eco2d/code/game/src
Dominik Madarász 3ce8df35dc don't build over collidable/essential inner blocks 2021-11-03 17:48:56 +01:00
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gen directional build mode 2021-11-02 18:58:55 +01:00
gui refund block if we replace the same ID 2021-11-03 17:16:35 +01:00
packets keystate activators 2021-11-02 10:22:04 +01:00
utils CRLF to LF 2021-11-01 19:55:13 +01:00
world don't build over collidable/essential inner blocks 2021-11-03 17:48:56 +01:00
asset_setup.h improve worldgen + conveyor belts 2021-11-02 18:09:54 +01:00
assets.c various improvements 2021-11-03 14:34:32 +01:00
assets.h directional build mode 2021-11-02 18:58:55 +01:00
assets_list.c check for non-item asset 2021-11-03 16:07:07 +01:00
camera.c CRLF to LF 2021-11-01 19:55:13 +01:00
camera.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
compress.c chore: reorganize source files 2021-07-28 11:49:09 +02:00
compress.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
debug_draw.c keystate activators 2021-11-02 10:22:04 +01:00
debug_draw.h debug drawing api + physics tweaks 2021-08-29 12:48:29 +02:00
debug_renderer.h debug drawing api + physics tweaks 2021-08-29 12:48:29 +02:00
debug_replay.c build mode 2021-11-01 18:35:33 +01:00
debug_replay.h code: demo record/playback feature 2021-08-10 17:21:25 +02:00
debug_replay_compat_v2.c Add compat layer for v2 demos 2021-09-08 11:52:11 +02:00
debug_ui.c CRLF to LF 2021-11-01 19:55:13 +01:00
debug_ui.h inventory system 2021-08-30 17:50:05 +02:00
debug_ui_actions.c improve build mode 2021-11-03 16:29:45 +01:00
debug_ui_helpers.c demo: ice rink test 2021-08-11 12:22:46 +02:00
debug_ui_widgets.c CRLF to LF 2021-11-01 19:55:13 +01:00
entity.c Improve hashtable entry removal performance 2021-10-28 16:05:17 +02:00
entity.h CRLF to LF 2021-11-01 19:55:13 +01:00
entity_view.c rewrite block system 2021-11-02 12:49:03 +01:00
entity_view.h small UI adjustments 2021-09-09 09:54:02 +02:00
game.c CRLF to LF 2021-11-01 19:55:13 +01:00
game.h CRLF to LF 2021-11-01 19:55:13 +01:00
item_placement.h build mode 2021-11-01 18:35:33 +01:00
items.c don't build over collidable/essential inner blocks 2021-11-03 17:48:56 +01:00
items.h build mode straight lines support 2021-11-02 19:14:54 +01:00
items_list.c directional build mode 2021-11-02 18:58:55 +01:00
main.c many improvements for the upcoming networking support 2021-09-08 14:13:31 +02:00
network.c CRLF to LF 2021-11-01 19:55:13 +01:00
network.h add support for message channeling 2021-09-09 10:29:22 +02:00
packet.c pkt: PKT_KEEP_IF implementation 2021-08-09 16:33:46 +02:00
packet.h add support for message channeling 2021-09-09 10:29:22 +02:00
packet_utils.h add support for message channeling 2021-09-09 10:29:22 +02:00
platform.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
platform_raylib.c keystate activators 2021-11-02 10:22:04 +01:00
platform_text.c chore: reorganize source files 2021-07-28 11:49:09 +02:00
player.c CRLF to LF 2021-11-01 19:55:13 +01:00
player.h code: demo record/playback feature 2021-08-10 17:21:25 +02:00
prediction.c CRLF to LF 2021-11-01 19:55:13 +01:00
prediction.h code: additional platform rework 2021-08-11 14:23:40 +02:00
profiler.c CRLF to LF 2021-11-01 19:55:13 +01:00
profiler.h CRLF to LF 2021-11-01 19:55:13 +01:00
renderer_3d.c Render outer block layer separately 2021-11-01 20:59:30 +01:00
renderer_bridge.c build mode 2021-11-01 18:35:33 +01:00
renderer_v0.c make item system depend on assets 2021-11-02 11:48:32 +01:00
signal_handling.c many improvements for the upcoming networking support 2021-09-08 14:13:31 +02:00
signal_handling.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
system.h update zpl 2021-11-03 15:02:30 +01:00
vehicle.c CRLF to LF 2021-11-01 19:55:13 +01:00
vehicle.h code: various bits and pieces 2021-08-09 15:35:47 +02:00
world_view.c CRLF to LF 2021-11-01 19:55:13 +01:00
world_view.h improve chunk baking 2021-08-30 19:39:25 +02:00