eco2d/code/foundation/src/lists/items_list.c

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#include "models/items.h"
#include "world/entity_view.h"
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#include "items_list_helpers.h"
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static item_desc items[] = {
{ .kind = 0, .max_quantity = 0, },
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ITEM_INGREDIENT(ASSET_COAL, 64, ASSET_FURNACE, ASSET_BELT, 0),
ITEM_SELF(ASSET_FENCE, 64),
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ITEM_ENERGY(ASSET_WOOD, ASSET_FURNACE, 64, 15.0f),
ITEM_HOLD(ASSET_TREE, 64),
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// ITEM_BLUEPRINT(ASSET_BLUEPRINT, 1, 4, 4, "]]]]]CF] ]]]]]"),
ITEM_BLUEPRINT(ASSET_BLUEPRINT, 1, 4, 4, PROT({ ASSET_WOOD,ASSET_WOOD,ASSET_WOOD,ASSET_WOOD,
ASSET_WOOD,ASSET_FURNACE,ASSET_CHEST,ASSET_WOOD,
ASSET_FENCE,ASSET_EMPTY,ASSET_EMPTY,ASSET_WOOD,
ASSET_WALL,ASSET_EMPTY,ASSET_EMPTY,ASSET_WOOD})),
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ITEM_SELF_DIR(ASSET_BELT, 999),
ITEM_PROXY(ASSET_BELT_LEFT, ASSET_BELT),
ITEM_PROXY(ASSET_BELT_RIGHT, ASSET_BELT),
ITEM_PROXY(ASSET_BELT_UP, ASSET_BELT),
ITEM_PROXY(ASSET_BELT_DOWN, ASSET_BELT),
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ITEM_ENT(ASSET_CHEST, 32, ASSET_CHEST),
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ITEM_ENT(ASSET_FURNACE, 32, ASSET_FURNACE),
};