The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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ulfjorensen f601309db5 - anonym XFile materials are named now, to prevent them from being merged somehow
- added another boost dependency - lexical_cast - and a little replacement for all those boost haters out there

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@826 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-10-08 17:27:59 +00:00
code - anonym XFile materials are named now, to prevent them from being merged somehow 2010-10-08 17:27:59 +00:00
contrib Remove some vcproj.user files that managed to get into the repository by accident. 2010-07-21 07:52:27 +00:00
doc Introduce limits for vertices, faces (per mesh), face indices (per face) and weights (per bone). 2010-07-16 11:44:31 +00:00
include Add first version of the planned progress feedback API to the public Cpp API. Currently, progress reporting is done between each major import stage. 2010-08-26 18:16:12 +00:00
packaging Clarify troubleshooting for the `application configuration not correct` problem. 2010-04-17 18:36:11 +00:00
port Ingnore an error producing SetProperty method on AssimpSwigPort.i 2010-08-06 18:41:05 +00:00
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scripts BLENDER: Fix potential stack overflow caused by a DOM object referencing itself. 2010-07-07 14:50:19 +00:00
test - UPDATE : Add bugfixes for the correct topology import from a bsp-level. 2010-09-26 15:56:52 +00:00
tools UPDATE: Add opengl-samples to cmake build enviroment for windows systems. 2010-10-03 12:08:21 +00:00
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CHANGES Add missing CHANGELOG for past 1.1. 2010-04-24 01:03:35 +00:00
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INSTALL Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 2010-03-02 19:27:36 +00:00
LICENSE Update year in LICENSE (seemingly we have 2010 now). 2010-04-03 01:04:35 +00:00
README Update README. 2010-04-17 15:16:23 +00:00
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README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License



1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	
	- Collada
	
	- LWO
	
	- Ogre XML
	
	- partly LWS
	
	- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.


1.2 Repository structure

Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml file)
	/include		Public headers.
	/lib			Static library location for Windows.
	/obj			Object file location for Windows.
	/port			Ports to other languages. 
	
	/test			Unit- and regression tests, model test suite.
	/tools			Tools (viewer, command line `assimp`).
	/workspaces		Build enviroments for vc,xcode,...



2. Build the Asset Import Library

Take a look into the INSTALL file.



3. Help

For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).


4. License

The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.