assimp/code/AssetLib
Olivier Chafik f39f53e860
Fix casting typo in D3MFExporter::writeBaseMaterials (color channels < 1.0f were zeroed out) (#5681)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:27:13 +02:00
..
3DS include Exceptional.h in 3DSExporter.cpp (#5707) 2024-08-13 11:17:45 +02:00
3MF Fix casting typo in D3MFExporter::writeBaseMaterials (color channels < 1.0f were zeroed out) (#5681) 2024-08-29 21:27:13 +02:00
AC Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
AMF Kimkulling/fix double precision tests (#5660) 2024-07-12 14:37:49 +02:00
ASE Kimkulling/fix double precision tests (#5660) 2024-07-12 14:37:49 +02:00
Assbin Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Assjson Fix warning related to missing-variable-declarations, add static to global variable. 2023-04-19 23:27:23 +08:00
Assxml Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
B3D Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
BVH Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Blender Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
C4D Add macOS support to C4D importer (#5516) 2024-04-07 00:25:46 +02:00
COB Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
CSM Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Collada Kimkulling/fix double precision tests (#5660) 2024-07-12 14:37:49 +02:00
DXF Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
FBX Added more Maya materials (#5101) 2024-08-24 11:29:47 +02:00
HMP Fix 16 typos (#5518) 2024-04-06 21:26:32 +02:00
IFC Make stepfile schema validation more robust. (#5627) 2024-06-18 14:22:12 +02:00
IQM Refactoring: Some cleanups 2023-11-12 21:09:33 +01:00
Irr Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
LWO Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
LWS Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
M3D Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
MD2 Fix 16 typos (#5518) 2024-04-06 21:26:32 +02:00
MD3 Fix 16 typos (#5518) 2024-04-06 21:26:32 +02:00
MD4 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00
MD5 Fix potential heapbuffer overflow in md5 parsing (#5652) 2024-07-06 08:27:05 +02:00
MDC Fix 16 typos (#5518) 2024-04-06 21:26:32 +02:00
MDL Make coord transfor for hs1 files optional (#5687) 2024-07-31 18:39:39 +02:00
MMD Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
MS3D Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
NDO Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
NFF Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
OFF Kimkulling/fix double precision tests (#5660) 2024-07-12 14:37:49 +02:00
Obj Kimkulling/fix double precision tests (#5660) 2024-07-12 14:37:49 +02:00
Ogre Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
OpenGEX Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Ply Fix leak in loader (#5718) 2024-08-17 13:49:09 +02:00
Q3BSP Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
Q3D Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
Raw Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
SIB Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
SMD Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
STEPParser Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
STL Kimkulling/fix double precision tests (#5660) 2024-07-12 14:37:49 +02:00
Step Introduce interpolation mode to vectro and quaternion keys (#5674) 2024-07-18 23:54:31 +02:00
Terragen Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
USD Revert variable name (fix broken build on android) (#5715) 2024-08-14 12:13:49 +02:00
Unreal Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
X Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
X3D Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
XGL Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
glTF Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
glTF2 A fuzzed stride could cause the max count to become negative and hence wrap around uint (#5414) 2024-07-23 16:17:54 +02:00