e4621a3142
Fix a lot of CVE vulnerabilities Update abseil to LTFS 20220623.1 by @butteredmonkey in #656 Fix Hunter on Windows MSVC CMAKE_VS_PLATFORM_TOOLSET_HOST_ARCHITECTURE 'ARM64EC' by @ccmvn in #659 openssl: update openssl to the latest 1.1.1t by @res0nance in #660 ceres-solver: per default disable CUDA support by @NeroBurner in #665 update range-v3 to version 0.12.0 by @alex-tdrn in #670 Update 'pybind11' to 2.10.4 by @hjmallon in #667 cli11: update cli11 to 2.3.2 by @res0nance in #669 openssl: update to v3 as 1.1.1 is almost eol by @res0nance in #668 Fix Hunter on Windows MSVC CMAKE_VS_PLATFORM_TOOLSET_HOST_ARCHITECTURE 'ARM64' by @ccmvn in #655 Boost: Fix building b2 (+ headers) on Apple tvOS with Xcode generator by @hjmallon in #647 assimp: add version 5.2.5 by @NovaSurfer in #640 SuiteSparse: update to v1.6.1 (SuiteSparse v5.4.0), with METIS and OpenBLAS by @NeroBurner in #642 OpenSSL: replace HUNTER_UWP_PLATFORM with CMAKE_SYSTEM_NAME check by @Dargun in #635 asio-grpc: Add version 2.3.0 by @Tradias in #636 Update OpenBLAS to v0.3.21 and add new BUILD_WITHOUT_LAPACK flag by @NeroBurner in #638 OpenBLAS: starting with 0.3.21 build with LAPACK support per default by @NeroBurner in #639 Update 'date' to v3.0.1 by @hjmallon in #615 Update 'SDL_net' package to v2.2.0-p0 by @drodin in #616 Update 'Jpeg' package to v9e-p0 by @drodin in #618 Update 'GTest' package to v1.12.1 by @drodin in #620 Update 'lcms' package to v2.13.1-p0 by @drodin in #621 Update 'giflib' package to v5.2.1-p0 by @drodin in #622 Update package 'WebP' to v1.2.4-p0 by @drodin in #623 Update 'Boost' to 1.80.0 by @tnixeu in #627 Update asio-grpc to 2.2.0 by @Tradias in #629 Update ZLIB to v1.2.13-p0 by @NeroBurner in #628 Add support for iOS simulator only builds by @hjmallon in #610 aws-sdk-cpp: Fix linking OpenSSL Crypto on Linux by @hjmallon in #630 and #631 OpenSSL: Fix build on universal windows platforms, add UWP job to global build matrix by @Dargun in #626 Update asio-grpc to v2.1.0 by @Tradias in #607 Update 'harfbuzz' package to v2.9.1-p0 by @drodin in #608 Update RocksDB to 7.5.3 by @twoentartian in #611 Fix CMAKE_IOS_INSTALL_COMBINED on Xcode 12+ by @hjmallon in #609 CI: Boost: update matrix.json to match general workflow by @NeroBurner in #612 Boost: update to v1.79.0 by @NeroBurner in #599 |
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cmake-modules | ||
code | ||
contrib | ||
doc | ||
fuzz | ||
include/assimp | ||
packaging | ||
port | ||
samples | ||
scripts | ||
test | ||
tools | ||
.clang-format | ||
.editorconfig | ||
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BUILDBINARIES_EXAMPLE.bat | ||
Build.md | ||
CHANGES | ||
CMakeLists.txt | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
CREDITS | ||
CodeConventions.md | ||
Dockerfile | ||
INSTALL | ||
LICENSE | ||
Readme.md | ||
SECURITY.md | ||
assimp.pc.in | ||
revision.h.in |
Readme.md
Open Asset Import Library (assimp)
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.
Current project status
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS. Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
Latest Doc's
Please check the latest documents at Asset-Importer-Lib-Doc.
Prebuild binaries
Please check our Itchi Projectspace
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
Communities
- Ask a question at The Assimp-Discussion Board
- Ask on Assimp-Community on Reddit
- Ask on StackOverflow with the assimp-tag.
- Nothing has worked? File a question or an issue-report at The Assimp-Issue Tracker
And we also have a Gitter-channel:Gitter
Supported file formats
You can find the complete list of supported file-formats here
Building
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
Ports
- Android
- Python
- .NET
- Pascal
- Javascript (Alpha)
- Javascript/Node.js Interface
- Unity 3d Plugin
- Unreal Engine Plugin
- JVM Full jvm port (current status)
- HAXE-Port The Assimp-HAXE-port.
- Rust
Other tools
open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.
Repository structure
Open Asset Import Library is implemented in C++. The directory structure looks like:
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/fuzz Contains the test-code for the Google-Fuzzer project
/include Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible use-cases for Assimp
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
code/PBR An exporter for physical based models
code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export for the format
Contributing
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's master
branch.
Contributors
Code Contributors
This project exists thanks to all the people who contribute. [Contribute].
Financial Contributors
Become a financial contributor and help us sustain our community. [Contribute]
Individuals
Organizations
Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]
License
Our license is based on the modified, 3-clause BSD-License.
An informal summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the LICENSE
file.
Why this name
Sorry, we're germans :-), no english native speakers ...