assimp/code/AssetLib/MD3
Garux eab1c9c3c0 add `AI_CONFIG_IMPORT_MD3_LOAD_SHADERS` bool option
the purpose is use of this loader with idtech3 FS
this requires full original material name, which euqals to Q3 shader path
result of deduction is not usable inside Q3 FS at all
option in general is "do not tinker with the path"
2021-05-01 08:14:44 +03:00
..
MD3FileData.h Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
MD3Loader.cpp add `AI_CONFIG_IMPORT_MD3_LOAD_SHADERS` bool option 2021-05-01 08:14:44 +03:00
MD3Loader.h add `AI_CONFIG_IMPORT_MD3_LOAD_SHADERS` bool option 2021-05-01 08:14:44 +03:00