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@ -40,18 +40,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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#include <windows.h>
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#include "DefaultIOSystem.h"
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#include "Q3BSPFileImporter.h"
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#include "Q3BSPZipArchive.h"
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#include "Q3BSPFileParser.h"
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#include "Q3BSPFileData.h"
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# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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# else
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# include "../contrib/zlib/zlib.h"
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# endif
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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#else
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# include "../contrib/zlib/zlib.h"
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#endif
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#include "../include/aiTypes.h"
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#include "../include/aiMesh.h"
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@ -65,6 +65,7 @@ using namespace Q3BSP;
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static const std::string Q3BSPExtention = "pk3";
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// ------------------------------------------------------------------------------------------------
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// Local fnction to create a material keyname.
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static void createKey( int id1, int id2, std::string &rKey )
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{
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std::stringstream str;
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@ -73,6 +74,7 @@ static void createKey( int id1, int id2, std::string &rKey )
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}
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// ------------------------------------------------------------------------------------------------
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// Local function to extract the texture ids from a material keyname.
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static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
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{
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rId1 = -1;
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@ -91,19 +93,38 @@ static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor.
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Q3BSPFileImporter::Q3BSPFileImporter() :
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m_pCurrentMesh( NULL )
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m_pCurrentMesh( NULL ),
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m_pCurrentFace( NULL ),
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m_MaterialLookupMap()
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{
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor.
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Q3BSPFileImporter::~Q3BSPFileImporter()
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{
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// empty
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// For lint
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m_pCurrentMesh = NULL;
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m_pCurrentFace = NULL;
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// Clear face-to-material map
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for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
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++it )
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{
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std::vector<Q3BSP::sQ3BSPFace*> *pCurFaceArray = (*it).second;
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if ( NULL != pCurFaceArray )
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{
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delete pCurFaceArray;
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}
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}
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m_MaterialLookupMap.clear();
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}
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// ------------------------------------------------------------------------------------------------
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// Returns true, if the loader can read this.
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bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* pIOHandler, bool checkSig ) const
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{
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bool isBSPData = false;
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@ -114,7 +135,8 @@ bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* pIOHandler,
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}
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// ------------------------------------------------------------------------------------------------
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void Q3BSPFileImporter::GetExtensionList(std::set<std::string>& extensions)
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// Adds extensions.
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void Q3BSPFileImporter::GetExtensionList( std::set<std::string>& extensions )
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{
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extensions.insert( Q3BSPExtention );
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}
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@ -148,6 +170,7 @@ void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene
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}
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// ------------------------------------------------------------------------------------------------
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// Separates the map name from the import name.
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void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
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std::string &rMapName )
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{
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@ -168,6 +191,7 @@ void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::st
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the first map in the map archive.
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bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
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{
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rMapName = "";
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@ -190,10 +214,12 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
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}
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Creates the assimp specific data.
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void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene )
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{
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if ( NULL == pModel || NULL == pScene )
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@ -205,15 +231,20 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
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pScene->mRootNode->mName.Set( pModel->m_ModelName );
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}
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// Create the face to material relation map
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createMaterialMap( pModel );
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// Create all nodes
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CreateNodes( pModel, pScene, pScene->mRootNode );
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// Create the assigned materials
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createMaterials( pModel, pScene );
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}
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// ------------------------------------------------------------------------------------------------
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void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent )
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// Creates all assimp nodes.
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void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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aiNode *pParent )
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{
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ai_assert( NULL != pModel );
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if ( NULL == pModel )
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@ -244,20 +275,17 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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}
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pScene->mNumMeshes = MeshArray.size();
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
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for ( size_t i=0; i<MeshArray.size(); ++i )
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if ( pScene->mNumMeshes > 0 )
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{
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aiMesh *pMesh = MeshArray[ i ];
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for ( size_t j=0; j<pMesh->mNumFaces; j++ )
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
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for ( size_t i = 0; i < MeshArray.size(); i++ )
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{
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aiFace *face = &pMesh->mFaces[j];
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if ( NULL == face->mIndices )
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aiMesh *pMesh = MeshArray[ i ];
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if ( NULL != pMesh )
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{
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printf("error\n");
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pScene->mMeshes[ i ] = pMesh;
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}
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ai_assert( NULL != face->mIndices );
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}
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pScene->mMeshes[ i ] = pMesh;
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}
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pParent->mNumChildren = MeshArray.size();
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@ -272,7 +300,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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}
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// ------------------------------------------------------------------------------------------------
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//
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// Creates the topology.
