eco2d/code/apps/server/source/blocks_list.c

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#include "blocks.h"
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#include "atlas_shared.h"
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static block blocks[] = {
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{.tex_id = ATLAS_XY(0, 0), .name = "base-ground", .flags = 0, .kind = BLOCK_KIND_GROUND, .biome = 0, .symbol = '.'},
{.tex_id = ATLAS_XY(1, 0), .name = "base-wall", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_WALL, .biome = 0, .symbol = '#'},
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{.tex_id = ATLAS_XY(2, 0), .name = "base-hill", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_HILL, .biome = 0, .symbol = '^'},
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{.tex_id = ATLAS_XY(3, 0), .name = "base-hill-snow", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_HILL_SNOW, .biome = 0, .symbol = '*'},
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{.tex_id = ATLAS_XY(0, 1), .name = "base-water", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_WATER, .biome = 0, .symbol = '~'},
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};