49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
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#include "modules/components.h"
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void ComponentsImport(ecs_world_t *ecs) {
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ECS_MODULE(ecs, Components);
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ecs_set_name_prefix(ecs, "Components");
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ECS_IMPORT(ecs, FlecsMeta);
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ECS_META(ecs, Position);
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ECS_META(ecs, Chunk);
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ECS_META(ecs, Vector2D);
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ECS_META(ecs, Drawable);
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ECS_META(ecs, ClientInfo);
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ECS_META(ecs, Velocity);
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ECS_META(ecs, Input);
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ECS_TAG(ecs, Walking);
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ECS_TAG(ecs, Flying);
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ECS_TAG(ecs, EcsClient);
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ECS_TAG(ecs, EcsActor);
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ECS_TAG(ecs, EcsPlayer);
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ECS_TAG(ecs, EcsBuilder);
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ECS_TAG(ecs, EcsDemoNPC);
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ECS_PREFAB(ecs, Base, Position, Velocity, Input, EcsActor);
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ECS_TYPE(ecs, Movement, Walking, Flying);
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ECS_TYPE(ecs, Player, INSTANCEOF | Base, SWITCH | Movement, CASE | Walking, EcsActor, EcsPlayer);
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ECS_TYPE(ecs, Builder, INSTANCEOF | Base, SWITCH | Movement, CASE | Flying, EcsActor, EcsBuilder);
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ECS_SET_COMPONENT(Chunk);
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ECS_SET_COMPONENT(Vector2D);
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ECS_SET_COMPONENT(Position);
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ECS_SET_COMPONENT(Drawable);
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ECS_SET_COMPONENT(Velocity);
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ECS_SET_COMPONENT(ClientInfo);
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ECS_SET_COMPONENT(Input);
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ECS_SET_ENTITY(EcsClient);
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ECS_SET_ENTITY(Walking);
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ECS_SET_ENTITY(Flying);
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ECS_SET_ENTITY(EcsActor);
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ECS_SET_ENTITY(EcsPlayer);
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ECS_SET_ENTITY(EcsBuilder);
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ECS_SET_ENTITY(EcsDemoNPC);
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ECS_SET_TYPE(Movement);
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ECS_SET_TYPE(Builder);
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ECS_SET_TYPE(Player);
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}
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