/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Implementation of the post processing step to remove * any parts of the mesh structure from the imported data. */ #include "RemoveVCProcess.h" #include "../include/DefaultLogger.h" #include "../include/aiPostProcess.h" #include "../include/aiScene.h" #include "../include/aiConfig.h" using namespace Assimp; // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer RemoveVCProcess::RemoveVCProcess() { } // ------------------------------------------------------------------------------------------------ // Destructor, private as well RemoveVCProcess::~RemoveVCProcess() { // nothing to do here } // ------------------------------------------------------------------------------------------------ // Returns whether the processing step is present in the given flag field. bool RemoveVCProcess::IsActive( unsigned int pFlags) const { return (pFlags & aiProcess_RemVertexComponentXYZ) != 0; } // ------------------------------------------------------------------------------------------------ // Executes the post processing step on the given imported data. void RemoveVCProcess::Execute( aiScene* pScene) { DefaultLogger::get()->debug("RemoveVCProcess begin"); bool bHas = false; for( unsigned int a = 0; a < pScene->mNumMeshes; a++) { if( this->ProcessMesh( pScene->mMeshes[a])) bHas = true; } if (bHas)DefaultLogger::get()->info("RemoveVCProcess finished. The specified vertex components have been removed"); else DefaultLogger::get()->debug("RemoveVCProcess finished. There was nothing to do .."); } // ------------------------------------------------------------------------------------------------ // Setup configuration properties for the step void RemoveVCProcess::SetupProperties(const Importer* pImp) { configDeleteFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS,0x0); if (!configDeleteFlags) { DefaultLogger::get()->warn("RemoveVCProcess: AI_CONFIG_PP_RVC_FLAGS is zero, no streams selected"); } } // ------------------------------------------------------------------------------------------------ // Executes the post processing step on the given imported data. bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh) { // handle normals if (configDeleteFlags & aiVertexComponent_NORMALS && pMesh->mNormals) { delete[] pMesh->mNormals; pMesh->mNormals = NULL; } // handle tangents and bitangents if (configDeleteFlags & aiVertexComponent_TANGENTS_AND_BITANGENTS && pMesh->mTangents) { delete[] pMesh->mTangents; pMesh->mTangents = NULL; delete[] pMesh->mBitangents; pMesh->mBitangents = NULL; } // handle texture coordinates register bool b = (0 != (configDeleteFlags & aiVertexComponent_TEXCOORDS)); for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { if (!pMesh->mTextureCoords[i])break; if (configDeleteFlags & aiVertexComponent_TEXCOORDSn(i) || b) { delete pMesh->mTextureCoords[i]; pMesh->mTextureCoords[i] = NULL; if (!b) { // collapse the rest of the array unsigned int a; for (a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) { pMesh->mTextureCoords[a-1] = pMesh->mTextureCoords[a]; } pMesh->mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS-1] = NULL; } } } // handle vertex colors b = (0 != (configDeleteFlags & aiVertexComponent_COLORS)); for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) { if (!pMesh->mColors[i])break; if (configDeleteFlags & aiVertexComponent_COLORSn(i) || b) { delete pMesh->mColors[i]; pMesh->mColors[i] = NULL; if (!b) { // collapse the rest of the array unsigned int a; for (a = i+1; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) { pMesh->mColors[a-1] = pMesh->mColors[a]; } pMesh->mColors[AI_MAX_NUMBER_OF_COLOR_SETS-1] = NULL; } } } return true; }