assimp/code
Garux eab1c9c3c0 add `AI_CONFIG_IMPORT_MD3_LOAD_SHADERS` bool option
the purpose is use of this loader with idtech3 FS
this requires full original material name, which euqals to Q3 shader path
result of deduction is not usable inside Q3 FS at all
option in general is "do not tinker with the path"
2021-05-01 08:14:44 +03:00
..
AssetLib add `AI_CONFIG_IMPORT_MD3_LOAD_SHADERS` bool option 2021-05-01 08:14:44 +03:00
CApi Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Common Fix crash when reading 0 bytes 2021-04-28 16:38:22 +02:00
Material Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Pbrt workaround for ASSIMP_DOUBLE_PRECISION compile errors 2021-02-28 14:45:39 -08:00
PostProcessing Remove GLTF tag, postprocessing is format independent 2021-04-21 16:20:58 +01:00
res Updated copyright dates. 2020-01-20 08:53:12 -05:00
.editorconfig Implemented: Add editor config for source code 2015-06-28 15:50:57 -06:00
CMakeLists.txt Fix parsing for AMF-Files. 2021-04-03 10:25:03 +02:00