eco2d/code/games/minimal/src/texgen.c

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#include "gen/texgen.h"
#include "world/world.h"
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#include "zpl.h"
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#include "utils/raylib_helpers.h"
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Texture2D texgen_build_anim(asset_id id, int64_t counter) {
(void)counter;
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switch (id) {
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default: return GenColorEco(ColorFromHSV(id * 240.0f, 0.6f, 0.45f)); break;
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}
}
Texture2D texgen_build_sprite(asset_id id) {
switch (id) {
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case ASSET_BLANK: return GenColorEco(WHITE); break;
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case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break;
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case ASSET_BLOCK_FRAME: return GenFrameRect(); break;
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default: return GenColorEco(ColorFromHSV(id * 240.0f, 0.6f, 0.45f)); break;
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}
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}