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aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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unsigned int materialIdx,
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std::vector<sQ3BSPFace*> &rArray,
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@ -286,8 +314,12 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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if ( 0 == numFaces )
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return NULL;
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pMesh->mFaces = new aiFace[ numFaces ];
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pMesh->mNumFaces = numFaces;
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size_t numTriangles = countTriangles( rArray );
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//pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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pMesh->mFaces = new aiFace[ numTriangles ];
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pMesh->mNumFaces = numTriangles;
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pMesh->mNumVertices = numVerts;
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pMesh->mVertices = new aiVector3D[ numVerts ];
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pMesh->mNormals = new aiVector3D[ numVerts ];
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@ -297,22 +329,24 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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unsigned int faceIdx = 0;
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unsigned int vertIdx = 0;
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aiVector3D *pVec3( NULL );
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aiVector3D normal;
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for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
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++it )
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pMesh->mNumUVComponents[ 0 ] = 2;
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pMesh->mNumUVComponents[ 1 ] = 2;
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for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it )
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{
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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ai_assert( NULL != pQ3BSPFace );
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if ( NULL == pQ3BSPFace )
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continue;
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if ( pQ3BSPFace->iNumOfFaceVerts == 0 )
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continue;
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if ( pQ3BSPFace->iType == 1 || pQ3BSPFace->iType == 3 )
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{
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createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
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}
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continue;
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}
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if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
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{
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if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
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{
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createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
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}
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}
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}
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aiNode *pNode = new aiNode;
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@ -323,6 +357,7 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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}
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// ------------------------------------------------------------------------------------------------
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// Creates the triangle topology from a face array.
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void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
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Q3BSP::sQ3BSPFace *pQ3BSPFace,
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aiMesh* pMesh,
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@ -330,39 +365,58 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
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unsigned int &rVertIdx )
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{
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ai_assert( rFaceIdx < pMesh->mNumFaces );
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aiFace *pFace = &pMesh->mFaces[ rFaceIdx ];
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ai_assert( NULL != pFace );
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rFaceIdx++;
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pFace->mNumIndices = pQ3BSPFace->iNumOfFaceVerts;
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pFace->mIndices = new unsigned int[ pFace->mNumIndices ];
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aiVector3D normal;
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normal.Set( pQ3BSPFace->vNormal.x, pQ3BSPFace->vNormal.y, pQ3BSPFace->vNormal.z );
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for ( size_t i = 0; i < pFace->mNumIndices; ++i )
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m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
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ai_assert( NULL != m_pCurrentFace );
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if ( NULL == m_pCurrentFace )
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return;
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
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size_t idx = 0;
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for ( size_t i = 0; i < pQ3BSPFace->iNumOfFaceVerts; i++ )
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{
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const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
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ai_assert( index < pModel->m_Vertices.size() );
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if ( index >= pModel->m_Vertices.size() )
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{
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continue;
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}
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sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
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ai_assert( NULL != pVertex );
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if ( NULL == pVertex )
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{
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continue;
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}
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pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
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pMesh->mNormals[ rVertIdx ].Set( normal.x, normal.y, normal.z );
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pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
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pMesh->mNumUVComponents[ 0 ] = 2;
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pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
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pMesh->mNumUVComponents[ 1 ] = 2;
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pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
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pFace->mIndices[ i ] = rVertIdx;
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m_pCurrentFace->mIndices[ idx ] = rVertIdx;
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rVertIdx++;
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idx++;
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if ( idx > 2 )
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{
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idx = 0;
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m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
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if ( NULL != m_pCurrentFace )
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{
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mIndices = new unsigned int[ 3 ];
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}
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}
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}
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rFaceIdx--;
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}
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// ------------------------------------------------------------------------------------------------
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// Creates all referenced materials.
