170 lines
5.8 KiB
C++
170 lines
5.8 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the post processing step to remove
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* any parts of the mesh structure from the imported data.
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*/
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#include "RemoveVCProcess.h"
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#include "../include/DefaultLogger.h"
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#include "../include/aiPostProcess.h"
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#include "../include/aiScene.h"
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#include "../include/aiConfig.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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RemoveVCProcess::RemoveVCProcess()
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{
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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RemoveVCProcess::~RemoveVCProcess()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool RemoveVCProcess::IsActive( unsigned int pFlags) const
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{
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return (pFlags & aiProcess_RemVertexComponentXYZ) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void RemoveVCProcess::Execute( aiScene* pScene)
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{
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DefaultLogger::get()->debug("RemoveVCProcess begin");
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bool bHas = false;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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{
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if( this->ProcessMesh( pScene->mMeshes[a]))
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bHas = true;
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}
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if (bHas)DefaultLogger::get()->info("RemoveVCProcess finished. The specified vertex components have been removed");
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else DefaultLogger::get()->debug("RemoveVCProcess finished. There was nothing to do ..");
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties for the step
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void RemoveVCProcess::SetupProperties(const Importer* pImp)
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{
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configDeleteFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS,0x0);
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if (!configDeleteFlags)
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{
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DefaultLogger::get()->warn("RemoveVCProcess: AI_CONFIG_PP_RVC_FLAGS is zero, no streams selected");
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
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{
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// handle normals
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if (configDeleteFlags & aiVertexComponent_NORMALS && pMesh->mNormals)
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{
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delete[] pMesh->mNormals;
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pMesh->mNormals = NULL;
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}
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// handle tangents and bitangents
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if (configDeleteFlags & aiVertexComponent_TANGENTS_AND_BITANGENTS && pMesh->mTangents)
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{
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delete[] pMesh->mTangents;
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pMesh->mTangents = NULL;
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delete[] pMesh->mBitangents;
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pMesh->mBitangents = NULL;
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}
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// handle texture coordinates
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register bool b = (0 != (configDeleteFlags & aiVertexComponent_TEXCOORDS));
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
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{
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if (!pMesh->mTextureCoords[i])break;
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if (configDeleteFlags & aiVertexComponent_TEXCOORDSn(i) || b)
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{
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delete pMesh->mTextureCoords[i];
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pMesh->mTextureCoords[i] = NULL;
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if (!b)
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{
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// collapse the rest of the array
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unsigned int a;
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for (a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
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{
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pMesh->mTextureCoords[a-1] = pMesh->mTextureCoords[a];
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}
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pMesh->mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS-1] = NULL;
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}
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}
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}
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// handle vertex colors
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b = (0 != (configDeleteFlags & aiVertexComponent_COLORS));
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i)
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{
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if (!pMesh->mColors[i])break;
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if (configDeleteFlags & aiVertexComponent_COLORSn(i) || b)
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{
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delete pMesh->mColors[i];
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pMesh->mColors[i] = NULL;
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if (!b)
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{
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// collapse the rest of the array
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unsigned int a;
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for (a = i+1; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a)
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{
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pMesh->mColors[a-1] = pMesh->mColors[a];
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}
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pMesh->mColors[AI_MAX_NUMBER_OF_COLOR_SETS-1] = NULL;
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}
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}
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}
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return true;
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}
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