#include "models/items.h" #include "world/entity_view.h" #include "items_list_helpers.h" static item_desc items[] = { { .kind = 0, .max_quantity = 0, }, ITEM_INGREDIENT(ASSET_COAL, 64, ASSET_FURNACE, ASSET_BELT, 0), ITEM_SELF(ASSET_FENCE, 64), ITEM_ENERGY(ASSET_WOOD, ASSET_FURNACE, 64, 15.0f), ITEM_HOLD(ASSET_TREE, 64), // ITEM_BLUEPRINT(ASSET_BLUEPRINT, 1, 4, 4, "]]]]]CF] ]]]]]"), ITEM_BLUEPRINT(ASSET_BLUEPRINT, 1, 4, 4, PROT({ ASSET_WOOD,ASSET_WOOD,ASSET_WOOD,ASSET_WOOD, ASSET_WOOD,ASSET_FURNACE,ASSET_CHEST,ASSET_WOOD, ASSET_FENCE,ASSET_EMPTY,ASSET_EMPTY,ASSET_WOOD, ASSET_WALL,ASSET_EMPTY,ASSET_EMPTY,ASSET_WOOD})), ITEM_SELF_DIR(ASSET_BELT, 999), ITEM_PROXY(ASSET_BELT_LEFT, ASSET_BELT), ITEM_PROXY(ASSET_BELT_RIGHT, ASSET_BELT), ITEM_PROXY(ASSET_BELT_UP, ASSET_BELT), ITEM_PROXY(ASSET_BELT_DOWN, ASSET_BELT), ITEM_ENT(ASSET_CHEST, 32, ASSET_CHEST), ITEM_ENT(ASSET_FURNACE, 32, ASSET_FURNACE), };