00 |
signal_handling.h
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chore: reorganize source files
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2021-07-28 11:49:09 +02:00 |
system.h
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update zpl
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2021-11-03 15:02:30 +01:00 |
vehicle.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
vehicle.h
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code: various bits and pieces
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2021-08-09 15:35:47 +02:00 |
world_view.c
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CRLF to LF
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2021-11-01 19:55:13 +01:00 |
world_view.h
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improve chunk baking
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2021-08-30 19:39:25 +02:00 |