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void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene )
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{
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if ( m_MaterialLookupMap.empty() )
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@ -391,12 +445,14 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
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sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
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if ( NULL != pTexture )
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{
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aiString textureName( pTexture->strName );
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std::string texName( pTexture->strName );
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texName += ".jpg";
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aiString textureName( texName.c_str() );
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pMatHelper->AddProperty( &textureName, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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}
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/* if ( 0 != pCurrentMaterial->textureSpecular.length )
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mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));*/
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/*if ( 0 != pCurrentMaterial->textureSpecular.length )
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mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));*/
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}
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@ -406,6 +462,7 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
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}
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// ------------------------------------------------------------------------------------------------
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// Counts the number of referenced verices
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size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
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{
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size_t numVerts = 0;
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@ -413,7 +470,7 @@ size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) co
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++it )
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{
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sQ3BSPFace *pQ3BSPFace = *it;
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if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == Mesh )
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if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
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{
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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ai_assert( NULL != pQ3BSPFace );
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@ -425,6 +482,7 @@ size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) co
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}
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// ------------------------------------------------------------------------------------------------
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// Counts the faces with vertices.
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size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
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{
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size_t numFaces = 0;
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@ -432,7 +490,7 @@ size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rAr
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++it )
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{
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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if ( pQ3BSPFace->iNumOfFaceVerts > 0)
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if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
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{
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numFaces++;
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}
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@ -442,35 +500,71 @@ size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rAr
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}
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// ------------------------------------------------------------------------------------------------
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void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel)
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// Counts the number of triangles in a Q3-facearray.
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size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
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{
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size_t numTriangles = 0;
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for ( std::vector<Q3BSP::sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
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++it )
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{
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const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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if ( NULL != pQ3BSPFace )
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{
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numTriangles += pQ3BSPFace->iNumOfFaceVerts / 3;
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}
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}
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return numTriangles;
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}
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// ------------------------------------------------------------------------------------------------
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// Creates the faces-to-material map.
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void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
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{
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std::string key( "" );
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std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
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for ( size_t idx=0; idx < pModel->m_Faces.size(); idx++ )
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for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
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{
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Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ];
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int texId = pQ3BSPFace->iTextureID;
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int lightMapId = pQ3BSPFace->iLightmapID;
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const int texId = pQ3BSPFace->iTextureID;
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const int lightMapId = pQ3BSPFace->iLightmapID;
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createKey( texId, lightMapId, key );
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FaceMapIt it = m_MaterialLookupMap.find( key );
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if ( m_MaterialLookupMap.end() == it )
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{
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std::vector<Q3BSP::sQ3BSPFace*> *pArray = new std::vector<Q3BSP::sQ3BSPFace*>;
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pArray->push_back( pQ3BSPFace );
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m_MaterialLookupMap[ key ] = pArray;
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pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
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m_MaterialLookupMap[ key ] = pCurFaceArray;
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}
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else
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{
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std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
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ai_assert( NULL != pArray );
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if ( NULL != pArray )
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{
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pArray->push_back( pQ3BSPFace );
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}
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pCurFaceArray = (*it).second;
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}
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ai_assert( NULL != pCurFaceArray );
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if ( NULL != pCurFaceArray )
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{
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pCurFaceArray->push_back( pQ3BSPFace );
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the next face.
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aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
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{
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aiFace *pFace = NULL;
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if ( rFaceIdx < pMesh->mNumFaces )
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{
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pFace = &pMesh->mFaces[ rFaceIdx ];
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rFaceIdx++;
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}
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else
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{
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pFace = NULL;
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}
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return pFace;
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}
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// ------------------------------------------------------------------------------------------------
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} // Namespace Assimp
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